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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2023-06-02

#1040: Ice Age Prerelease

30 min
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In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.

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In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.

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Published 2023-05-26

#1038: Eldritch Moon

34 min
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In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.

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In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.

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Published 2023-05-26

#1037: Shadows over Innistrad

33 min
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In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.

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In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.

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Published 2023-05-19

#1036: Mana Symbols

38 min
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In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.

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In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.

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Published 2023-05-19

#1035: Card Advantage with Brian Weissman

38 min
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In this podcast, I sit down with the Brian Weissman, long-time Magic pro and expert in card advantage, to talk about the concept of card advantage.

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In this podcast, I sit down with the Brian Weissman, long-time Magic pro and expert in card advantage, to talk about the concept of card advantage.

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Published 2023-05-12

#1034: Why Not?

30 min
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You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.

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You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.

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In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.

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In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.

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Published 2023-05-05

#1032: Turn Structure

30 min
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In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.

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In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.

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Published 2023-04-28

#1030: F.I.R.E. Design

34 min
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R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.

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R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.

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Published 2023-04-21

#1028: Databases

30 min
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In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.

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In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.

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This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.

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This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.

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Published 2023-04-07

#1023: Frames & Icons with Daniel Holt

30 min
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In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.

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In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.

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Published 2023-03-31

#1022: Invitational Cards

39 min
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Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.

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Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.

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Published 2023-03-31

#1021: Legends

37 min
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In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.

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In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.

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Published 2023-03-24

#1020: Structural Support

39 min
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I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.

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I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.

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In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.

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In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.

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Published 2023-03-17

#1018: Unreleased Mechanics

38 min
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In this podcast, I talk through numerous mechanics that we've designed but never published.

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In this podcast, I talk through numerous mechanics that we've designed but never published.

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In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.

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In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.

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Published 2023-03-10

#1016: Product Architect

31 min
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Today, I talk about the role of the product architect and the importance of the position.

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Today, I talk about the role of the product architect and the importance of the position.

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Published 2023-03-10

#1015: Artifacts and Enchantments

30 min
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In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.

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In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.

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Published 2023-03-03

#1013: Colorless with Ben Weitz

30 min
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So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.

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So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.

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Published 2023-02-24

#1012: Working with Worldbuilding

31 min
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One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.

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One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.

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Published 2023-02-24

#1011: Mental Processing

35 min
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In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.

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In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.

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Published 2023-02-17

#1010: Mana Value

31 min
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In this podcast, I talk about how this concept came about and how we design for it.

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In this podcast, I talk about how this concept came about and how we design for it.

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Published 2023-02-17

#1009: White with Chris Mooney

34 min
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This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.

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This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.

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Published 2023-02-10

#1008: Die Rolling

32 min
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In this podcast, I look at the history of die-rolling cards.

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In this podcast, I look at the history of die-rolling cards.

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Published 2023-02-10

#1007: Black with Corey Bowen

33 min
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This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.

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This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.

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Published 2023-02-03

#1006: Lessons Learned – Strixhaven

32 min
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This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.

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This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Strixhaven: School of Mages.

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Published 2023-02-03

#1005: Blue with Ethan Fleischer

31 min
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This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.

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This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.

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Published 2023-01-27

#1004: Logistics

35 min
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In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).

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In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).

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Published 2023-01-27

#1003: Phyrexia with Adam Prosak

31 min
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I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.

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I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.

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Published 2023-01-20

#1002: Phyrexia Design

37 min
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In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.
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In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.
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Published 2023-01-20

#1001: Red with Jules Robins

30 min
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This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.
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This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.
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Published 2023-01-13

#1000: Drive to Work

35 min
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To celebrate my 1,000th episode, I talk all about the making of Drive to Work.
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To celebrate my 1,000th episode, I talk all about the making of Drive to Work.
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Published 2023-01-13

#999: Green with Megan Smith

30 min
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In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.
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In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.
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Published 2023-01-06

#998: Budget

32 min
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I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.
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I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.
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Published 2023-01-06

#997: Noncreature Artifact Tokens

32 min
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In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.
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In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.
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Published 2022-12-23

#995: Off-Color Activations

33 min
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In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.
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In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.
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Published 2022-12-16

#994: Bonus Sheets

33 min
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In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.
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In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.
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Published 2022-12-09

#992: Interviewing Guests

30 min
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I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.
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I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.
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Published 2022-12-09

#991: Unfinity with Ari Zirulnik, Part 2

32 min
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In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.
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In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the characters from Unfinity.
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