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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2024-11-15

#1190: The History of Magic Design, Part 8

36 min
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This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.

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At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.

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Published 2024-11-08

#1188: The History of Magic Design, Part 7

32 min
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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.

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In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.

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Published 2024-11-01

#1186: The History of Magic Design, Part 6

34 min
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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

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Published 2024-10-24

#1184: The History of Magic Design, Part 5

32 min
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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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Published 2024-10-24

#1183: Graveyard Mechanics

35 min
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In this podcast, I go through all the mechanics that interact with the graveyard in some way.

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In this podcast, I go through all the mechanics that interact with the graveyard in some way.

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Published 2024-10-18

#1182: The History of Magic Design, Part 4

30 min
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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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Published 2024-10-18

#1181: Backwards Compatibility

30 min
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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.

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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.

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Published 2024-10-11

#1180: The History of Magic Design, Part 3

31 min
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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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Published 2024-10-11

#1179: Cardcrafting

30 min
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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

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Published 2024-10-04

#1178: The History of Magic Design, Part 2

31 min
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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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Published 2024-10-04

#1177: 2023–24 Mechanics Review

37 min
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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.

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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.

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Published 2024-09-27

#1176: The History of Magic Design, Part 1

31 min
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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

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Published 2024-09-20

#1174: The Un- Line

31 min
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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.

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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.

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In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.

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In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.

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Published 2024-09-06

#1169: Borders and Frames

31 min
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In this podcasts, I talk about the history of various Magic card borders and frames.

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In this podcasts, I talk about the history of various Magic card borders and frames.

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Published 2024-08-30

#1168: The Nadu Situation

33 min
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We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.

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We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.

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Published 2024-08-30

#1167: Ally and Enemy

30 min
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In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

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In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

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Published 2024-08-23

#1166: State of Design 2024

32 min
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Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

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Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

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Published 2024-08-16

#1164: Stages of Design

32 min
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Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

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Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

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Published 2024-08-09

#1162: San Diego Comic-Con 2024

33 min
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This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

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This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

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Published 2024-08-02

#1160: Hand Matters

29 min
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In this podcast, I talk about the various ways we can make the hand matter mechanically.

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In this podcast, I talk about the various ways we can make the hand matter mechanically.

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Published 2024-08-02

#1159: Batching

31 min
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In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

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In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

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Published 2024-07-26

#1158: Power Level

35 min
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In this podcast, I examine what exactly power level is and how it impacts design.

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In this podcast, I examine what exactly power level is and how it impacts design.

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Published 2024-07-19

#1156: Fun

32 min
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In this podcast, I examine what makes for fun gameplay.

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In this podcast, I examine what makes for fun gameplay.

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Published 2024-07-12

#1154: Looking Back, Part 2

39 min
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

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Published 2024-07-12

#1153: Looking Back, Part 1

34 min
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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

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Published 2024-07-05

#1151: Blue Sky Design

35 min
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In this podcast, I talk about the early portion of design where the sky is the limit.

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In this podcast, I talk about the early portion of design where the sky is the limit.

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Published 2024-06-28

#1150: Emotional Center

34 min
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In this podcast, I talk about how design needs to evoke an emotional response from the players.

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In this podcast, I talk about how design needs to evoke an emotional response from the players.

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Published 2024-06-28

#1149: Exile

30 min
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In this podcast, I talk all about the history and design surrounding the exile zone.

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In this podcast, I talk all about the history and design surrounding the exile zone.

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Published 2024-06-21

#1148: Assassin's Creed with Corey Bowen

29 min
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In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

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In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

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Published 2024-06-21

#1147: Demand vs. Innovation

31 min
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This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.

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This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.

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Published 2024-06-14

#1146: Color Weaknesses

29 min
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I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.

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I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.

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Published 2024-06-14

#1145: Power and Toughness

31 min
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In this podcast, I talk for 30 minutes all about every aspect of power and toughness.

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In this podcast, I talk for 30 minutes all about every aspect of power and toughness.

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Published 2024-06-07

#1144: Color Imbalance

32 min
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In this podcast, I talk about why we don't have colors show up in different amounts in sets.

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In this podcast, I talk about why we don't have colors show up in different amounts in sets.

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Published 2024-05-31

#1142: Designing Tokens

31 min
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In this podcast, I talk about how we design tokens and the cards that create them.

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In this podcast, I talk about how we design tokens and the cards that create them.

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