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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Published 2017-10-27

#482: Ixalan, Part 2

28 min
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This is part two of a three-part series about the design of Ixalan.
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This is part two of a three-part series about the design of Ixalan.
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Published 2017-10-20

#481: Ixalan, Part 1

36 min
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This is part one of a three-part series about the design of Ixalan.
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This is part one of a three-part series about the design of Ixalan.
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Published 2017-10-20

#480: Scry

28 min
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In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
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In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
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Published 2017-10-13

#479: When to Keyword

30 min
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I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
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I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
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Published 2017-10-13

#478: Artists

27 min
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In this podcast, I talk about how Wizards interacts with our freelance artists.
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In this podcast, I talk about how Wizards interacts with our freelance artists.
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Published 2017-10-06

#477: Topical Blend

30 min
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In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
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In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
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Published 2017-09-29

#475: Giving Input

27 min
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In this podcast, I talk about how players can best give their input about Magic.
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In this podcast, I talk about how players can best give their input about Magic.
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Published 2017-09-29

#474: Keeping Things Different

35 min
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For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
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For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
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Published 2017-09-22

#473: Gavin Verhey

32 min
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For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
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For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
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Published 2017-09-22

#472: 20 Lessons: Designing Components

36 min
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This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
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This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
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Published 2017-09-15

#471: San Diego Comic-Con 2017

33 min
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I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.

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I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.

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Published 2017-09-15

#470: The Pit

30 min
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In this podcast, I talk about the history of the Pit—the area where R&D works.
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In this podcast, I talk about the history of the Pit—the area where R&D works.
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Published 2017-09-08

#469: Starting a Design

36 min
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I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
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I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
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Published 2017-09-08

#468: Poison

30 min
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In this podcast, I talk about the history of poison counters in the game.
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In this podcast, I talk about the history of poison counters in the game.
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Published 2017-09-01

#467: Multicolor Blocks

32 min
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In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
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In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
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Published 2017-09-01

#466: Generation Decks

28 min
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For the first time, I review a book. Okay, it's a book about the history of Magic.
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For the first time, I review a book. Okay, it's a book about the history of Magic.
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Published 2017-08-25

#465: Tweaks

32 min
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We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
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We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
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Published 2017-08-25

#464: Old Formats

27 min
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In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
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In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
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Published 2017-08-18

#463: Cycles

40 min
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In this podcast, I talk about one of the most important tools for a Magic designer.
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In this podcast, I talk about one of the most important tools for a Magic designer.
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Published 2017-08-18

#462: VidCon 2017

28 min
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For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
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For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
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Published 2017-08-11

#461: College Visits

32 min
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My daughter and I visited eight colleges in five days, which spawned this podcast.
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My daughter and I visited eight colleges in five days, which spawned this podcast.
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Published 2017-08-11

#460: Announcements

42 min
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Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
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Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
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Published 2017-08-04

#459: Early Magic Trivia

30 min
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This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
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This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
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Published 2017-08-04

#458: Change

37 min
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In this podcast, I talk about the biggest constant of Magic—change.
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In this podcast, I talk about the biggest constant of Magic—change.
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Published 2017-07-28

#457: Color Pie: Dealing with Creatures

46 min
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This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
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This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
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Published 2017-07-28

#456: Mechanical Color Pie

35 min
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A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
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A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
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Published 2017-07-21

#455: Complexity

44 min
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In this podcast, I talk about the role complexity plays in game design.
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In this podcast, I talk about the role complexity plays in game design.
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Published 2017-07-21

#454: Flashback

40 min
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In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
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In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
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Published 2017-07-14

#453: Amonkhet, Part 2

36 min
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This is second part of my two-part series on the design of Amonkhet.
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This is second part of my two-part series on the design of Amonkhet.
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Published 2017-07-14

#452: Amonkhet, Part 1

41 min
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I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
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I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
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Published 2017-07-07

#451: Becoming a Game Designer

38 min
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One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
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One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
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Published 2017-07-07

#450: R&D, Wave Three

38 min
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From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
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From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
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Published 2017-06-30

#449: Counters

43 min
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In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
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In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
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Published 2017-06-30

#448: Other Wizards Games, Part 2

35 min
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Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
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Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
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Published 2017-06-22

#447: Other Wizards Games

38 min
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Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
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Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
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Published 2017-06-22

#446: 20 Lessons: Bluntness

38 min
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This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
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This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
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Published 2017-06-16

#445: Frames

35 min
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I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
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I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
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Published 2017-06-16

#444: Vanilla Matters

40 min
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On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
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On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
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Published 2017-06-09

#443: "Sparks"

39 min
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One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
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One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
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Published 2017-06-09

#442: New vs. Returning Worlds

38 min
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In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
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In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
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Published 2017-06-02

#441: Prereleases

35 min
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This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
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This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
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Published 2017-06-02

#440: Dungeons & Dragons

38 min
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Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
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Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
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Published 2017-05-26

#439: Other Teams

26 min
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I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
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I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
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Published 2017-05-26

#438: Rarity

31 min
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In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
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In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
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Published 2017-05-19

#437: Great Designer Search 1, Part 2

30 min
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This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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Published 2017-05-19

#436: Great Designer Search 1, Part 1

41 min
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This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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Published 2017-05-12

#435: Principles of Magic

41 min
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R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
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R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
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Published 2017-05-12

#434: 20 Lessons: Fun

37 min
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This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
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This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
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Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
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Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
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