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Watch Out for Fireballs!

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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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We recorded this a while back, and I forgot to edit it. Sorry! This episode contains answers to your questions and conversation prompts that didn't make it into regular Dispatch episodes.

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We recorded this a while back, and I forgot to edit it. Sorry! This episode contains answers to your questions and conversation prompts that didn't make it into regular Dispatch episodes.

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They do not come in peace.

This month's premium Watch Out for Fireballs! is about XCOM: Enemy Unknown (and the Enemy Within expansion). This game is a masterpiece, and we take our time dining on the systems and the way they interlock. The aliens have made contact, and they do not come in peace. So it's time to mount the defensive and take the fight to their doorstep. The structure of this episode is a little strange, we admit, but we hope you're here to hear us geek out over tactics and such.

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They do not come in peace.

This month's premium Watch Out for Fireballs! is about XCOM: Enemy Unknown (and the Enemy Within expansion). This game is a masterpiece, and we take our time dining on the systems and the way they interlock. The aliens have made contact, and they do not come in peace. So it's time to mount the defensive and take the fight to their doorstep. The structure of this episode is a little strange, we admit, but we hope you're here to hear us geek out over tactics and such.

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Death of the Outsider is an expansion for Dishonored 2, and the end of the Dishonored story as we know it so far. We control Billie Lurk as she picks up where Daud left off, seeking artifacts and clues to learn where the Outsider is most vulnerable so she can strike him down. The change in focus from assassination to heists, and to a different character with a more restrictive power set, makes this a very unusual entry in the Dishonored franchise, but it's still delightful to dip back into this world.

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Death of the Outsider is an expansion for Dishonored 2, and the end of the Dishonored story as we know it so far. We control Billie Lurk as she picks up where Daud left off, seeking artifacts and clues to learn where the Outsider is most vulnerable so she can strike him down. The change in focus from assassination to heists, and to a different character with a more restrictive power set, makes this a very unusual entry in the Dishonored franchise, but it's still delightful to dip back into this world.

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Published 2020-02-06

Watch Out for Fireballs! 265: Atari Safari

158 min
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Thanks to friend of the show Doug, Kole and Gary finally tackle Atari. It's history, notable games, its downfall. Join us for this enlightening journey with Kole and Gary, your nutting associates.

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Thanks to friend of the show Doug, Kole and Gary finally tackle Atari. It's history, notable games, its downfall. Join us for this enlightening journey with Kole and Gary, your nutting associates.

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With all of the information we have about games and their developers, "should I play this game" is a question that isn't easily answered by knowing if it's good or not. We talk about common bad practices of developers and publishers (crunch, exploitative monetization, etc.) and our strategies for coming to grips with what it means to support or not support a game.

We also answer your questions and prompts, and read your responses to January's games!

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With all of the information we have about games and their developers, "should I play this game" is a question that isn't easily answered by knowing if it's good or not. We talk about common bad practices of developers and publishers (crunch, exploitative monetization, etc.) and our strategies for coming to grips with what it means to support or not support a game.

We also answer your questions and prompts, and read your responses to January's games!

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Quite possibly our longest episode ever, Kole and Gary discuss the nigh masterpiece Shadowrun Dragonfall, which is quietly one of the best CRPGs of the last ten years, chummer. 

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Quite possibly our longest episode ever, Kole and Gary discuss the nigh masterpiece Shadowrun Dragonfall, which is quietly one of the best CRPGs of the last ten years, chummer. 

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Published 2020-01-16

Watch Out for Fireballs! 263: The Cat Lady

169 min
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This game gets pretty rough, so we should start with some content warnings for suicide, mental illness, depression, and murder.

The Cat Lady is an independent horror adventure game that stars Susan Ashworth, a woman suffering from trauma and depression, who is pressed into the service of an eldritch being, and tasked with eliminating "Parasites"... indiscriminate killers who surround her. Susan's only hope in this dismal affair is an unexpected new friend with problems of her own. The Cat Lady isn't perfect, but it's extremely strongly stated in a way that is rare for games of any scope.

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This game gets pretty rough, so we should start with some content warnings for suicide, mental illness, depression, and murder.

The Cat Lady is an independent horror adventure game that stars Susan Ashworth, a woman suffering from trauma and depression, who is pressed into the service of an eldritch being, and tasked with eliminating "Parasites"... indiscriminate killers who surround her. Susan's only hope in this dismal affair is an unexpected new friend with problems of her own. The Cat Lady isn't perfect, but it's extremely strongly stated in a way that is rare for games of any scope.

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Published 2020-01-09

Watch Out for Fireballs! 262: DUSK

169 min
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Folks, this is, as one might say, a good ass game. Kole and Gary discuss this FPS throwback that incorporates modern design sensibilities and a host of diverse influences. GET DUSK.

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Folks, this is, as one might say, a good ass game. Kole and Gary discuss this FPS throwback that incorporates modern design sensibilities and a host of diverse influences. GET DUSK.

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Gary and Kole give six old games a second thought, making a case for why they are either hidden gems or unfairly maligned classics. The six games are Alter Ego, Dynamite Headdy, Fallout Tactics, Ghoul School, Legend of the Mystical Ninja, and Ranger X.

This is a live episode from the 2019 Portland Retro Gaming Expo. Thanks so much to everyone who came out, and everyone who backed our Patreon and made this possible.

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Gary and Kole give six old games a second thought, making a case for why they are either hidden gems or unfairly maligned classics. The six games are Alter Ego, Dynamite Headdy, Fallout Tactics, Ghoul School, Legend of the Mystical Ninja, and Ranger X.

This is a live episode from the 2019 Portland Retro Gaming Expo. Thanks so much to everyone who came out, and everyone who backed our Patreon and made this possible.

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Our final premium episode for 2019 takes us to a fantasy far East, where Bioware tries out some new stuff that ultimately doesn't work out great. While we find the world interesting and the characters and quests charming, Jade Empire falls down on its two biggest selling points: real time action combat, and a different take on morality systems. Listen in to hear us articulate our specific problems with this transitional game for an important studio.

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Our final premium episode for 2019 takes us to a fantasy far East, where Bioware tries out some new stuff that ultimately doesn't work out great. While we find the world interesting and the characters and quests charming, Jade Empire falls down on its two biggest selling points: real time action combat, and a different take on morality systems. Listen in to hear us articulate our specific problems with this transitional game for an important studio.

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Kole and Gary shrug off the yoke of Kyros and have a grand ol time (as long as we're not in the Oldwalls). Hear our discussion of an B+ tier Obsidian game that still manages to be an A- WRPG overall.

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Kole and Gary shrug off the yoke of Kyros and have a grand ol time (as long as we're not in the Oldwalls). Hear our discussion of an B+ tier Obsidian game that still manages to be an A- WRPG overall.

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This episode is the beginning of our two-part coverage of Tyranny, a CRPG developed by Obsidian in the mold of classic Infinity Engine games. You play as an agent of an evil overlord, sent to the last unconquered region in order to aid the wildly disagreeable armies there to prosecute the conquest.

Part 1 covers the ample generalities of the game, and goes through Chapter 1. It should be noted that we are covering the Anarchy path for the show.

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This episode is the beginning of our two-part coverage of Tyranny, a CRPG developed by Obsidian in the mold of classic Infinity Engine games. You play as an agent of an evil overlord, sent to the last unconquered region in order to aid the wildly disagreeable armies there to prosecute the conquest.

Part 1 covers the ample generalities of the game, and goes through Chapter 1. It should be noted that we are covering the Anarchy path for the show.

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Published 2019-11-28

Watch Out for Fireballs! Dispatch: Fun?

143 min
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Kole and Gary answer your questions, discuss the value of games that intentionally engender feelings other than "fun" and read your responses to November's games. We also announce our lineup for January 2020!

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Kole and Gary answer your questions, discuss the value of games that intentionally engender feelings other than "fun" and read your responses to November's games. We also announce our lineup for January 2020!

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We're big fans of Deus Ex, so there's joy in covering more of the series on the show. Human Revolution came out to a split reaction, which is to be expected. How can you please Deus Ex fans? We're a small sample size, but in our opinion, this is how you please Deus Ex fans. The story is smaller in scale and the jank has been polished away, but this is a fun immersive sim with an engrossing story and a beautiful aesthetic. So we're on board.

This episode is about the Director's Cut version of the game, so we talk about the improved boss fights and the Missing Link DLC.

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We're big fans of Deus Ex, so there's joy in covering more of the series on the show. Human Revolution came out to a split reaction, which is to be expected. How can you please Deus Ex fans? We're a small sample size, but in our opinion, this is how you please Deus Ex fans. The story is smaller in scale and the jank has been polished away, but this is a fun immersive sim with an engrossing story and a beautiful aesthetic. So we're on board.

This episode is about the Director's Cut version of the game, so we talk about the improved boss fights and the Missing Link DLC.

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Is it a GTA clone? Is it a racing game? Is it any good? It is very hard to say! Kole and Gary bandy about Springfield and try to figure out this frustrating but fun title.

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Is it a GTA clone? Is it a racing game? Is it any good? It is very hard to say! Kole and Gary bandy about Springfield and try to figure out this frustrating but fun title.

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The Last Express is more important than it is fun. Jordan Mechner broke the bank creating this rotoscoped Swiss watch of a game about the last run of the Orient Express before World War I broke out. It features a huge cast of well-realized characters, and a plot with plenty of international intrigue. It also features one hell of a crazy ending.

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The Last Express is more important than it is fun. Jordan Mechner broke the bank creating this rotoscoped Swiss watch of a game about the last run of the Orient Express before World War I broke out. It features a huge cast of well-realized characters, and a plot with plenty of international intrigue. It also features one hell of a crazy ending.

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Published 2019-10-31

Watch Out for Fireballs! Dispatch: Horror

152 min
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This month's Dispatch theme is, appropriately, horror. Or: What makes a scary game scary? We pick apart out favorite horror games and compare them to this month's crop of horror-themed titles. We also answer your questions and prompts, and read your responses to October's games.

Next month, we're talking about The Last Express, The Simpsons: Hit and Run, and Deus Ex: Human Revolution.

In December, we're hitting up Tyranny and Jade Empire.

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This month's Dispatch theme is, appropriately, horror. Or: What makes a scary game scary? We pick apart out favorite horror games and compare them to this month's crop of horror-themed titles. We also answer your questions and prompts, and read your responses to October's games.

Next month, we're talking about The Last Express, The Simpsons: Hit and Run, and Deus Ex: Human Revolution.

In December, we're hitting up Tyranny and Jade Empire.

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Alan Wake is a writer, and he reminds you of that a lot. This is Remedy's third person shooter followup to the first two Max Payne games. It dabbles in horror without being terribly scary, and gets extremely metatextual at a time when that wasn't a huge thing in games. It worked at the time, and would probably work on a first playthrough, but we struggle to see through the game's unfortunate design flaws.

Thanks to Vulpes for producing this episode!

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Alan Wake is a writer, and he reminds you of that a lot. This is Remedy's third person shooter followup to the first two Max Payne games. It dabbles in horror without being terribly scary, and gets extremely metatextual at a time when that wasn't a huge thing in games. It worked at the time, and would probably work on a first playthrough, but we struggle to see through the game's unfortunate design flaws.

Thanks to Vulpes for producing this episode!

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It's time for another pull on the tonal slot machine as WOFF's weirdest and least scary October continues. Gary and Kole dissect the entire gamut of RE7's downloadable content and extra modes.

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It's time for another pull on the tonal slot machine as WOFF's weirdest and least scary October continues. Gary and Kole dissect the entire gamut of RE7's downloadable content and extra modes.

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Silent Hill is one of our favorite horror series, and it's always pleasant to return to it. This episode has us looking at Shattered Memories, the Wii game developed by Climax and Sam Barlow (of "Her Story" fame). It upends a good number of traditions of the series, and ends up being a very different game than you might expect. The star is the psychological profiling system, but the game earns big consternation for separating puzzles and monsters.

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Silent Hill is one of our favorite horror series, and it's always pleasant to return to it. This episode has us looking at Shattered Memories, the Wii game developed by Climax and Sam Barlow (of "Her Story" fame). It upends a good number of traditions of the series, and ends up being a very different game than you might expect. The star is the psychological profiling system, but the game earns big consternation for separating puzzles and monsters.

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Spooky scary month begins! Gary and Kole are joined by patron and Slack super star Jack Corrigan to talk about 2018's messy but somewhat interesting Call of Cthulhu.

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Spooky scary month begins! Gary and Kole are joined by patron and Slack super star Jack Corrigan to talk about 2018's messy but somewhat interesting Call of Cthulhu.

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This month's Dispatch has a lot going on. We answer a ton of your questions, including a long run of lightning round prompts. Then we talk about the difficulty inherent in separating art from artist, in light of the recent spate of games industry MeToo incidents. Then, we read your responses to our September games.

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This month's Dispatch has a lot going on. We answer a ton of your questions, including a long run of lightning round prompts. Then we talk about the difficulty inherent in separating art from artist, in light of the recent spate of games industry MeToo incidents. Then, we read your responses to our September games.

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Fire Emblem: The Sacred Stones is the first entry in this long-running series that we've covered. It's a tactical RPG set in a medieval world, and this particular game has a lot of oddball features that would eventually become mainstays in the series. However, does it all stand up?

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Fire Emblem: The Sacred Stones is the first entry in this long-running series that we've covered. It's a tactical RPG set in a medieval world, and this particular game has a lot of oddball features that would eventually become mainstays in the series. However, does it all stand up?

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Special thanks to Geri Khan for producing this one!

Kole and Gary take a rare trip to the Genesis to discuss one of the best games the run'n'gun genre has to offer. Loads of charm and creativity make this one of the best games on the system. Listen in!

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Special thanks to Geri Khan for producing this one!

Kole and Gary take a rare trip to the Genesis to discuss one of the best games the run'n'gun genre has to offer. Loads of charm and creativity make this one of the best games on the system. Listen in!

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Published 2019-08-29

Watch Out for Fireballs! Dispatch: Glitches

146 min
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It's time for this month's Dispatch episode, where we answer your questions and prompts, talk about our special topic (Glitches in games), and hear your responses to Way of the Samurai, Final Fantasy V, and Wolfenstein: The New Order.

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It's time for this month's Dispatch episode, where we answer your questions and prompts, talk about our special topic (Glitches in games), and hear your responses to Way of the Samurai, Final Fantasy V, and Wolfenstein: The New Order.

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Bartz, Lenna, and Faris have decided to tag along with Galuf to defeat Exdeath once and for all, a decision that takes them to a whole new world. There, they meet Exdeath's coterie of dipshits in his meat castle. We pick up with World 2 to talk about the remainder of Final Fantasy V, which swings from high systemic highs to low grindy lows.

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Bartz, Lenna, and Faris have decided to tag along with Galuf to defeat Exdeath once and for all, a decision that takes them to a whole new world. There, they meet Exdeath's coterie of dipshits in his meat castle. We pick up with World 2 to talk about the remainder of Final Fantasy V, which swings from high systemic highs to low grindy lows.

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Hey! We look back at the surprisingly and tragically relevant 2014 game Wolfenstein: The New Order. Getting it out of the way: Fuck nazis and rest in peace Heather Heyer.

The whole episode isn't that though. TNO is not only a surprisingly affecting narrative, it's also a sharp shooter in its own right with wonderfully sketched out characters and pathos to spare. Give it a listen. 

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Hey! We look back at the surprisingly and tragically relevant 2014 game Wolfenstein: The New Order. Getting it out of the way: Fuck nazis and rest in peace Heather Heyer.

The whole episode isn't that though. TNO is not only a surprisingly affecting narrative, it's also a sharp shooter in its own right with wonderfully sketched out characters and pathos to spare. Give it a listen. 

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Kole and Gary tackle the Final Fantasy with some of the most complex mechanics and most anonymous characters and places in the series. This episode covers generalities and world one.

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Kole and Gary tackle the Final Fantasy with some of the most complex mechanics and most anonymous characters and places in the series. This episode covers generalities and world one.

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Peter Bemis joins us to talk about Way of the Samurai, a strange and forward-looking game from the early days of the PS2 era. As a wayward ronin in the Meiji Era, you stumble across a town that's in the middle of a power struggle. Two families are working against each other, unmindful of the bigger threat headed their way.

This action/fighting game features multiple paths and endings, and it's meant to be played over and over again. Hear us work out the story and the structure, and talk about how it all comes together.

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Peter Bemis joins us to talk about Way of the Samurai, a strange and forward-looking game from the early days of the PS2 era. As a wayward ronin in the Meiji Era, you stumble across a town that's in the middle of a power struggle. Two families are working against each other, unmindful of the bigger threat headed their way.

This action/fighting game features multiple paths and endings, and it's meant to be played over and over again. Hear us work out the story and the structure, and talk about how it all comes together.

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We have a very good problem. Too many of you patronize us, and too many of you ask good questions. We weren't able to fit all of your prompts and topics into a regular Dispatch episode, so we decided to let them overflow to this special presentation. We will do this from time to time in order to make sure our backlog of questions doesn't get too long.

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We have a very good problem. Too many of you patronize us, and too many of you ask good questions. We weren't able to fit all of your prompts and topics into a regular Dispatch episode, so we decided to let them overflow to this special presentation. We will do this from time to time in order to make sure our backlog of questions doesn't get too long.

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This is an extra spicy episode of the WOFF Dispatch, as we cover tons of our questions and prompts before settling in to talk about gaming addiction and the tricks developers and publishers use to foster it. Then we read your responses to A Hat in Time, Psychonauts, and Mirror's Edge.

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This is an extra spicy episode of the WOFF Dispatch, as we cover tons of our questions and prompts before settling in to talk about gaming addiction and the tricks developers and publishers use to foster it. Then we read your responses to A Hat in Time, Psychonauts, and Mirror's Edge.

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Published 2019-07-11

Watch Out for Fireballs! 242: Psychonauts

191 min
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No game makes you WANT to like it as much as Psychonauts. Raz is a great character, the counselors at his psychic summer camp are top notch, and the aesthetic is excellent. The problems begin with the play, since the game only shows a passing interest in being an enjoyable 3D platformer. So Doublefine's premiere effort is endlessly charming, but also a pretty big disappointment. Listen in to hear us be even more conflicted.

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No game makes you WANT to like it as much as Psychonauts. Raz is a great character, the counselors at his psychic summer camp are top notch, and the aesthetic is excellent. The problems begin with the play, since the game only shows a passing interest in being an enjoyable 3D platformer. So Doublefine's premiere effort is endlessly charming, but also a pretty big disappointment. Listen in to hear us be even more conflicted.

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Published 2019-07-04

Watch Out for Fireballs! 241: A Hat in Time

132 min
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We begin our 3D Platformer Month with a modern loveletter to 90s platformers like Banjo Kazooie and Super Mario 64. Hat Kid runs afoul of the Mafia, and she must collect her hourglasses (which are spaceship fuel) from a planet full of colorful jerks.

The game runs high on charm, but it also runs right into our fundamental problems with this genre. So we try to put on our "3D Platformer Appreciator" hats and see what's good here and what falls short.

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We begin our 3D Platformer Month with a modern loveletter to 90s platformers like Banjo Kazooie and Super Mario 64. Hat Kid runs afoul of the Mafia, and she must collect her hourglasses (which are spaceship fuel) from a planet full of colorful jerks.

The game runs high on charm, but it also runs right into our fundamental problems with this genre. So we try to put on our "3D Platformer Appreciator" hats and see what's good here and what falls short.

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This is a big dispatch episode, where we spend a good deal of time on your questions before talking about why games shouldn't try to be movies. We then turn our attention to your responses to June's games.

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This is a big dispatch episode, where we spend a good deal of time on your questions before talking about why games shouldn't try to be movies. We then turn our attention to your responses to June's games.

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We round out puzzle month with the ultimate "puzzle" game, so elemental that you can't imagine it not existing. Alexy Pajitnov and a crew of colleagues in the USSR birthed the game, and it followed a long and complicated trail to becoming a worldwide phenomenon.

This episode relates that story, talks about how Tetris has changed over the years, and looks at some recent excellent Tetris games.

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We round out puzzle month with the ultimate "puzzle" game, so elemental that you can't imagine it not existing. Alexy Pajitnov and a crew of colleagues in the USSR birthed the game, and it followed a long and complicated trail to becoming a worldwide phenomenon.

This episode relates that story, talks about how Tetris has changed over the years, and looks at some recent excellent Tetris games.

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The early 90s were a very strange time for PC games, almost solely because of the introduction of the CD-ROM drive. This new techology revealed two paths for the industry, both of which would be pretty short-lived: The Myst path of baroque, isolated puzzle voids, and the 7th Guest path of FMV movies with puzzles slightly attached.

The stories of Henry Stauf's infernal mansion are almost too out there to be believed, and we definitely don't recommend that you play these games to completion, but we invite you to hear all about both the 7th Guest and its sequel, the 11th Hour, here on the show.

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The early 90s were a very strange time for PC games, almost solely because of the introduction of the CD-ROM drive. This new techology revealed two paths for the industry, both of which would be pretty short-lived: The Myst path of baroque, isolated puzzle voids, and the 7th Guest path of FMV movies with puzzles slightly attached.

The stories of Henry Stauf's infernal mansion are almost too out there to be believed, and we definitely don't recommend that you play these games to completion, but we invite you to hear all about both the 7th Guest and its sequel, the 11th Hour, here on the show.

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Published 2019-06-12

Save the Date: Duckfest 2019

6 min
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Get ready for a day of Duckfeed. On August 31, 2019, we will gather at the Clinton Street Theater in Portland Oregon for live performances of many Duckfeed shows, and a few local podcast friends. Listen to the announcement for more.

More details are forthcoming, including ticket details.

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Get ready for a day of Duckfeed. On August 31, 2019, we will gather at the Clinton Street Theater in Portland Oregon for live performances of many Duckfeed shows, and a few local podcast friends. Listen to the announcement for more.

More details are forthcoming, including ticket details.

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We begin Puzzle Month with one of the best indie releases of 2018. While it's nominally a turn based strategy game, Into the Breach provides near-perfect information, making it more of a series of chess puzzles than a traditional X-Com-alike. And the story of the game's development confirms that this was the designer's intention.

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We begin Puzzle Month with one of the best indie releases of 2018. While it's nominally a turn based strategy game, Into the Breach provides near-perfect information, making it more of a series of chess puzzles than a traditional X-Com-alike. And the story of the game's development confirms that this was the designer's intention.

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Gary and Kole enter a world of assassination with one of the most permissive, generous games we've ever played.  Big thanks to Xenolalia for producing this episode!

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Gary and Kole enter a world of assassination with one of the most permissive, generous games we've ever played.  Big thanks to Xenolalia for producing this episode!

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Batman: Arkham City is an object lesson in how sequels can go very right. It's additive in every way that matterns leaving the core play of Arkham Asylum intact while adding an open world and lots and lots of villains. The Jokester is back and sicker than ever, and Hugo Strange has made deft use of eminent domain to create a prison city. What could go wrong?

Huge thanks to Doug Lief, who guests on this episode, for his support, and for picking this great game!

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Batman: Arkham City is an object lesson in how sequels can go very right. It's additive in every way that matterns leaving the core play of Arkham Asylum intact while adding an open world and lots and lots of villains. The Jokester is back and sicker than ever, and Hugo Strange has made deft use of eminent domain to create a prison city. What could go wrong?

Huge thanks to Doug Lief, who guests on this episode, for his support, and for picking this great game!

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We traveled to the Midwest Gaming Classic once again, this time to talk about what we're broadly calling "creative games". The headliner is Mario Paint, but the idea of games that let you either make games, or make art, goes way back. So we talk about the history, talk about how this articulates, and try to answer the question: Why is using games to make art so fun?

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We traveled to the Midwest Gaming Classic once again, this time to talk about what we're broadly calling "creative games". The headliner is Mario Paint, but the idea of games that let you either make games, or make art, goes way back. So we talk about the history, talk about how this articulates, and try to answer the question: Why is using games to make art so fun?

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Life is Strange is a Telltale-style cinematic adventure game about a young woman named Max Caulfield who has a very strange week. On the same day, she discovers that she has the ability to rewind time, and she uses this ability to avert the death of Chloe, an estranged friend. Her powers get her wrapped up in a murder mystery that points to corruption in the heart of the small town of Arcadia Bay.

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Life is Strange is a Telltale-style cinematic adventure game about a young woman named Max Caulfield who has a very strange week. On the same day, she discovers that she has the ability to rewind time, and she uses this ability to avert the death of Chloe, an estranged friend. Her powers get her wrapped up in a murder mystery that points to corruption in the heart of the small town of Arcadia Bay.

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Some games are trapped in time, and this Dispatch episode has us wondering what makes some games age worse than others. How can something made 25 years ago feel more fresh and something made 5 years ago?

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Some games are trapped in time, and this Dispatch episode has us wondering what makes some games age worse than others. How can something made 25 years ago feel more fresh and something made 5 years ago?

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Sometimes you can do it again, and do it better. The Resident Evil 2 remake is our favorite game so far this year, and it's remarkable not just for doing justice to the original, but for being extremely good in its own right.

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Sometimes you can do it again, and do it better. The Resident Evil 2 remake is our favorite game so far this year, and it's remarkable not just for doing justice to the original, but for being extremely good in its own right.

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Published 2019-04-11

Watch Out for Fireballs! 232: Halo 3: ODST

150 min
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It's kind of ridiculous that we haven't done a Halo game yet. First because they were very big, and second because they're aging very poorly. However, there's plenty to like about Halo 3: ODST, the weird side story in the Halo franchise.

The Rookie is separated from his squad, and he must roam the ruins of New Mombasa to find evidence of their battles and piece together what happened. We hope you like your jazz smoky, because it's all we got in stock.

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It's kind of ridiculous that we haven't done a Halo game yet. First because they were very big, and second because they're aging very poorly. However, there's plenty to like about Halo 3: ODST, the weird side story in the Halo franchise.

The Rookie is separated from his squad, and he must roam the ruins of New Mombasa to find evidence of their battles and piece together what happened. We hope you like your jazz smoky, because it's all we got in stock.

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