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Watch Out for Fireballs!

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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722

Episodes

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Published 2013-08-07

Watch Out for Interaction!

181 min
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Gary Butterfield and Kole Ross respond to your discussion prompts from our Kickstarter campaign. Thanks so much to everyone who donated!

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Published 2013-07-24

Watch Out for Fireballs! 51: Indigo Prophecy

135 min
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Gary Butterfield and Kole Ross express a chilly attitude toward Indigo Prophecy.

It’s the strongest opening in adventure game history: Lucas Kane has murdered a man in cold blood, and he has no idea why. The rest of the game is dedicated to unraveling this mystery… and the answer is disappointing.

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Gary Butterfield and Kole Ross read your thoughts on Castlevania III, then talk about Chuck E Cheese, Pete and Pete, and GameFAQS bounties.

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Gary Butterfield and Kole Ross get cracking and talk about Castlevania III. Oh, and this is our 50th episode.

An ancient evil awakens, a hero rises from disgrace, and spooky skeletons roam Europe. We’re not sure what foul oversight caused us to wait 50 episodes to talk about a Castlevania game, but here we are. It’s good. Play it. But maybe use save states.

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Gary Butterfield and Kole Ross talk a lot about poop, and a little about Soul Blazer.

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Published 2013-06-26

Watch Out for Fireballs! 49: Soul Blazer

117 min
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Gary Butterfield and Kole Ross release an episode about Soul Blazer.

We don’t really have good luck with action RPGs. While Soul Blazer is plenty charming, it’s definitely an early, simplistic take on the genre. Deathtoll has captured all living things, and it’s up to you to save them… but heroism is pretty repetitive.

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Gary Butterfield and Kole Ross talk about cancelled cartoons, improv comedy, and a little bit about Deus Ex.

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Gary Butterfield and Kole Ross touch base on the second half of Deus Ex.

The search for the truth continues, as J.C. Denton defects from UNATCO in order to fight Majestic 12. On the way he will side with the Illuminati, discover “aliens”, and visit as many military bases as possible. The last leg of Deus Ex isn’t an unequivocal win, but it’s still a really great game.

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Gary Butterfield and Kole Ross talk about “This is Water”, why marketing is evil, liquor, and a little about Deus Ex.

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Gary Butterfield and Kole Ross blow the lid off of the first half of Deus Ex.

Everything you’ve heard is true. The fluoride in your water is intended to keep you docile. Black Helicopters are tracking your grocery habits. And smoking will kill others. Deus Ex is a delightful and terrifying game, where your hero is on the spectrum and all the world is a playground.

It should be noted that this is a Part 1. This episode goes up until you first get to Hong Kong. We will cover everything after that in the next episode.

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Gary Butterfield and Kole Ross talk about how awful the world is, taking advantage of disabled people, and the importance of staying hydrated.

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Gary Butterfield and Kole Ross chip into a kickflip to talk about both Mario Golf and Tony Hawk’s Pro Skater 2.

We were originally going to talk about Mario Golf 64, but it wasn’t robust enough. So, in a first for the show, we expanded our discussion to the entire series. Our conclusion is that it isn’t Mario enough, and it isn’t golf enough.

Boy do we hope you like music, because the Tony Hawk’s Pro Skater discussion is littered with it. There’s little to dislike about this awesome entry in a mostly bad series. Bring the noise.

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Published 2013-05-01

Watch Out for Fireballs! 45: Max Payne

130 min
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Gary Butterfield and Kole Ross enter an altered state to talk about Max Payne.

Your wife and only child are dead, and you want blood. Also, it’s a noir video game. We ultimately express our indifference towards the shooter genre, but we love the presentation bits enough to extend a lot of good will toward it.

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Published 2013-04-17

Watch Out for Fireballs! 44: Metroid Prime

130 min
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Gary Butterfield and Kole Ross slather themselves with Phazon and talk about Metroid Prime.

An ancient evil springs of a meteor, a verbose race of bird people leave you notes, and a classic series is taken to 3D. Neither of us beat the game this time around, but we played enough to know that it doesn’t succeed on a lot of levels.

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Gary Butterfield and Kole Ross talk about Roger Ebert’s death, gym class, dying young, and a little bit about Sonic 3 and Knuckles.

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Gary Butterfield and Kole Ross sprint through Sonic 3 and Knuckles.

Something about emeralds, something about robots, something about going real fast. There's some measure of debate over what the best Sonic game is, but Sonic 3 and Knuckles is probably the grandest expression of what "Sonic" is all about. We vacilitate for a while before ultimately concluding that the game ain't bad, it just has high highs and low lows.

Note: The sketch at the beginning of this episode is probably one of the funniest, and also most unsettling things we've ever done. Fair warning.

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Published 2013-03-20

Watch Out for Fireballs! 42: Resident Evil 2

132 min
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Gary Butterfield and Kole Ross experience an outbreak of positive opionions toward Resident Evil 2.

Thousands have died, but don't worry... they're back again. Raccoon City is overrun with zombies and the ultimate bioweapon is on the loose. We join a biker girl and a rookie cop as they uncover a massive conspiracy, in what is one of the best games we've played for the show so far.

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Gary Butterfield and Kole Ross talk about kidnapping, David Fincher’s low points, poorly explained memes, and a little bit about the last half of Final Fantasy Tactics.

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Gary Butterfield and Kole Ross summon up the courage to talk about the last half of Final Fantasy Tactics.

Ramza is a heretic, and the political intrigue we once knew is being replaced slowly by demon possession. FFT is still an amazing game that we would recommend, but its back nine is decidedly inferior to the front.

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Gary Butterfield and Kole Ross talk about death, backlogs, how to say an interrogative, and a little bit about the first half of Final Fantasy Tactics.

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Gary Butterfield and Kole Ross calculate the best way to make a podcast about the first half of Final Fantasy Tactics.

A bitter war of succession, flowery prose, and grid-based combat. In what might be our most technical and considered podcast ever, we dive into the particulars of this storied title to find out exactly why Ramza’s quest has such lasting appeal.
We play up through the end of Chapter 2. The next episode will see us talking about the last half.

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Gary Butterfield and Kole Ross continue their discussion of video game music and sound, get your raves and faves, then they go on for a while about Kevin Spacey, Tim Burton, comics, and R.E.M.

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Gary Butterfield and Kole Ross make some noise about video game music and sound.

We talk about it a lot: music and sound can make or break the game. In this unusual episode of the show, we do a deep dive into the history and particulars of why sound is important.

NOTE: At no point do we talk about Parappa the Rapper in this episode. That’s a travesty.

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Gary Butterfield and Kole Ross talk about illicit deals, John Leguizamo, motion sickness, and a little bit about Yoshi’s Island.

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Gary Butterfield and Kole Ross crack open Super Mario World 2: Yoshi’s Island.

Well, this game is delightful. It looks and sounds awesome, and is some of the best platforming to come out of the Mario series. Oh, and throwing eggs is great, too.

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Gary Butterfield and Kole Ross talk about comics, Dino Crisis, Spec Ops: The Line, and a little bit about Parasite Eve.

WARNING: WE SPOIL THE SHIT OUT OF NEW X-MEN.

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Published 2013-01-09

Watch Out for Fireballs! 37: Parasite Eve

131 min
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Gary Butterfield and Kole Ross take a microscope to Parasite Eve.

Organelles have run amok on New York City! It’s up to you to kill an actress who is possessed by your younger sister or an ancient woman from Africa or something! Squaresoft got really, really ambitious when they made this RPG/Survival Horror game. It was almost one of the best games we played, but it fell apart spectacularly toward the end. So it goes.

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Gary Butterfield and Kole Ross talk about ice levels in games, GameStop woes, and HollywoodIsCalling.com.

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Gary Butterfield and Kole Ross learn the true name of Shadowrun (SNES).

You’re Jake Armitage, but you don’t know that. You wake up dead in a city crawling with people who want you to be even deader. You point and click and shoot your way to answers about who you are, and who killed you. This is a weird, weird game, but we kind of liked it.

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Gary Butterfield and Kole Ross talk about unacceptable living spaces, media fidelity, and a little bit about the last half of Fallout.

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Gary Butterfield and Kole Ross offer glowing praise for the last half of Fallout.

Your vault has water. Hooray! Now you just have to deal with the big green dudes. It’s a story as old as time, with irradiated ruins, power armor, and TV monsters straight out of Videodrome.

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Gary Butterfield and Kole Ross talk about The Stand, Dark Souls, we spoil the shit out of the Walking Dead, and a little bit about the first half of Fallout.

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Gary Butterfield and Kole Ross radiate praise for the first half of Fallout.

Great games. Great games never change…es. Continuing our infatuation with CRPGs, we delve into Gary’s favorite game of all time. This is a two-parter, so we cover everything up to the Water Merchants. Does it hold up? Yeop.

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Gary Butterfield and Kole Ross engage in a protracted codec conversation expositionizing about Metal Gear Solid.

You’re Solid Snake. Your twin brother is threatening the world with an unprecedented nuclear walking battle tank made of existing technology. It’s up to you, your codec radio, and hours of cut scenes to save the world as we know it. This game is an utter treat, and it’s understandable that it has such a huge influence over basically everything that follows it.

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Gary and Kole talk about progressive rock, Blade Runner, and a little bit about Metal Gear Solid.

LINKS OF NOTE:
  • Steely Dan: en.wikipedia.org/wiki/Steely_Dan

  • Perchance to Dean: video.adultswim.com/the-venture-bro…ce-to-dean.html

  • Blade Runner PC: www.youtube.com/watch?v=9TNyP3zuvEM

  • The Flaming Lips of Podcasting: en.wikipedia.org/wiki/Zaireeka

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Published 2012-11-07

Watch Out for Fireballs! Extrasode: Tomba!

25 min
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Gary and Kole talk about game pitches, Gremlins 2, and John Daly.

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Published 2012-10-31

Watch Out for Fireballs! 32: Tomba!

101 min
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Gary Butterfield and Kole Ross give Tomba! a stone age beatdown.

Evil Pigs have taken your grandpa’s watch and cast a curse over the entire world. It’s your job to… Wait, I can’t do this. To treat it seriously would be lying to you. Tomba! is a fondly remembered 2.5D platformer, but WOFF! hated it. Aside from our shared fondness for exclamation marks, there’s nothing to recommend Tomba!. Disagree? Listen, and hear our arguments.

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Published 2012-10-17

Watch Out for Fireballs! 31: Arcades

109 min
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Gary Butterfield and Kole Ross grab the sticks and get to the bottom of why arcades are the best.

This episode is in the same vein as Episode 30. Recorded in person, both in-studio and in the field, Gary and Kole talk about arcade experiences in their entirety… from their smoky childhoods to their current-day selves exploring the arcade revival taking place in Portland, Oregon. Special thanks goes out to Ground Kontrol, the best goddamned arcade in Portland.

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Published 2012-10-10

Episode 30: Super Mario World

61 min
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Gary Butterfield, Kole Ross, and the attendees of the Portland Retro Games Expo talk about Super Mario World.

This episode is a bit of a different beast than our previous outings. Normally we play a game, then talk about it, and pepper in your thoughts. For this, we set up a booth at the Portland Retro Games Expo with a CRT TV and an SNES with Super Mario World. We invited anyone who passed to beat a level, then offer their thoughts. The result is an hour of avant garde guerilla podcasting, where people gush about the best Mario game of all time.

LINKS OF NOTESPECIAL THANKS:

_P, Aaron, Adam, Adrian, Alex, Ashton, Atreyu, Becky, Ben, Bill, Bryce, Calvin, Chives, Chris 1, Chris 2, Chris 3, Chris 4, Christian, Derek, Dylan, Elise, Elizabeth, Ethan 1, Ethan 2, Gideon, Giovanni, Greg, Ian!, Isaac, J-Ro, Jade, James, Jared, Jason, Joey, John, Josh 1, Josh 2, Justin, K., Leland, Matt 1, Matt 2, Matthew, Megan, Michael, Miles, Mitchell, Nathan, Nicholas, Nick, Noah, Norah, Patrick 1, Patrick 2, Ross, Ryan, Sage, Sam, Scott, Shrev, Simon, Spencer, Ted, Travis, Trevor, Tyler 1, Tyler 2, Vito, Zack.

And more thanks to Chris Kohler of Wired’s Game|Life.

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Gary Butterfield and Kole Ross investigate Gabriel Knight: Sins of the Fathers.

It’s no secret: We love adventure games. And we’ve done a lot of them recently. However, we’ve never done a Sierra adventure game, of which Gabriel Knight is probably the best. Funky accents aside, it’s got great dialogue, clever puzzles, and explores a subject that’s been mostly ignored by games: Voodoo.

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Gary Butterfield, Kole Ross, and Ron Gilbert achieve critical mass regarding Maniac Mansion.

In a first for the show, WOFF! has the creator of a game in to talk about it. Maniac Mansion was foundational for both Gary and Kole, and it was a huge honor to have Ron Gilbert onto the show. If you haven’t played Maniac Mansion, shame on you. It’s an amazing point-and-click adventure game that formed the basis of pretty much everything that followed it. This is an unconventional episode, but we really hope you enjoy it.

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Published 2012-09-05

Watch Out for Fireballs! 27: Anniversary

119 min
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Gary Butterfield and Kole Ross celebrate WOFF!’s anniversary by talking about bad old NES games, retraux games, and transient game experiences.

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