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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Published 2018-04-27

#532: Morph

53 min
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In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
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In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
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Published 2018-04-27

#531: Magic Evolution, Part 3

31 min
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This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
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This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
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Published 2018-04-20

#530: What Is a Game

30 min
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This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
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This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
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Published 2018-04-20

#529: 20 Lessons: Creativity

29 min
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This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
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This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
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Published 2018-04-13

#528: Dissension, Part 3

39 min
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This is part three of three, where I share many card-by-card design stories from Dissension.
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This is part three of three, where I share many card-by-card design stories from Dissension.
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Published 2018-04-13

#527: Dissension, Part 2

40 min
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This is part two of three, where I share many card-by-card design stories from Dissension.
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This is part two of three, where I share many card-by-card design stories from Dissension.
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Published 2018-04-06

#526: Dissension, Part 1

40 min
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In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
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In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
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Published 2018-04-06

#525: Rookie Mistakes

32 min
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Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
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Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
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Published 2018-03-30

#524: GDS3 Trial 3

41 min
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I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
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I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
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Published 2018-03-30

#523: GDS3 Trial 2, Part 3

44 min
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In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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Published 2018-03-23

#522: GDS3 Trial 2, Part 2

44 min
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In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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Published 2018-03-23

#521: GDS3 Trial 2, Part 1

42 min
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In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
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Published 2018-03-16

#520: GDS3, Trial 1

44 min
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To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
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To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
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Published 2018-03-16

#519: Editing

45 min
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In this podcast, I talk all about the important work done by our editing team.
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In this podcast, I talk all about the important work done by our editing team.
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Published 2018-03-09

#518: ESPN2

39 min
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For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
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For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
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Published 2018-03-09

#517: Answering Questions

54 min
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Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
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Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
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Published 2018-03-02

#516: New to Magic

39 min
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This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.
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This podcast was made for you to share with someone new to Magic. I walk through the basics and demonstrate the important things to do when introducing the game.
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Published 2018-03-02

#515: Building New Worlds

38 min
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This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
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This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
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Published 2018-02-23

#514: Unstable Pre-Prelease

32 min
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I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
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I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
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Published 2018-02-23

#513: Unstable Variants

35 min
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Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
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Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
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Published 2018-02-16

#512: Playtest Cards

37 min
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In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
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In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
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Published 2018-02-16

#511: 20 Lessons: Less Is More

46 min
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This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
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This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
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Published 2018-02-09

#510: Great Designer Search 3

58 min
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In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
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In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
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Published 2018-02-09

#509: Magic Evolution, Part 2

59 min
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This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
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This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
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Published 2018-02-02

#508: Unstable Talk, Part 2

20 min
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This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
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This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
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Published 2018-02-02

#507: Unstable Talk, Part 1

29 min
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I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
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I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
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Published 2018-02-02

#506: Game Knights

52 min
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I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
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I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
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Published 2018-01-26

#505: Reactions

39 min
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I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
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I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
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Published 2018-01-26

#504: Hackathon

34 min
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R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
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R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
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Published 2018-01-19

#503: Unstable Rules

33 min
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One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
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One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
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Published 2018-01-19

#502: Slivers

41 min
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In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
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In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
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Published 2018-01-12

#501: 200 and Counting

41 min
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This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
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This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
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Published 2018-01-12

#500: 100 and Counting

45 min
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I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
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I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
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Published 2018-01-05

#499: Lessons Learned: Kaladesh

32 min
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This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
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This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
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Published 2018-01-05

#498: The Move

31 min
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The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
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The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
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Published 2017-12-15

#497: Symbols

31 min
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Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
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Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
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Published 2017-12-15

#496: Vision Design

29 min
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In this podcast, I go into greater detail of how the new vision design team works.
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In this podcast, I go into greater detail of how the new vision design team works.
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Published 2017-12-08

#495: Vision, Set, and Play Design

32 min
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Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
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Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
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Published 2017-12-08

#494: Kicker

28 min
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In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
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In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
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Published 2017-12-01

#493: 20 Lessons: Challenging Players

30 min
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This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
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This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
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Published 2017-12-01

#492: Printing

32 min
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I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
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I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
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Published 2017-11-22

#491: Being Spokesperson

31 min
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Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
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Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
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Published 2017-11-22

#490: Unstable, Part 3

41 min
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This podcast is the third and final part of the story of Unstable's design.
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This podcast is the third and final part of the story of Unstable's design.
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Published 2017-11-17

#488: Unstable, Part 1

35 min
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The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
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The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
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Published 2017-11-09

#487: Pitching

33 min
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An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.
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An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.
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Published 2017-11-09

#486: Getting Unstable Made

31 min
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I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.
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I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.
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Published 2017-11-03

#485: HASCON 2017

35 min
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The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
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The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
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Published 2017-11-03

#484: Early Magic Evolution

32 min
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In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
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In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
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Published 2017-10-27

#483: Ixalan, Part 3

30 min
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This is part three of a three-part series about the design of Ixalan.
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This is part three of a three-part series about the design of Ixalan.
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