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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2022-12-02

#990: Top-Down Design

34 min
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In this podcast, I walk through all the various things that have to be done when doing a top-down design.
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In this podcast, I walk through all the various things that have to be done when doing a top-down design.
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Published 2022-12-02

#989: Public Speaking

32 min
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Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.
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Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.
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Published 2022-11-25

#988: Designing for an Eternal World

47 min
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Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.
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Magic constantly changes and evolves, which means that we as designers must keep changing how we approach design. This podcast talks about the challenges of making Magic in a world where the most popular tabletop formats are larger.
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Published 2022-11-25

#987: Unfinity Rules with Jess Dunks

32 min
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In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.
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In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.
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Published 2022-11-18

#985: The Brothers' War Art with Taylor

30 min
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In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.
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In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.
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Published 2022-11-04

#982: Magic 30 Talk

31 min
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At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.
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At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.
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Published 2022-11-04

#981: BRO with Ari Nieh

35 min
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In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design.
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In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design.
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Published 2022-10-28

#980: Set Design

34 min
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Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.
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Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.
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Published 2022-10-28

#979: UNF Loading Ready Run Pre-Prerelease

33 min
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I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.
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I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.
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I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.
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I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.
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Published 2022-09-30

#971: UNF with Chris Mooney

35 min
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Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.
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Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.
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Published 2022-09-22

#970: Joel Mick

31 min
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Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.
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Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.
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Published 2022-09-22

#969: Feature Matches

31 min
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This podcast is about the history of the feature matches and my involvement with them.
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This podcast is about the history of the feature matches and my involvement with them.
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In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.
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In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.
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In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design.
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In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design.
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Published 2022-09-02

#964: Concurrency

30 min
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You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.
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You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.
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Published 2022-09-02

#963: Build-Arounds

38 min
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In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.
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In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.
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Published 2022-08-26

#962: My Wizards Origin Story

33 min
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I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.
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I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.
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Published 2022-08-26

#961: Barry Reich

31 min
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In this podcast, I interview Barry Reich, Magic's very first playtester.
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In this podcast, I interview Barry Reich, Magic's very first playtester.
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Published 2022-08-19

#959: Playtest Cards

35 min
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In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.
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In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.
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Published 2022-08-11

#958: Snow

33 min
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In this podcast, I talk about the history of the snow supertype.
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In this podcast, I talk about the history of the snow supertype.
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Published 2022-08-11

#957: Scarecrows

31 min
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In this podcast, I talk about the history and design of all the Scarecrows in Magic.
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In this podcast, I talk about the history and design of all the Scarecrows in Magic.
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Published 2022-08-04

#956: Use Case

34 min
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In this podcast, I talk about a tool R&D uses called a use case.
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In this podcast, I talk about a tool R&D uses called a use case.
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Published 2022-08-04

#955: San Diego Comic-Con 2022

31 min
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In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.
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In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.
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Published 2022-07-28

#954: Broadwaycon 2022

31 min
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My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.
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My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.
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Published 2022-07-28

#953: Mechanical Depth

30 min
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When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.
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When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.
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Published 2022-07-21

#952: Lessons Learned – Zendikar Rising

34 min
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This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.
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This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.
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Published 2022-07-21

#951: Booster Fun with Tom & Sarah

31 min
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I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).
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I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).
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Published 2022-07-14

#950: Vehicles

31 min
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In this podcast, I talk about the history of the Vehicle subtype.
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In this podcast, I talk about the history of the Vehicle subtype.
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Published 2022-07-08

#948: Spice8Rack's Un- Video

35 min
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In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo
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In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo
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Published 2022-07-08

#947: Dragon's Maze

31 min
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This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.
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This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.
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Published 2022-07-01

#946: Gatecrash

38 min
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This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.
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This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.
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Published 2022-07-01

#945: Return to Ravnica

30 min
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This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.
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This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.
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Published 2022-06-24

#944: Deciduous

34 min
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This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.
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This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.
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Published 2022-06-24

#943: Basic Lands

32 min
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In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.
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In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.
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I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.
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I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.
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Published 2022-06-16

#942: Making New Magic Mechanics

34 min
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For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.
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For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.
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