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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2024-05-24

#1140: History of the Color Pie

35 min
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I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.

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I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.

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Published 2024-05-24

#1139: Sheldon Menery with Scott Larabee

35 min
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In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.

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In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.

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This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.

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This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.

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Published 2024-05-17

#1137: Designing Typal Cards

30 min
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In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).

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In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).

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Published 2024-05-10

#1136: Being a Team Lead

30 min
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What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.

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What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.

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Published 2024-05-10

#1135: Monocolor Design

35 min
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In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.

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In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.

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Published 2024-05-03

#1134: Alphabet

30 min
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In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

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In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

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Published 2024-04-26

#1132: Sixth Edition Rules

32 min
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Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.

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Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.

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Published 2024-04-26

#1131: Magic Stories about My Dad

32 min
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My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

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My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

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Published 2024-04-19

#1130: A/B Mechanics

33 min
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A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.

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A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.

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Published 2024-04-19

#1129: The Question

31 min
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Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.

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Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.

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Published 2024-04-12

#1127: Same But Different

30 min
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In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.

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In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.

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Published 2024-04-05

#1125: Mercenaries

30 min
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In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.

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In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.

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Published 2024-03-29

#1123: Every Set

40 min
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Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.

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Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.

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Published 2024-03-22

#1122: Top 20 Evergreen Mechanics, Part 2

30 min
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.

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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.

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Published 2024-03-22

#1121: Top 20 Evergreen Mechanics, Part 1

30 min
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.

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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.

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Published 2024-03-15

#1119: The Elephant in Boots Problem

36 min
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In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.

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In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.

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Published 2024-03-01

#1115: MagicCon: Chicago

32 min
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In this podcast, I talk about my time at last weekend's MagicCon: Chicago.

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In this podcast, I talk about my time at last weekend's MagicCon: Chicago.

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Published 2024-02-23

#1114: Playtesting in 2024

31 min
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Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.

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Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.

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Published 2024-02-23

#1113: Synergy

31 min
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In this podcast, I talk about the importance of synergy in Magic design.

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In this podcast, I talk about the importance of synergy in Magic design.

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Published 2024-02-16

#1112: Perfectionism

31 min
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We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.

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We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.

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Published 2024-02-09

#1110: Early Advertising

30 min
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In this podcast, I look back at the advertising of the first ten years of Magic.

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In this podcast, I look back at the advertising of the first ten years of Magic.

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Published 2024-02-02

#1108: Erik Lauer

31 min
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In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.

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In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.

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In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.

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In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.

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Published 2024-01-26

#1105: History of Learn to Play

32 min
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In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.

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In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.

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Published 2024-01-19

#1104: Strictly Better

34 min
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In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.

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In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.

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Published 2024-01-19

#1103: Making Things with Jess Dunks

31 min
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In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.

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In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.

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Published 2024-01-12

#1102: Play Design Changes with Ben Weitz

32 min
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I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.

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I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.

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Published 2024-01-12

#1101: Designing Universes Beyond

33 min
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In this podcast, I go through the process from start to finish of designing a Universes Beyond set.

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In this podcast, I go through the process from start to finish of designing a Universes Beyond set.

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Published 2024-01-05

#1100: Designing to Art

33 min
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Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.

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Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.

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Published 2024-01-05

#1099: The Dark

31 min
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In this podcast, I talk all about Magic's fourth expansion.

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In this podcast, I talk all about Magic's fourth expansion.

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Published 2023-12-22

#1098: Mana Cost

39 min
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This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.

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This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.

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Published 2023-12-22

#1097: The Waiting Game

30 min
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Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.

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Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.

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Published 2023-12-15

#1096: Why Restrictions?

32 min
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This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.

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This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.

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Published 2023-12-15

#1095: How I Became Head Designer

32 min
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December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.

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December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.

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Published 2023-12-08

#1094: Returning Mechanics

54 min
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How do we decide when to bring mechanics back? This podcast talks all about it.

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How do we decide when to bring mechanics back? This podcast talks all about it.

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Published 2023-12-08

#1093: Fixed Mechanics

30 min
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Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.

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Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.

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Published 2023-12-01

#1092: Vision Design Summit

34 min
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In this podcast, I talk about a procedure we do called a Vision Design Summit.

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In this podcast, I talk about a procedure we do called a Vision Design Summit.

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