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Magic: The Gathering Drive to Work Podcast

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Episodes

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Published 2022-06-10

#940: Creative Components

30 min
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For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.
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For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.
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Published 2022-06-10

#939: CLB Set Design with Corey Bowen

31 min
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I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.
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I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.
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Published 2022-06-02

#937: CLB Vision Design with Glenn Jones

29 min
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I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.
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I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.
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Published 2022-06-02

#938: Double-Faced Cards

32 min
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For this podcast, I look at the history and design evolution of double-faced cards.
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For this podcast, I look at the history and design evolution of double-faced cards.
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Published 2022-05-26

#936: Fifth Dawn

35 min
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This is the third of a three-part series looking at the design of original Mirrodin block.
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This is the third of a three-part series looking at the design of original Mirrodin block.
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Published 2022-05-26

#935: Darksteel

39 min
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This is the second of a three-part series looking at the design of original Mirrodin block.
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This is the second of a three-part series looking at the design of original Mirrodin block.
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Published 2022-05-20

#934: Mirrodin

32 min
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This is the first of a three-part series looking at the design of original Mirrodin block.
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This is the first of a three-part series looking at the design of original Mirrodin block.
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Published 2022-05-20

#933: Editing with Gregg Luben

33 min
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I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.
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I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.
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Published 2022-05-13

#932: Magic Design Tools

32 min
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A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?
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A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?
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Published 2022-05-06

#930: Restrictions

33 min
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In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.
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In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.
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Published 2022-04-29

#927: Worldbuilding with Emily Teng

30 min
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I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.
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I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.
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Published 2022-04-22

#926: Myr

31 min
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In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.
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In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.
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Published 2022-04-22

#925: Managing Teams with Brady Bell

32 min
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I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
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I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
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Published 2022-04-15

#924: Making Magic Trivia

30 min
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In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.
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In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.
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Published 2022-04-08

#922: Lesson Learned – Ikoria

31 min
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This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.
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This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.
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Published 2022-04-08

#921: Non-tournament Design

32 min
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When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.
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When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.
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Published 2022-03-31

#920: Managing the Rules with Jess Dunks

32 min
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I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.
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I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.
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Published 2022-03-25

#918: Stories from Japan

30 min
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One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.
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One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.
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Published 2022-03-18

#916: Card Frames

29 min
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In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.
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In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.
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Published 2022-03-18

#915: New World Order with Matt Place

35 min
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I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.
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I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.
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Published 2022-03-11

#914: Initial Ideation

30 min
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This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.
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This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.
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Published 2022-03-11

#913: Copywriting with Ari Zirulnik

37 min
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I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.
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I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.
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Published 2022-03-04

#912: Watermarks

31 min
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In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.
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In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.
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Published 2022-03-04

#911: Good Morning Magic with Gavin

33 min
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I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.
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I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.
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Published 2022-02-25

#910: The Big Picture

36 min
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This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.
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This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.
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Published 2022-02-25

#909: Council of Colors with Chris Mooney

42 min
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I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.
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I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.
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Published 2022-02-18

#908: Gods

30 min
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I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.
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I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.
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There's no one in R&D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.
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There's no one in R&D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down with him to talk about how we made sure Kamigawa was well represented in the set.
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Published 2022-02-11

#906: R&D Vocabulary, Part 5

31 min
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This is another in my "R&D Vocabulary" series where I explain various lingo R&D uses.
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This is another in my "R&D Vocabulary" series where I explain various lingo R&D uses.
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Published 2022-02-11

#905: Kamigawa: Neon Dynasty Commander

31 min
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I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.
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I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.
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Published 2022-01-28

#901: Casual Play with Melissa DeTora

33 min
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I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.
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I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.
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Published 2022-01-14

#898: 2017

30 min
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In this podcast, I talk about the year of Magic in 2017.
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In this podcast, I talk about the year of Magic in 2017.
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Published 2022-01-14

#897: Rise of Eldrazi with Brian Tinsman

33 min
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In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.
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In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.
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Published 2022-01-07

#896: Urza's Cards

30 min
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In this podcast, I talk about the design of every card with "Urza" in its name.
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In this podcast, I talk about the design of every card with "Urza" in its name.
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Published 2021-12-10

#894: Maro Teasers

30 min
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I talk about the history of my set teasers and talk about how I make them.
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I talk about the history of my set teasers and talk about how I make them.
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I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing Throne of Eldraine.
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I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch more at-home podcasts). During my drive, I share the lessons I learned from designing Throne of Eldraine.
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