[PREVIEW] Watch Out for Fireballs! 297: Marathon 2: Durandal (Premium)
Before they hit it big with Halo, Bungie was a favorite studio for many Macintosh people because of the Marathon series. With graphics that were ahead of their time, fun and inventive multiplayer modes, and (most importantly) an intricate and sprawling story, there was a lot to like. But when played today, do its wide open and aimless levels invite wonder or frustration?
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Before they hit it big with Halo, Bungie was a favorite studio for many Macintosh people because of the Marathon series. With graphics that were ahead of their time, fun and inventive multiplayer modes, and (most importantly) an intricate and sprawling story, there was a lot to like. But when played today, do its wide open and aimless levels invite wonder or frustration?
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