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Join lifelong Warhammer fan Bricky, grimdark greenhorn DKdiamantes, and the stoic stallion Kirioth as they dive headfirst into the deep ocean of Warhammer 40,000 lore. Armed with the brilliant research of our lead writer Possum, the trio leaves no stone unturned. From superhuman space warriors and depraved cultists to green-skinned Mad Max rejects, no aspect of the grimdark future is too ridiculous for these nerds to tackle.

Unofficial Warhammer 40k Podcast.

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Join lifelong Warhammer fan Bricky, grimdark greenhorn DKdiamantes, and the stoic stallion Kirioth as they dive headfirst into the deep ocean of Warhammer 40,000 lore. Armed with the brilliant research of our lead writer Possum, the trio leaves no stone unturned. From superhuman space warriors and depraved cultists to green-skinned Mad Max rejects, no aspect of the grimdark future is too ridiculous for these nerds to tackle.

Unofficial Warhammer 40k Podcast.

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The Deathwatch is a unique and specially trained Space Marine Chapter that dedicates its every hour to xenos hunting.

Known as the Shield that Slays, they are the Chamber Militant of the Ordo Xenos, charged with protecting it in its search of information, containment, and ultimate destruction of all xeno species. Consisting of Battle-Brothers drawn from many Chapters, the Deathwatch operates from Watch Fortresses and Watch Stations across the whole of the Imperium.

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The Deathwatch is a unique and specially trained Space Marine Chapter that dedicates its every hour to xenos hunting.

Known as the Shield that Slays, they are the Chamber Militant of the Ordo Xenos, charged with protecting it in its search of information, containment, and ultimate destruction of all xeno species. Consisting of Battle-Brothers drawn from many Chapters, the Deathwatch operates from Watch Fortresses and Watch Stations across the whole of the Imperium.

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Published 2023-08-06

STORM OF IRON | Warhammer 40k Book Club

44 min
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On the nightmare battlefields of the Warhammer 40,000 universe, few foes spark more fear and dread than the Chaos Space Marines. Nurturing a hatred that is millennia-old, they attack without mercy, spreading terror and destruction in their wake. Now hell has come to Hydra Cordatus, for a massive force of terrifying Iron Warriors, brutal assault troops of Chaos, have invaded the planet and lain siege to its mighty imperial citadel. But what prize could possibly be worth so much savage destruction and how long can the defenders possibly hold out?

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On the nightmare battlefields of the Warhammer 40,000 universe, few foes spark more fear and dread than the Chaos Space Marines. Nurturing a hatred that is millennia-old, they attack without mercy, spreading terror and destruction in their wake. Now hell has come to Hydra Cordatus, for a massive force of terrifying Iron Warriors, brutal assault troops of Chaos, have invaded the planet and lain siege to its mighty imperial citadel. But what prize could possibly be worth so much savage destruction and how long can the defenders possibly hold out?

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The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind. The Tyranid swarm is endless and constantly evolving, and in any given Hive Fleet there are an endless variety of creatures that have been incorporated into the Swarm. Certain Tyranid units are considered Synapse Creatures, whose job it is to control the lesser species within the swarm and exert the will of the Hive Mind.

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The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind. The Tyranid swarm is endless and constantly evolving, and in any given Hive Fleet there are an endless variety of creatures that have been incorporated into the Swarm. Certain Tyranid units are considered Synapse Creatures, whose job it is to control the lesser species within the swarm and exert the will of the Hive Mind.

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The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind. The Tyranid swarm is endless and constantly evolving, and in any given Hive Fleet there are an endless variety of creatures that have been incorporated into the Swarm. Certain Tyranid units are considered Synapse Creatures, whose job it is to control the lesser species within the swarm and exert the will of the Hive Mind.

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The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind. The Tyranid swarm is endless and constantly evolving, and in any given Hive Fleet there are an endless variety of creatures that have been incorporated into the Swarm. Certain Tyranid units are considered Synapse Creatures, whose job it is to control the lesser species within the swarm and exert the will of the Hive Mind.

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Published 2023-07-19

THE HOLY BOLTER | Warhammer 40k Lore

45 min
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In June 1962, inmates Clarence Anglin, John Anglin, and Frank Morris escaped from Alcatraz Federal Penitentiary, a maximum-security prison located on Alcatraz Island in San Francisco Bay. Late on the night of June 11 or early morning of June 12, the three men tucked papier-mâché heads resembling their own likenesses into their beds, broke out of the main prison building via ventilation ducts and an unused utility corridor, and departed the island aboard an improvised inflatable raft to an uncertain fate. A fourth conspirator, Allen West, failed in his escape attempt and remained on the island.

New circumstantial and material evidence has continued to surface, stoking new debates on whether the inmates managed to survive.

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In June 1962, inmates Clarence Anglin, John Anglin, and Frank Morris escaped from Alcatraz Federal Penitentiary, a maximum-security prison located on Alcatraz Island in San Francisco Bay. Late on the night of June 11 or early morning of June 12, the three men tucked papier-mâché heads resembling their own likenesses into their beds, broke out of the main prison building via ventilation ducts and an unused utility corridor, and departed the island aboard an improvised inflatable raft to an uncertain fate. A fourth conspirator, Allen West, failed in his escape attempt and remained on the island.

New circumstantial and material evidence has continued to surface, stoking new debates on whether the inmates managed to survive.

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The Grey Knights are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the Chamber Militant of the Inquisition. Each member of the chapter undergoes a grueling selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that Chaos can raise to meet them.

Kaldor Draigo is the 48th and current Supreme Grand Master of the Grey Knights. He wields the legendary Titansword.

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The Grey Knights are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the Chamber Militant of the Inquisition. Each member of the chapter undergoes a grueling selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that Chaos can raise to meet them.

Kaldor Draigo is the 48th and current Supreme Grand Master of the Grey Knights. He wields the legendary Titansword.

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The Grey Knights are a secret and mysterious Chapter of Space Marines specifically tasked with combating the dangerous daemonic entities of the Warp and all those who wield the corrupt power of the Chaos Gods. They were created by the Emperor with the aid of Malcador the Sigillite at the time of the Horus Heresy to serve as Humanity's greatest weapon against the threat posed by the existence of Chaos.

The existence of the Chapter is virtually unknown outside of the Inquisition and the highest echelons of the Imperial adepta, and is a well-guarded secret enforced by mind-wipes and even assassination of Imperial citizens if necessary.

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The Grey Knights are a secret and mysterious Chapter of Space Marines specifically tasked with combating the dangerous daemonic entities of the Warp and all those who wield the corrupt power of the Chaos Gods. They were created by the Emperor with the aid of Malcador the Sigillite at the time of the Horus Heresy to serve as Humanity's greatest weapon against the threat posed by the existence of Chaos.

The existence of the Chapter is virtually unknown outside of the Inquisition and the highest echelons of the Imperial adepta, and is a well-guarded secret enforced by mind-wipes and even assassination of Imperial citizens if necessary.

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There is no time for peace. No forgiveness. No respite. There is only war.

Hive Fleet Leviathan had arrived, a new threat greater than anything that had come before. As the Great Rift tore the galaxy in two, Leviathan faced resistance from the Imperium, resurgent heretics, xenos armies, and even the daemons of Chaos. Kryptman’s machinations saw its tendrils slowed – caught in a cordon of exterminated worlds, or lured into a quagmire of Ork warfare in the Octarius Sector – but never stopped.

The Tyranids had their sights set on yet another Space Marine home world, this time the Blood Angels – but so too did the forces of Chaos. This ensuing battle between aliens, daemons, and around 30,000 Sons of Sanguinius led by Commander Dante left Baal and its moons even more ruined than before.

Here it seemed Leviathan had been stopped in its tracks, and Roboute Guilliman could focus his attention on the Indomitus Crusade. But it turns out Leviathan was far from defeated, as the beast’s maw closes on the beleaguered Imperium once again, from a wholly new direction…

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There is no time for peace. No forgiveness. No respite. There is only war.

Hive Fleet Leviathan had arrived, a new threat greater than anything that had come before. As the Great Rift tore the galaxy in two, Leviathan faced resistance from the Imperium, resurgent heretics, xenos armies, and even the daemons of Chaos. Kryptman’s machinations saw its tendrils slowed – caught in a cordon of exterminated worlds, or lured into a quagmire of Ork warfare in the Octarius Sector – but never stopped.

The Tyranids had their sights set on yet another Space Marine home world, this time the Blood Angels – but so too did the forces of Chaos. This ensuing battle between aliens, daemons, and around 30,000 Sons of Sanguinius led by Commander Dante left Baal and its moons even more ruined than before.

Here it seemed Leviathan had been stopped in its tracks, and Roboute Guilliman could focus his attention on the Indomitus Crusade. But it turns out Leviathan was far from defeated, as the beast’s maw closes on the beleaguered Imperium once again, from a wholly new direction…

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Da Red Gobbo is the leader of the Rebel Grots and is the head of Gretchin Revolutionary Committee (GRC or just Da Kommitte) of the Grots. He is known to wear a red cape to show his support of "Da Revolushun". While not every Gretchen believes in the Red Gobbo, with some claiming he is just a legend, this quickly changes for most Grots should one appear before them.

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Da Red Gobbo is the leader of the Rebel Grots and is the head of Gretchin Revolutionary Committee (GRC or just Da Kommitte) of the Grots. He is known to wear a red cape to show his support of "Da Revolushun". While not every Gretchen believes in the Red Gobbo, with some claiming he is just a legend, this quickly changes for most Grots should one appear before them.

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The Iron Hands were the X Legion of the twenty original Space Marine Legions, sometimes referred to as the "Iron Tenth". Their Primarch is Ferrus Manus. Like the other loyalist Legions, much of the Iron Hands forces would later, according to the dictates of the Codex Astartes, be re-organized into smaller Chapters. The Iron Hands are notable for their heavy use of bionics and their reverence for all things mechanical, and thus their close ties to the Adeptus Mechanicus.

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The Iron Hands were the X Legion of the twenty original Space Marine Legions, sometimes referred to as the "Iron Tenth". Their Primarch is Ferrus Manus. Like the other loyalist Legions, much of the Iron Hands forces would later, according to the dictates of the Codex Astartes, be re-organized into smaller Chapters. The Iron Hands are notable for their heavy use of bionics and their reverence for all things mechanical, and thus their close ties to the Adeptus Mechanicus.

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The Bermuda Triangle, also known as the Devil's Triangle, is an urban legend focused on a loosely defined region in the western part of the North Atlantic Ocean where a number of aircraft and ships are said to have disappeared under mysterious circumstances. The idea of the area as uniquely prone to disappearances arose in the mid-20th century, but most reputable sources dismiss the idea that there is any mystery.

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The Bermuda Triangle, also known as the Devil's Triangle, is an urban legend focused on a loosely defined region in the western part of the North Atlantic Ocean where a number of aircraft and ships are said to have disappeared under mysterious circumstances. The idea of the area as uniquely prone to disappearances arose in the mid-20th century, but most reputable sources dismiss the idea that there is any mystery.

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Ferrus Manus, (literally "Hand of Iron") the Gorgon, was one of the twenty Primarchs created by the Emperor before the Great Crusade. He led the Iron Hands Space Marine Legion. During his time on the world of Medusa Manus's hands became encased in a hard metallic substance, and he became known for his iron resolve and disdain for weakness.

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Ferrus Manus, (literally "Hand of Iron") the Gorgon, was one of the twenty Primarchs created by the Emperor before the Great Crusade. He led the Iron Hands Space Marine Legion. During his time on the world of Medusa Manus's hands became encased in a hard metallic substance, and he became known for his iron resolve and disdain for weakness.

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The Senatorum Imperialis (officially the Lords Temporal, Martial and Ecclesiarchical of the Most Divine and Righteous Imperium of Mankind) collectively form the Council of the High Lords of Terra. The Senatorum is an Imperial governing body led by twelve leaders of the most powerful organisations of the Imperium. This body rules the Imperium in the Emperor's name. The Senatorum itself is composed of tens of thousands of Imperial dignitaries, nobleman, lords, and other officials, but these rarely meet and instead the "High Twelve" conduct the vast majority of affairs.

The task of the High Lords is to interpret and enact the will of the Emperor. Accordingly, the position of High Lord was the most powerful in the Imperium until the reemergence of Roboute Guilliman, who declared himself Imperial Regent, or the Emperor's Living Voice.

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The Senatorum Imperialis (officially the Lords Temporal, Martial and Ecclesiarchical of the Most Divine and Righteous Imperium of Mankind) collectively form the Council of the High Lords of Terra. The Senatorum is an Imperial governing body led by twelve leaders of the most powerful organisations of the Imperium. This body rules the Imperium in the Emperor's name. The Senatorum itself is composed of tens of thousands of Imperial dignitaries, nobleman, lords, and other officials, but these rarely meet and instead the "High Twelve" conduct the vast majority of affairs.

The task of the High Lords is to interpret and enact the will of the Emperor. Accordingly, the position of High Lord was the most powerful in the Imperium until the reemergence of Roboute Guilliman, who declared himself Imperial Regent, or the Emperor's Living Voice.

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 https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous The Kelly–Hopkinsville encounter (also known as the Hopkinsville Goblins Case or Kelly Green Men Case) was a claimed close encounter with extraterrestrial beings in 1955 near the communities of Kelly and Hopkinsville in Christian County, Kentucky, United States. UFOlogists regard it as one of the most significant and well-documented cases in the history of UFO incidents, while skeptics say the reports were due to "the effects of excitement" and misidentification of natural phenomena such as meteors and owls. The United States Air Force classified the alleged incident as a hoax in the Project Blue Book files. Psychologists have used the alleged incident as an academic example of pseudoscience to help students distinguish truth from fiction. 

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 https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous The Kelly–Hopkinsville encounter (also known as the Hopkinsville Goblins Case or Kelly Green Men Case) was a claimed close encounter with extraterrestrial beings in 1955 near the communities of Kelly and Hopkinsville in Christian County, Kentucky, United States. UFOlogists regard it as one of the most significant and well-documented cases in the history of UFO incidents, while skeptics say the reports were due to "the effects of excitement" and misidentification of natural phenomena such as meteors and owls. The United States Air Force classified the alleged incident as a hoax in the Project Blue Book files. Psychologists have used the alleged incident as an academic example of pseudoscience to help students distinguish truth from fiction. 

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Published 2023-04-19

DARK ANGELS - REPENT! | Warhammer 40k Lore

64 min
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The Dark Angels were the I Legion of the twenty original Space Marine Legions. Their Primarch is Lion El'Jonson. Though they claim complete allegiance and service to the Emperor of Mankind, their actions and secret goals at times seem at odds with that professed loyalty, as the Dark Angels strive above all other things to atone for an ancient crime of betrayal committed over 10,000 standard years ago during the Horus Heresy, when some of their brethren were turned to the side of Chaos. 

These traitors are known to those few Dark Angels granted knowledge of their existence as the "Fallen Angels" or just "The Fallen." In the eyes of the Chapter's leaders, there is only one way that the Chapter can ever atone for its shame, restoring its honour and trust in the eyes of the Emperor -- all of the Fallen must be found and either made to repent their ancient sin, or slain. 

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The Dark Angels were the I Legion of the twenty original Space Marine Legions. Their Primarch is Lion El'Jonson. Though they claim complete allegiance and service to the Emperor of Mankind, their actions and secret goals at times seem at odds with that professed loyalty, as the Dark Angels strive above all other things to atone for an ancient crime of betrayal committed over 10,000 standard years ago during the Horus Heresy, when some of their brethren were turned to the side of Chaos. 

These traitors are known to those few Dark Angels granted knowledge of their existence as the "Fallen Angels" or just "The Fallen." In the eyes of the Chapter's leaders, there is only one way that the Chapter can ever atone for its shame, restoring its honour and trust in the eyes of the Emperor -- all of the Fallen must be found and either made to repent their ancient sin, or slain. 

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 Lion El'Jonson, also known as The Lion and The First, is the Primarch of the Dark Angels. He was scattered along with the other Primarchs to the far corners of the galaxy. He finally came to rest on the world Caliban, a beautiful but blighted world tainted by Chaos due to its proximity to the Eye of Terror. Lion El'Jonson was renowned for a level of strategic brilliance and martial prowess that was rivaled perhaps only by Horus, but was distrusted by his brother Primarchs for his secretive and taciturn nature. The Chaos emissary to Lorgar called him the Duelist. 

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 Lion El'Jonson, also known as The Lion and The First, is the Primarch of the Dark Angels. He was scattered along with the other Primarchs to the far corners of the galaxy. He finally came to rest on the world Caliban, a beautiful but blighted world tainted by Chaos due to its proximity to the Eye of Terror. Lion El'Jonson was renowned for a level of strategic brilliance and martial prowess that was rivaled perhaps only by Horus, but was distrusted by his brother Primarchs for his secretive and taciturn nature. The Chaos emissary to Lorgar called him the Duelist. 

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At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage, an Ark of Omen and its attendant Balefleet erupt from the warp to shatter the balance of the conflict. Thrown into a desperate fight for survival amidst a furious three-way war, the T'au are driven to take desperate measures. Their fighting retreat sees them forced to make planetfall on a world that O'Shovah vowed never to set foot upon again. With all other options exhausted, and foes closing in on all sides, the T'au begin a hit-and-run battle amongst the lifeless wastes and eerie ruins of Arthas Moloch itself. Entangled by the galactic machinations of Vashtorr the Arkifane and his unholy servants, overrun by bellowing greenskin hordes and threatened by dark and insidious powers from beyond the veil, O’Shovah may face his final doom. Will aid reach him in time? Will the servants of the Dark Gods secure their diabolical prize? Or will this conflict reach an altogether darker and stranger end? 

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At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage, an Ark of Omen and its attendant Balefleet erupt from the warp to shatter the balance of the conflict. Thrown into a desperate fight for survival amidst a furious three-way war, the T'au are driven to take desperate measures. Their fighting retreat sees them forced to make planetfall on a world that O'Shovah vowed never to set foot upon again. With all other options exhausted, and foes closing in on all sides, the T'au begin a hit-and-run battle amongst the lifeless wastes and eerie ruins of Arthas Moloch itself. Entangled by the galactic machinations of Vashtorr the Arkifane and his unholy servants, overrun by bellowing greenskin hordes and threatened by dark and insidious powers from beyond the veil, O’Shovah may face his final doom. Will aid reach him in time? Will the servants of the Dark Gods secure their diabolical prize? Or will this conflict reach an altogether darker and stranger end? 

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Operation Mincemeat was a successful British deception operation of the Second World War to disguise the 1943 Allied invasion of Sicily. Two members of British intelligence obtained the body of Glyndwr Michael, a tramp who died from eating rat poison, dressed him as an officer of the Royal Marines and placed personal items on him identifying him as the fictitious Captain (Acting Major) William Martin. Correspondence between two British generals that suggested that the Allies planned to invade Greece and Sardinia, with Sicily as merely the target of a feint, was also placed on the body. Forensic examination showed these documents had been read and Ultra decrypts of German messages showed that the Germans fell for the ruse. German reinforcements were shifted to Greece and Sardinia before and during the invasion of Sicily; Sicily received none. The full effect of Operation Mincemeat is not known, but Sicily was liberated more quickly than anticipated and losses were lower than predicted. 

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Operation Mincemeat was a successful British deception operation of the Second World War to disguise the 1943 Allied invasion of Sicily. Two members of British intelligence obtained the body of Glyndwr Michael, a tramp who died from eating rat poison, dressed him as an officer of the Royal Marines and placed personal items on him identifying him as the fictitious Captain (Acting Major) William Martin. Correspondence between two British generals that suggested that the Allies planned to invade Greece and Sardinia, with Sicily as merely the target of a feint, was also placed on the body. Forensic examination showed these documents had been read and Ultra decrypts of German messages showed that the Germans fell for the ruse. German reinforcements were shifted to Greece and Sardinia before and during the invasion of Sicily; Sicily received none. The full effect of Operation Mincemeat is not known, but Sicily was liberated more quickly than anticipated and losses were lower than predicted. 

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Vashtorr the Arkifane, daemon demigod of the soul forges, has fixed his gaze upon the Rock. Somewhere deep within the spacefaring battle station and fortress-monastery of the Dark Angels lies a prize that the Arkifane will spend countless lives to seize. Gathering a terrifying Balefleet around him, riding to battle aboard the most vast and grotesque Ark of Omen yet, Vashtorr closes his ironclad talons around the heart of the Dark Angels Chapter and prepares to crush it. Yet the Dark Angels are a stubborn and strategically brilliant Chapter. Even in the face of such sudden and calamitous adversity, their grim resolve comes to the fore. Rousing every warrior and weapon at their disposal, the Dark Angels dig in and prepare to fight for every corridor, every echoing chamber, dark oubliette and shadowed stairway. They are led in their defence by Supreme Grand Master Azrael, who will see the servants of the Dark Gods driven from the Rock no matter the cost. As battle rages and the fight grows ever more desperate, neither invaders nor defenders suspect that a third power moves in the shadows, preparing to strike... 

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Vashtorr the Arkifane, daemon demigod of the soul forges, has fixed his gaze upon the Rock. Somewhere deep within the spacefaring battle station and fortress-monastery of the Dark Angels lies a prize that the Arkifane will spend countless lives to seize. Gathering a terrifying Balefleet around him, riding to battle aboard the most vast and grotesque Ark of Omen yet, Vashtorr closes his ironclad talons around the heart of the Dark Angels Chapter and prepares to crush it. Yet the Dark Angels are a stubborn and strategically brilliant Chapter. Even in the face of such sudden and calamitous adversity, their grim resolve comes to the fore. Rousing every warrior and weapon at their disposal, the Dark Angels dig in and prepare to fight for every corridor, every echoing chamber, dark oubliette and shadowed stairway. They are led in their defence by Supreme Grand Master Azrael, who will see the servants of the Dark Gods driven from the Rock no matter the cost. As battle rages and the fight grows ever more desperate, neither invaders nor defenders suspect that a third power moves in the shadows, preparing to strike... 

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The Imperium is beset by horrors. Xenospecies too numerous to mention are bent on our destruction. Only by naming and studying these predators does humanity stand any chance of survival. And by circumstance, or perhaps by divine will, it has fallen to me, Captain Janus Draik, Rogue Trader and first son of House Draik, to codify the myriad threats aligned against us. In the westernmost reaches of the galaxy I have braved the nightmarish pits of the Blackstone Fortress and the lawless dens of its orbital platform, Precipice. Through exploration of these treacherous environs, I have unearthed truths hidden from even the most learned Terran scholars. Here, in the galaxy's first truly comprehensive work of xenology, I have determined the terrifying face of our foe. 

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The Imperium is beset by horrors. Xenospecies too numerous to mention are bent on our destruction. Only by naming and studying these predators does humanity stand any chance of survival. And by circumstance, or perhaps by divine will, it has fallen to me, Captain Janus Draik, Rogue Trader and first son of House Draik, to codify the myriad threats aligned against us. In the westernmost reaches of the galaxy I have braved the nightmarish pits of the Blackstone Fortress and the lawless dens of its orbital platform, Precipice. Through exploration of these treacherous environs, I have unearthed truths hidden from even the most learned Terran scholars. Here, in the galaxy's first truly comprehensive work of xenology, I have determined the terrifying face of our foe. 

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Rylanor, known as Ancient Rylanor and Rylanor the Unyielding, was a Venerable Dreadnought and hero of the Emperor's Children Legion during the Great Crusade. He served as the IIIrd Legion's "Ancient of Rites," and had been mortally wounded battling the Aeldari in the late 30th Millennium, solar decades before the outbreak of the Horus Heresy. Following his wounding, Rylanor was interred within the adamantium shell of a Contemptor Pattern Dreadnought. Betrayed unto his own death by the duplicitous actions of the Warmaster Horus, Rylanor rallied the surviving Loyalist Emperor's Children and fought against the Traitors during the Battle of Isstvan III. He would survive the battle, and spent the next ten thousand Terran years planning to gain vengeance upon the man he truly blamed for the great betrayal - his own Primarch, Fulgrim. 

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Rylanor, known as Ancient Rylanor and Rylanor the Unyielding, was a Venerable Dreadnought and hero of the Emperor's Children Legion during the Great Crusade. He served as the IIIrd Legion's "Ancient of Rites," and had been mortally wounded battling the Aeldari in the late 30th Millennium, solar decades before the outbreak of the Horus Heresy. Following his wounding, Rylanor was interred within the adamantium shell of a Contemptor Pattern Dreadnought. Betrayed unto his own death by the duplicitous actions of the Warmaster Horus, Rylanor rallied the surviving Loyalist Emperor's Children and fought against the Traitors during the Battle of Isstvan III. He would survive the battle, and spent the next ten thousand Terran years planning to gain vengeance upon the man he truly blamed for the great betrayal - his own Primarch, Fulgrim. 

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The fleets of the Imperial Navy are made up of multiple vessels that can be divided into three broad size categories: Battleships and Grand Cruisers, Cruisers, and Escorts. The actual size of starships in the Warhammer 40,000 universe is debatable; however, it is worth noting that the upper size of an Imperial Escort mentioned is 30 kilometers from the Black Library story "Wolf Pack" by Gordon Rennie, though the HDMS Lord Solar Macharius is noted to be just 3 kilometres long. The general consensus is that in the Warhammer 40,000 universe, Imperial Escort vessels are anywhere between 750 metres and 3 kilometres in length, Cruisers are anywhere between 5 and 6 kilometres long and Battleships anywhere between 6 and 8 kilometres. 

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The fleets of the Imperial Navy are made up of multiple vessels that can be divided into three broad size categories: Battleships and Grand Cruisers, Cruisers, and Escorts. The actual size of starships in the Warhammer 40,000 universe is debatable; however, it is worth noting that the upper size of an Imperial Escort mentioned is 30 kilometers from the Black Library story "Wolf Pack" by Gordon Rennie, though the HDMS Lord Solar Macharius is noted to be just 3 kilometres long. The general consensus is that in the Warhammer 40,000 universe, Imperial Escort vessels are anywhere between 750 metres and 3 kilometres in length, Cruisers are anywhere between 5 and 6 kilometres long and Battleships anywhere between 6 and 8 kilometres. 

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