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Watch Out for Fireballs!

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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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Episodes

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Gary Butterfield and Kole Ross read your responses to Fallout: New Vegas, and then Brayton Cameron joins us to talk about New Vegas mods.

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Gary Butterfield and Kole Ross read your responses to Fallout: New Vegas, and then Brayton Cameron joins us to talk about New Vegas mods.

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Gary Butterfield and Kole Ross expound upon the many expansions for Fallout: New Vegas.

Here, in part three, we visit Dead Money, Honest Hearts, Old World Blues, and Lonesome Road, the four expansions released for Fallout: New Vegas in the year after the main game dropped. They're varied and diverse, but they contribute to a single overarching story in a way that most DLC packs just don't, really.

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Gary Butterfield and Kole Ross expound upon the many expansions for Fallout: New Vegas.

Here, in part three, we visit Dead Money, Honest Hearts, Old World Blues, and Lonesome Road, the four expansions released for Fallout: New Vegas in the year after the main game dropped. They're varied and diverse, but they contribute to a single overarching story in a way that most DLC packs just don't, really.

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Gary Butterfield and Kole Ross indulge in the side quests of Fallout: New Vegas.

The Mojave wasteland has a wealth of things to do, and we try to cover them all. This episode covers all of the companion side quests, and then goes around to different factions and settlements to take care of errands for them, too.

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Gary Butterfield and Kole Ross indulge in the side quests of Fallout: New Vegas.

The Mojave wasteland has a wealth of things to do, and we try to cover them all. This episode covers all of the companion side quests, and then goes around to different factions and settlements to take care of errands for them, too.

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Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas.

Talking about Fallout 3 this previous winter really put a fire in us... Though we were underwhelmed by the Capital Wasteland in the moment, all roads led back to pining for the Mojave. So here we are, talking about Fallout: New Vegas, a triumph of video game writing and design, where player choice is emphasized and rewarded.

This first episode of a monthlong series hits on the main questlines of New Vegas, with an emphasis on the Yes Man and NCR lines, although we address all of the ways the story can resolve. Next week, we'll talk about the side quests.

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Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas.

Talking about Fallout 3 this previous winter really put a fire in us... Though we were underwhelmed by the Capital Wasteland in the moment, all roads led back to pining for the Mojave. So here we are, talking about Fallout: New Vegas, a triumph of video game writing and design, where player choice is emphasized and rewarded.

This first episode of a monthlong series hits on the main questlines of New Vegas, with an emphasis on the Yes Man and NCR lines, although we address all of the ways the story can resolve. Next week, we'll talk about the side quests.

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Gary Butterfield and Kole Ross take Oregon Trail and Typing of the Dead to school (for show and tell).

Edutainment is, inherently, kind of lame. We can all smell a "message" coming a mile away. But the best examples can make you forget you're learning, and stand up as great games in their own right. So we've taken a ubiquitous classic of edutainment, Oregon Trail, and paired it with Typing of the Dead, a relic of Sega's weirdest days. And it turns out that sometimes, learning can be fun.

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Gary Butterfield and Kole Ross take Oregon Trail and Typing of the Dead to school (for show and tell).

Edutainment is, inherently, kind of lame. We can all smell a "message" coming a mile away. But the best examples can make you forget you're learning, and stand up as great games in their own right. So we've taken a ubiquitous classic of edutainment, Oregon Trail, and paired it with Typing of the Dead, a relic of Sega's weirdest days. And it turns out that sometimes, learning can be fun.

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Gary Butterfield and Kole Ross read your responses to Teenage Mutant Ninja Turtles: Turtles in Time and Dungeons and Dragons: Shadow Over Mystara.

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Gary Butterfield and Kole Ross read your responses to Teenage Mutant Ninja Turtles: Turtles in Time and Dungeons and Dragons: Shadow Over Mystara.

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Gary Butterfield and Kole Ross rumble through Teenage Mutant Ninja Turtles IV: Turtles in Time and Dungeons and Dragons: Shadow Over Mystara.

Brawlers have a reputation for being simplistic and exploitative. They're a game design born of economic opportunity, engineered to accumulate quarters with frequency. But divorced from that, there are examples of brawlers with surprising depth and ingenuity. Turtles and Mystara are both great examples of the form, chosen by our community of Patreon backers.

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Gary Butterfield and Kole Ross rumble through Teenage Mutant Ninja Turtles IV: Turtles in Time and Dungeons and Dragons: Shadow Over Mystara.

Brawlers have a reputation for being simplistic and exploitative. They're a game design born of economic opportunity, engineered to accumulate quarters with frequency. But divorced from that, there are examples of brawlers with surprising depth and ingenuity. Turtles and Mystara are both great examples of the form, chosen by our community of Patreon backers.

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Gary Butterfield and Kole Ross charge through Warcraft III: Reign of Chaos.

Warcraft III is probably one of the most influential games of all time. There's a lot that came before it, but Blizzard's first 3D real time strategy game came at just the right time to lay the foundation for most of today's competitive multiplayer scene. While we're not much for competition, the single player campaigns of Reign of Chaos do a ton of interesting stuff. Join us as we talk about our first real RTS (we're trying to forget Sacrifice).

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Gary Butterfield and Kole Ross charge through Warcraft III: Reign of Chaos.

Warcraft III is probably one of the most influential games of all time. There's a lot that came before it, but Blizzard's first 3D real time strategy game came at just the right time to lay the foundation for most of today's competitive multiplayer scene. While we're not much for competition, the single player campaigns of Reign of Chaos do a ton of interesting stuff. Join us as we talk about our first real RTS (we're trying to forget Sacrifice).

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Gary Butterfield and Kole Ross read your responses to Portal and Portal 2.

LINKS OF NOTE:
  • [Another Cold Morning](comicvine.gamespot.com/transmetropol…g/4000-44857/)

  • [Portal 2 Mods](twinfinite.net/2015/02/portal-2-mods-you-need/)

  • [Portal Stories](store.steampowered.com/app/317400/)

  • [Freaks and Geeks](www.youtube.com/watch?v=hJAGxAeV7YU&nohtml5=False)

  • [Paris Syndrome](en.wikipedia.org/wiki/Paris_syndrome)

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Gary Butterfield and Kole Ross read your responses to Portal and Portal 2.

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  • [Another Cold Morning](comicvine.gamespot.com/transmetropol…g/4000-44857/)

  • [Portal 2 Mods](twinfinite.net/2015/02/portal-2-mods-you-need/)

  • [Portal Stories](store.steampowered.com/app/317400/)

  • [Freaks and Geeks](www.youtube.com/watch?v=hJAGxAeV7YU&nohtml5=False)

  • [Paris Syndrome](en.wikipedia.org/wiki/Paris_syndrome)

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Gary Butterfield and Kole Ross open up a door to the elemental plane of praise for Portal and Portal 2.

Last year, with Super Metroid at episode 100, we decided to try doing a "perfect" game once a year. Portal and Portal 2 are both obvious choices for such high praise. They still feel recent, but almost a decade after Portal hit the scene in The Orange Box we're still feeling the effects of its sheer economy of play, and utter wit in storytelling. And no matter what anyone tells you, Portal 2 is a worthy heir.

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Gary Butterfield and Kole Ross open up a door to the elemental plane of praise for Portal and Portal 2.

Last year, with Super Metroid at episode 100, we decided to try doing a "perfect" game once a year. Portal and Portal 2 are both obvious choices for such high praise. They still feel recent, but almost a decade after Portal hit the scene in The Orange Box we're still feeling the effects of its sheer economy of play, and utter wit in storytelling. And no matter what anyone tells you, Portal 2 is a worthy heir.

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Gary Butterfield and Kole Ross read your responses to Silent Hill 3.

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Gary Butterfield and Kole Ross read your responses to Silent Hill 3.

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Published 2016-03-24

Watch Out for Fireballs! 124: Silent Hill 3

207 min
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Gary Butterfield and Kole Ross ooze affection for Silent Hill 3.

A teenage girl is in trouble. The world is warping around her, and strange people are saying that she's destined to birth Paradise. That's the setup to Silent Hill 3, one of the scariest and most upsetting games in existence. The story has problems, but for atmosphere and dread it has almost no rival.

If you haven't played the original Silent Hill, don't worry: We go out of our way to provide all of the context you need to understand what's going on here. Enjoy!

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Gary Butterfield and Kole Ross ooze affection for Silent Hill 3.

A teenage girl is in trouble. The world is warping around her, and strange people are saying that she's destined to birth Paradise. That's the setup to Silent Hill 3, one of the scariest and most upsetting games in existence. The story has problems, but for atmosphere and dread it has almost no rival.

If you haven't played the original Silent Hill, don't worry: We go out of our way to provide all of the context you need to understand what's going on here. Enjoy!

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gary butterfield and kole ross, interactive fiction_

Two men speak into microphones about interactive fiction, also known as text adventures. They cover the basics of the medium, a brief history and discuss four games in-depth: "Planetfall", "A Mind Forever Voyaging", "Slouching Towards Bedlam", and "The King of Shreds and Patches."

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gary butterfield and kole ross, interactive fiction_

Two men speak into microphones about interactive fiction, also known as text adventures. They cover the basics of the medium, a brief history and discuss four games in-depth: "Planetfall", "A Mind Forever Voyaging", "Slouching Towards Bedlam", and "The King of Shreds and Patches."

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Gary Butterfield and Kole Ross read your responses to the Legacy of Kain: Soul Reaver.

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Gary Butterfield and Kole Ross read your responses to the Legacy of Kain: Soul Reaver.

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Gary Butterfield and Kole Ross excoriate Legacy of Kain: Soul Reaver.

This episode isn't for the faint of heart... What started out as a well-intentioned desire to talk about a beloved action-adventure game turned into a hit piece against an entire era and genre of games. But we cite our sources, and go to great pains to remind you: Just because we don't like this game doesn't mean we don't like you.

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Gary Butterfield and Kole Ross excoriate Legacy of Kain: Soul Reaver.

This episode isn't for the faint of heart... What started out as a well-intentioned desire to talk about a beloved action-adventure game turned into a hit piece against an entire era and genre of games. But we cite our sources, and go to great pains to remind you: Just because we don't like this game doesn't mean we don't like you.

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Gary Butterfield and Kole Ross read your responses to Sanitarium.

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Gary Butterfield and Kole Ross read your responses to Sanitarium.

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Published 2016-02-11

Watch Out for Fireballs! 121: Sanitarium

144 min
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Gary Butterfield and Kole Ross commit to talking about Sanitarium.

You wake up with no face, no memories, and no name. You're surrounded by people banging their heads against walls, talking about mechanical bugs and Aztec prophecies. Diagnosis? Crazy. This horror-themed adventure game is an odd duck because it's played from a bird's-eye perspective... but does it ever quite get off the ground?

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Gary Butterfield and Kole Ross commit to talking about Sanitarium.

You wake up with no face, no memories, and no name. You're surrounded by people banging their heads against walls, talking about mechanical bugs and Aztec prophecies. Diagnosis? Crazy. This horror-themed adventure game is an odd duck because it's played from a bird's-eye perspective... but does it ever quite get off the ground?

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Gary Butterfield and Kole Ross read your responses to Mega Man Legends.

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  • [Broad City](imagesmtv-a.akamaihd.net/uri/mgid:fil…21182807.gif)

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Gary Butterfield and Kole Ross read your responses to Mega Man Legends.

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Gary Butterfield and Kole Ross respectfully disagree about Mega Man Legends.

It's the first fully 3D Mega Man game, but it doesn't take a lot of cues from the series that preceded it. You spend most of your time dungeon crawling, but the interesting stuff happens when you're just kickin' it in the city. It rests firmly in the "awkward teenage years" of the PSX. It's Mega Man Legends.

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Gary Butterfield and Kole Ross respectfully disagree about Mega Man Legends.

It's the first fully 3D Mega Man game, but it doesn't take a lot of cues from the series that preceded it. You spend most of your time dungeon crawling, but the interesting stuff happens when you're just kickin' it in the city. It rests firmly in the "awkward teenage years" of the PSX. It's Mega Man Legends.

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Gary Butterfield and Kole Ross read your responses to Fallout 3.

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Gary Butterfield and Kole Ross read your responses to Fallout 3.

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Gary Butterfield and Kole Ross expand upon the DLC expansions for Fallout 3.

It's a first for the show: We're covering all five pieces of DLC released for Fallout 3. From the highest highs (Point Lookout) to the lowest lows (Mothership Zeta, ironically enough), we've got something to say about them all.

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Gary Butterfield and Kole Ross expand upon the DLC expansions for Fallout 3.

It's a first for the show: We're covering all five pieces of DLC released for Fallout 3. From the highest highs (Point Lookout) to the lowest lows (Mothership Zeta, ironically enough), we've got something to say about them all.

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Gary Butterfield and Kole Ross meander through the side quests of Fallout 3.

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Gary Butterfield and Kole Ross meander through the side quests of Fallout 3.

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Gary Butterfield and Kole Ross set Fallout 3 on fire.

This is it: Our first modern Bethesda game. Morrowind was kind of on the edge, but it's hard to talk about Fallout 3 without also talking about a whole bunch of other games that are like it. You wake up one morning and your dad has fled the vault... this is how the story begins, as you emerge into a fully 3D world to gun down raiders and have awkward conversations. How does Fallout 3 stack up, 7 years later?

This episode covers the generalities of the game, and the main quest line. The next episode will cover the side quests, while part 3 will cover all of the downloadable content for the game.

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Gary Butterfield and Kole Ross set Fallout 3 on fire.

This is it: Our first modern Bethesda game. Morrowind was kind of on the edge, but it's hard to talk about Fallout 3 without also talking about a whole bunch of other games that are like it. You wake up one morning and your dad has fled the vault... this is how the story begins, as you emerge into a fully 3D world to gun down raiders and have awkward conversations. How does Fallout 3 stack up, 7 years later?

This episode covers the generalities of the game, and the main quest line. The next episode will cover the side quests, while part 3 will cover all of the downloadable content for the game.

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Gary Butterfield and Kole Ross read your responses to Dragon Quest Heroes: Rocket Slime.

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Gary Butterfield and Kole Ross read your responses to Dragon Quest Heroes: Rocket Slime.

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Gary Butterfield and Kole Ross gush about Dragon Quest Adventures: Rocket Slime.

This is the first Dragon Quest game we've covered, and of course it had to be a weird one. Rocket Slime trades in the turn-based combat for top-down action and surprisingly deep tank battles. A unique movement and attack mechanic, along with the oodles of puns, means Rocket Slime is a must-play if you have a DS.

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Gary Butterfield and Kole Ross gush about Dragon Quest Adventures: Rocket Slime.

This is the first Dragon Quest game we've covered, and of course it had to be a weird one. Rocket Slime trades in the turn-based combat for top-down action and surprisingly deep tank battles. A unique movement and attack mechanic, along with the oodles of puns, means Rocket Slime is a must-play if you have a DS.

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Gary Butterfield and Kole Ross read your responses to Thief: Deadly Shadows.

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Gary Butterfield and Kole Ross read your responses to Thief: Deadly Shadows.

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Gary Butterfield and Kole Ross are the hands that rock Thief: Deadly Shadows's cradle.

Thief: Deadly Shadows won our Fall 2015 Stealth Game poll, and we're glad it did. Not just because it gave us an excuse to talk about the Shalebridge Cradle for 30 minutes... but because it's a beloved series, and a kind of stealth game we haven't covered before. Garret's brand of first-person stealth led to games like Dishonored, which speaks to this series' credit... Even if Deadly Shadows overstays its welcome by about 5 hours.

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Gary Butterfield and Kole Ross are the hands that rock Thief: Deadly Shadows's cradle.

Thief: Deadly Shadows won our Fall 2015 Stealth Game poll, and we're glad it did. Not just because it gave us an excuse to talk about the Shalebridge Cradle for 30 minutes... but because it's a beloved series, and a kind of stealth game we haven't covered before. Garret's brand of first-person stealth led to games like Dishonored, which speaks to this series' credit... Even if Deadly Shadows overstays its welcome by about 5 hours.

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Gary Butterfield and Kole Ross get cracking on Castlevania, live at PRGE!

No show notes, except to thank Brayton Cameron, Nick Glauber, and the staff of the Portland Retro Games Expo. Also, thanks so much to everyone who came out to the show!

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Gary Butterfield and Kole Ross get cracking on Castlevania, live at PRGE!

No show notes, except to thank Brayton Cameron, Nick Glauber, and the staff of the Portland Retro Games Expo. Also, thanks so much to everyone who came out to the show!

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Gary Butterfield and Kole Ross read your responses to System Shock 2.

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Gary Butterfield and Kole Ross read your responses to System Shock 2.

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Published 2015-11-05

Watch Out for Fireballs! 113: System Shock 2

171 min
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Gary Butterfield and Kole Ross lay into System Shock 2.

System Shock 2 will pretty much always show up on any "Greatest PC Games of All Time" lists. It inspired Bioshock, a game that we very much like. But, does it hold up? Listen as we talk about the many great ideas that System Shock 2 has, and the many ways it burns through whatever good will it earns.

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Gary Butterfield and Kole Ross lay into System Shock 2.

System Shock 2 will pretty much always show up on any "Greatest PC Games of All Time" lists. It inspired Bioshock, a game that we very much like. But, does it hold up? Listen as we talk about the many great ideas that System Shock 2 has, and the many ways it burns through whatever good will it earns.

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Gary Butterfield and Kole Ross read your responses to Blaster Master.

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Gary Butterfield and Kole Ross read your responses to Blaster Master.

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Gary Butterfield and Kole Ross blow through Blaster Master.

We've covered several NES platformers on the show, but mostly from bigger publishers. Capcom and Konami are mainstays, and of course we've talked a lot about Nintendo itself, but SunSoft has racked up more Abject Suffering entries than WOFF! entries. Blaster Master is a varied and eclectic game with some neat ideas and inconsistent execution. Those neat ideas count for a lot, though, and ambition gets points.

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Gary Butterfield and Kole Ross blow through Blaster Master.

We've covered several NES platformers on the show, but mostly from bigger publishers. Capcom and Konami are mainstays, and of course we've talked a lot about Nintendo itself, but SunSoft has racked up more Abject Suffering entries than WOFF! entries. Blaster Master is a varied and eclectic game with some neat ideas and inconsistent execution. Those neat ideas count for a lot, though, and ambition gets points.

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Gary Butterfield and Kole Ross gird their loins to battle King of Dragon Pass.

File this one under "Gem that should have gotten more attention." It's a strategy-game-meets-CYOA, but it's so much more. It's a tale of barbarians, but not in the way you'd expect. It's a fusion of narrative and systems on a level you don't really see. Do yourself a favor, listen to this episode as a beginner's guide, and buy King of Dragon Pass for your device of choice.

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Gary Butterfield and Kole Ross gird their loins to battle King of Dragon Pass.

File this one under "Gem that should have gotten more attention." It's a strategy-game-meets-CYOA, but it's so much more. It's a tale of barbarians, but not in the way you'd expect. It's a fusion of narrative and systems on a level you don't really see. Do yourself a favor, listen to this episode as a beginner's guide, and buy King of Dragon Pass for your device of choice.

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Gary Butterfield and Kole Ross read your responses to Doom II: Hell on Earth.

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Gary Butterfield and Kole Ross read your responses to Doom II: Hell on Earth.

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Gary Butterfield and Kole Ross mow through Doom II: Hell on Earth.

It's time to talk smart about a game that (seems) dumb. Where did first-person shooters get their start? Well, not here. But for most of the 90s, FPSs were called "Doom Clones". Doom II saw id advancing their 3D trickery, and expanding on the success of their previous works. And it's mostly succcessful.

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Gary Butterfield and Kole Ross mow through Doom II: Hell on Earth.

It's time to talk smart about a game that (seems) dumb. Where did first-person shooters get their start? Well, not here. But for most of the 90s, FPSs were called "Doom Clones". Doom II saw id advancing their 3D trickery, and expanding on the success of their previous works. And it's mostly succcessful.

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Gary Butterfield and Kole Ross read your responses to Paper Mario.

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Gary Butterfield and Kole Ross read your responses to Paper Mario.

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Gary Butterfield and Kole Ross wrap up their series on Paper Mario.

Last week, we sprinted across the finish line with gusto. Chapter 3 was one of the strongest in the game. However this week, Paper Mario hits some doldrums before ultimately coming out just fine.

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Gary Butterfield and Kole Ross wrap up their series on Paper Mario.

Last week, we sprinted across the finish line with gusto. Chapter 3 was one of the strongest in the game. However this week, Paper Mario hits some doldrums before ultimately coming out just fine.

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Gary Butterfield and Kole Ross tear into Paper Mario.

Simplicity and charm are two things you rarely find in JRPGs, but Paper Mario has both. It takes everything you know about the Mario universe, and runs it through a filter of pure joy. Join us for our "it's technically still Summer" JRPG, as we talk about the first three chapters of Paper Mario.

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Gary Butterfield and Kole Ross tear into Paper Mario.

Simplicity and charm are two things you rarely find in JRPGs, but Paper Mario has both. It takes everything you know about the Mario universe, and runs it through a filter of pure joy. Join us for our "it's technically still Summer" JRPG, as we talk about the first three chapters of Paper Mario.

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Gary Butterfield and Kole Ross read your responses to Zone of the Enders.

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Gary Butterfield and Kole Ross read your responses to Zone of the Enders.

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Gary Butterfield and Kole Ross fly through Zone of the Enders.

It's not bad for a game to be simple, or for a game to be slight. It's bad for a game to feel incomplete. That's what we're up against with Zone of the Enders. We went in expecting satisfying, flashy combat, but what we found was a thin veneer of style covering mostly air. This is a game that's most well known for its demo, and that's a strange, historical anomaly.

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Gary Butterfield and Kole Ross fly through Zone of the Enders.

It's not bad for a game to be simple, or for a game to be slight. It's bad for a game to feel incomplete. That's what we're up against with Zone of the Enders. We went in expecting satisfying, flashy combat, but what we found was a thin veneer of style covering mostly air. This is a game that's most well known for its demo, and that's a strange, historical anomaly.

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Gary Butterfield and Kole Ross read your responses to Nine Hours, Nine Persons, Nine Doors.

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Gary Butterfield and Kole Ross read your responses to Nine Hours, Nine Persons, Nine Doors.

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Gary Butterfield and Kole Ross branch out into Nine Hours, Nine Persons, Nine Doors.

999 is the winner of our Summer Reading poll. Considered by most to be one of the best entries in the Visual Novel(ish) genre, we take a look and see if it holds up to scrutiny. What we find is that 999 is a divisive game, leading to a classic WOFF barnburner.

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Gary Butterfield and Kole Ross branch out into Nine Hours, Nine Persons, Nine Doors.

999 is the winner of our Summer Reading poll. Considered by most to be one of the best entries in the Visual Novel(ish) genre, we take a look and see if it holds up to scrutiny. What we find is that 999 is a divisive game, leading to a classic WOFF barnburner.

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Gary Butterfield and Kole Ross read your responses to Spider-Man 2.

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Gary Butterfield and Kole Ross read your responses to Spider-Man 2.

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Published 2015-07-23

Watch Out for Fireballs! 105: Spider-Man 2

112 min
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Gary Butterfield and Kole Ross spin a yarn about Spider-Man 2.

What happens when you have one great mechanic, one okay mechanic, and a bunch of other stuff that surrounds them? You get Spider-Man 2, the first superhero game that did a great job of making you feel like a superhero. The swinging is damn near perfect, but does everything else stand up?

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Gary Butterfield and Kole Ross spin a yarn about Spider-Man 2.

What happens when you have one great mechanic, one okay mechanic, and a bunch of other stuff that surrounds them? You get Spider-Man 2, the first superhero game that did a great job of making you feel like a superhero. The swinging is damn near perfect, but does everything else stand up?

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Gary Butterfield and Kole Ross read your responses to L.A. Noire.

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Gary Butterfield and Kole Ross read your responses to L.A. Noire.

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