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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2025-10-31

#1290: Persistence

30 min
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Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

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Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

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This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.

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This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.

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Published 2025-10-24

#1288: Hybrid in Commander

31 min
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When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

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When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

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Published 2025-09-26

#1280: MagicCon Prep

33 min
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In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

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In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

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Published 2025-09-26

#1279: Saviors of Kamigawa

34 min
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This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.

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This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.

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Published 2025-09-19

#1278: History of Returns

32 min
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In this podcast, I talk about the times we returned to settings that we'd already visited.

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In this podcast, I talk about the times we returned to settings that we'd already visited.

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Published 2025-09-12

#1276: Ante

30 min
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This podcast is about the most hated mechanic in the history of Magic, ante.

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This podcast is about the most hated mechanic in the history of Magic, ante.

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Published 2025-09-12

#1275: Aesthetic Color Pie

33 min
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In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

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In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

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In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

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In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

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Published 2025-08-29

#1272: How Magic Grew

31 min
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In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

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In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

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Published 2025-08-22

#1270: Prophecy

35 min
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This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

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This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

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Published 2025-08-22

#1269: Igniting the Spark

30 min
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A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

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A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

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Published 2025-08-15

#1268: Nemesis

31 min
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This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

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This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

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Published 2025-08-15

#1267: State of Design 2025

32 min
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Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

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Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

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Published 2025-08-08

#1266: Mercadian Masques

30 min
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This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

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This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

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Published 2025-08-08

#1265: Group Design

30 min
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Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

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Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

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Published 2025-08-01

#1263: Flux

35 min
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The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

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The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

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Published 2025-07-25

#1262: Magic Card Back

30 min
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In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

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In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

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Published 2025-07-04

#1256: Right for This Set

35 min
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In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

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In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

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Published 2025-06-27

#1254: Cameo Mechanics

31 min
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In this podcast, I talk about the use of repeat mechanics on singular card designs.

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In this podcast, I talk about the use of repeat mechanics on singular card designs.

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Published 2025-06-20

#1252: Why We Name Mechanics

33 min
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In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

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In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

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Published 2025-06-20

#1251: History of Typal Themes

32 min
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I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

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I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

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Published 2025-06-13

#1250: Exodus

34 min
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In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

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In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

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Published 2025-06-13

#1249: Stronghold

30 min
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In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

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In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

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Published 2025-06-06

#1248: Futureproofing

39 min
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In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

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In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

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Published 2025-06-06

#1247: FINAL FANTASY with Gavin Verhey

31 min
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In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

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In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

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Published 2025-05-23

#1244: Formats I Made

31 min
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Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

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Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

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Published 2025-05-23

#1243: Vision Design Issues

36 min
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In this episode, I walk through many of the design issues that occur during vision design.

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In this episode, I walk through many of the design issues that occur during vision design.

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Published 2025-05-16

#1242: Repeats and Tweaks

31 min
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In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

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In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

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Published 2025-05-16

#1241: Making Mechanics

31 min
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Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

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Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

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