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Watch Out for Fireballs!

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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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Watch Out for Fireballs! is a game club podcast that covers video games from every era, from retro to newer releases, indie to AAA. Each week we dive deep into the game's mechanics and narrative to figure out what works and what doesn't. Hosted by Gary Butterfield and Kaye Ross, this show has been going since 2011. New episodes every Thursday. For full versions of our premium episodes, back us at patreon.com/duckfeedtv! Public RSS Feed: https://www.patreon.com/rss/80117?show=800722
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Episodes

Page 13 · 50 per page
Published 2015-07-09

Watch Out for Fireballs! 104: L.A. Noire

192 min
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Gary Butterfield and Kole Ross get to the bottom of L.A Noire.

It's 1947. The war is over, and changed men are returning to a changed nation. Cole Phelps, a Marine-turned-cop, must face down his own demons while tackling corruption in the system. This is a unique game, and while not everything holds up, the investigation, interrogation, and atmosphere make L.A. Noire a game to remember.

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Gary Butterfield and Kole Ross get to the bottom of L.A Noire.

It's 1947. The war is over, and changed men are returning to a changed nation. Cole Phelps, a Marine-turned-cop, must face down his own demons while tackling corruption in the system. This is a unique game, and while not everything holds up, the investigation, interrogation, and atmosphere make L.A. Noire a game to remember.

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Gary Butterfield and Kole Ross blaze through Demon's Crest.

The Summer of SNES continues with Demon's Crest, a neglected entry in a neglected series. It takes non-standard platforming mechanics, and spreads them across a non-linear story rich with bosses and evocative gothic imagery. Be sure to grab this one on Virtual Console.

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Gary Butterfield and Kole Ross blaze through Demon's Crest.

The Summer of SNES continues with Demon's Crest, a neglected entry in a neglected series. It takes non-standard platforming mechanics, and spreads them across a non-linear story rich with bosses and evocative gothic imagery. Be sure to grab this one on Virtual Console.

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Gary Butterfield and Kole Ross read your responses to Harvest Moon and SimCity.

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Gary Butterfield and Kole Ross read your responses to Harvest Moon and SimCity.

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Gary Butterfield and Kole Ross manage to talk about Harvest Moon and SimCity (the SNES versions of both).

This Split EP is dedicated to two SNES games that take it a little bit slow. Both Harvest Moon and SimCity ask the player to make decisions about how to use limited resources like time and money in order to get some kind of return. Sometimes that's a bountiful turnip harvest, and sometimes that's a happy populace. While both series would go on to grow and change, these SNES versions are the simplest distillation of what they are trying to accomplish.

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Gary Butterfield and Kole Ross manage to talk about Harvest Moon and SimCity (the SNES versions of both).

This Split EP is dedicated to two SNES games that take it a little bit slow. Both Harvest Moon and SimCity ask the player to make decisions about how to use limited resources like time and money in order to get some kind of return. Sometimes that's a bountiful turnip harvest, and sometimes that's a happy populace. While both series would go on to grow and change, these SNES versions are the simplest distillation of what they are trying to accomplish.

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Gary Butterfield and Kole Ross read your responses to Katamari Damacy.

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Gary Butterfield and Kole Ross read your responses to Katamari Damacy.

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Gary Butterfield and Kole Ross heap praise on Katamari Damacy.

It's simultaneously a singular expression, and one of the most eclectic games we've covered for the show. Katamari Damacy is an extremely simple game with one goal: to instill as much joy in you as possible. And it works.

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Gary Butterfield and Kole Ross heap praise on Katamari Damacy.

It's simultaneously a singular expression, and one of the most eclectic games we've covered for the show. Katamari Damacy is an extremely simple game with one goal: to instill as much joy in you as possible. And it works.

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Gary Butterfield and Kole Ross read your responses to Super Metroid.

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Gary Butterfield and Kole Ross read your responses to Super Metroid.

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Published 2015-05-13

Watch Out for Fireballs! 100: Super Metroid

146 min
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Gary Butterfield and Kole Ross gush about Super Metroid in this centennial episode of Watch Out for Fireballs!

"Break Glass in Case of Emergency". There's a whole category of game that Gary and I avoid playing for the show. They're in the upper echelon. They're top tier. If we brought them out regularly, everything else would feel like a chore.

But sometimes it's a special occasion, and you have to bring out the fine china. And Super Metroid is some fine, fine China. On one hand, it's an expansion and elaboration on the stuff that made Metroid 1 and 2 unique. On the other, it's a foundational text that cemented a whole new genre in place. Listen, as we break the glass and talk about one of the best games of all time.

But first, get hyped by watching this trailer, created for us by Allison Baker: www.youtube.com/watch?v=oGM20MejGGg

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Gary Butterfield and Kole Ross gush about Super Metroid in this centennial episode of Watch Out for Fireballs!

"Break Glass in Case of Emergency". There's a whole category of game that Gary and I avoid playing for the show. They're in the upper echelon. They're top tier. If we brought them out regularly, everything else would feel like a chore.

But sometimes it's a special occasion, and you have to bring out the fine china. And Super Metroid is some fine, fine China. On one hand, it's an expansion and elaboration on the stuff that made Metroid 1 and 2 unique. On the other, it's a foundational text that cemented a whole new genre in place. Listen, as we break the glass and talk about one of the best games of all time.

But first, get hyped by watching this trailer, created for us by Allison Baker: www.youtube.com/watch?v=oGM20MejGGg

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Gary Butterfield and Kole Ross hide in a corner while Amnesia: The Dark Descent happens.

This game won our Spring Survival Horror poll, and for good reason. Frictional mastered the "first person, pursuit-based exploration horror" genre, and created a game that's so scary that a lot of people can't even play it. Listen in, especially if you're one of those people.

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Gary Butterfield and Kole Ross hide in a corner while Amnesia: The Dark Descent happens.

This game won our Spring Survival Horror poll, and for good reason. Frictional mastered the "first person, pursuit-based exploration horror" genre, and created a game that's so scary that a lot of people can't even play it. Listen in, especially if you're one of those people.

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Gary Butterfield and Kole Ross read your responses to Final Fantasy Fables: Chocobo's Dungeon.

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Gary Butterfield and Kole Ross read your responses to Final Fantasy Fables: Chocobo's Dungeon.

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Gary Butterfield and Kole Ross delve into Final Fantasy Fables: Chocobo's Dungeon.

If you're judging this game on adorableness, it passes with flying colors. If you're judging it on mechanics, it's the best introduction to Roguelikes you're likely to get. If you're judging it on story... Wait, where's Rafaello? I love him so god damn much.

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Gary Butterfield and Kole Ross delve into Final Fantasy Fables: Chocobo's Dungeon.

If you're judging this game on adorableness, it passes with flying colors. If you're judging it on mechanics, it's the best introduction to Roguelikes you're likely to get. If you're judging it on story... Wait, where's Rafaello? I love him so god damn much.

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Gary Butterfield and Kole Ross read your responses to Commander Keen 4 and 5, along with some straggler responses to Call of Duty 4.

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Gary Butterfield and Kole Ross read your responses to Commander Keen 4 and 5, along with some straggler responses to Call of Duty 4.

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Gary Butterfield and Kole Ross walk backward and talk about Commander Keen in "Goodbye, Galaxy!"

We're always looking to shore up blind spots in the games we cover. After nearly four years of doing this show, it's important to avoid ruts. Commander Keen represents a particular stripe of PC platformers that was ultimately an evolutionary dead end. But in his time, Commander Keen was charming and fun. This episode actually covers two games: "The Secret of the Oracle" and "The Armageddon Machine". The former is an essential play, the latter is dull garbage.

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Gary Butterfield and Kole Ross walk backward and talk about Commander Keen in "Goodbye, Galaxy!"

We're always looking to shore up blind spots in the games we cover. After nearly four years of doing this show, it's important to avoid ruts. Commander Keen represents a particular stripe of PC platformers that was ultimately an evolutionary dead end. But in his time, Commander Keen was charming and fun. This episode actually covers two games: "The Secret of the Oracle" and "The Armageddon Machine". The former is an essential play, the latter is dull garbage.

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Gary Butterfield and Kole Ross read your responses to... well, some weird stuff, because nobody wrote in about Call of Duty 4 on time.

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Gary Butterfield and Kole Ross read your responses to... well, some weird stuff, because nobody wrote in about Call of Duty 4 on time.

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Gary Butterfield and Kole Ross noscope with Call of Duty 4: Modern Warfare.

Call of Duty has become emblematic of AAA bloat. Podcasts like ours tend to dismiss it out of hand as the poster child for a kind of game that hasn't just run out of ideas, but refuses to be reflective about the ideas it does have. It could be argued that it all began here. However, it's more complicated than that. Call of Duty 4 is a perfectly fine shooter with moments that really stand out. Moreover, it's a game that has heart, from a series that notoriously lacks it.

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Gary Butterfield and Kole Ross noscope with Call of Duty 4: Modern Warfare.

Call of Duty has become emblematic of AAA bloat. Podcasts like ours tend to dismiss it out of hand as the poster child for a kind of game that hasn't just run out of ideas, but refuses to be reflective about the ideas it does have. It could be argued that it all began here. However, it's more complicated than that. Call of Duty 4 is a perfectly fine shooter with moments that really stand out. Moreover, it's a game that has heart, from a series that notoriously lacks it.

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Gary Butterfield and Kole Ross read your responses to game book and Choose Your Own Adventures.

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Gary Butterfield and Kole Ross read your responses to game book and Choose Your Own Adventures.

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Published 2015-03-05

Watch Out for Fireballs! 95: Game Books

132 min
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Gary Butterfield and Kole Ross venture forth to discuss game books, choose your own adventures, and Steve Jackson's Sorcery!

What is game? It's any interactive experience that has both failure states and a success state. By that reasoning, game books are games. Also, it's in the name. This special episode is all about non-video interactive narratives, books with branching paths and mechanics.

We cover the Bantam Choose Your Own Adventure Books, Fighting Fantasy, Lone Wolf, Steve Jackson's Sorcery!, the Goosebumps Choose Your Own Scare, and more. For as nostalgic as this topic is, there's a surprising connection between these books and the current crop of narrative-driven games we play today.

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Gary Butterfield and Kole Ross venture forth to discuss game books, choose your own adventures, and Steve Jackson's Sorcery!

What is game? It's any interactive experience that has both failure states and a success state. By that reasoning, game books are games. Also, it's in the name. This special episode is all about non-video interactive narratives, books with branching paths and mechanics.

We cover the Bantam Choose Your Own Adventure Books, Fighting Fantasy, Lone Wolf, Steve Jackson's Sorcery!, the Goosebumps Choose Your Own Scare, and more. For as nostalgic as this topic is, there's a surprising connection between these books and the current crop of narrative-driven games we play today.

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Gary Butterfield, Kole Ross, and Zack Johnson read your responses to Star Control II, then talk about disgusting stuff for a little while.

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Gary Butterfield, Kole Ross, and Zack Johnson read your responses to Star Control II, then talk about disgusting stuff for a little while.

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Published 2015-02-19

Watch Out for Fireballs! 94: Star Control II

153 min
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Gary Butterfield, Kole Ross, and Zack Johnson open a hailing frequency to talk about Star Control II.

The Ur-Quan and their battle thralls have dominated this quadrant of the galaxy, and it's up to a human crew with some Precursor technology to reunite the Alliance of Free Stars and act as liberators. This is a game that defies categorization. Part space combat arcade game, part resource gathering, part adventure game... the larger picture of all of these pretty little parts is an engrossing world filled with varied and interesting species and civilizations, each with their own stories to tell. This ranks really high up there on our list of favorite games we've done on the show, and we really recommend you check it out.

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Gary Butterfield, Kole Ross, and Zack Johnson open a hailing frequency to talk about Star Control II.

The Ur-Quan and their battle thralls have dominated this quadrant of the galaxy, and it's up to a human crew with some Precursor technology to reunite the Alliance of Free Stars and act as liberators. This is a game that defies categorization. Part space combat arcade game, part resource gathering, part adventure game... the larger picture of all of these pretty little parts is an engrossing world filled with varied and interesting species and civilizations, each with their own stories to tell. This ranks really high up there on our list of favorite games we've done on the show, and we really recommend you check it out.

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Gary Butterfield and Kole Ross read your responses to Jet Set Radio.

The audience was mostly in agreement with us that the game is a case of style over substance. But tune in to hear the praise anyway, because damn is that style good. Also, Brayton Cameron calls in to educate us on where the music in Jet Set Radio comes from.

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Gary Butterfield and Kole Ross read your responses to Jet Set Radio.

The audience was mostly in agreement with us that the game is a case of style over substance. But tune in to hear the praise anyway, because damn is that style good. Also, Brayton Cameron calls in to educate us on where the music in Jet Set Radio comes from.

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Published 2015-02-05

Watch Out for Fireballs! 93: Jet Set Radio

100 min
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Gary Butterfield and Kole Ross dig through the ditches of Jet Set Radio.

It's gang warfare in its most stylish and innocent form. It's also a gleeful tribute to free expression in the face of corporate oppression. It's got one of the best soundtracks in any game, ever. Difficulty issues aside, this is a unique game that's worth playing if only to see the kinds of strange things that happened in the Dreamcast era.

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Gary Butterfield and Kole Ross dig through the ditches of Jet Set Radio.

It's gang warfare in its most stylish and innocent form. It's also a gleeful tribute to free expression in the face of corporate oppression. It's got one of the best soundtracks in any game, ever. Difficulty issues aside, this is a unique game that's worth playing if only to see the kinds of strange things that happened in the Dreamcast era.

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Gary Butterfield and Kole Ross read your responses to Brave Fencer Musashi.

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Gary Butterfield and Kole Ross read your responses to Brave Fencer Musashi.

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Gary Butterfield and Kole Ross absorb Brave Fencer Musashi.

What happens when a young swordsman is summoned into a world built entirely around food puns? An episode that splits our hosts on whether or not Brave Fencer Musashi stood the test of time. This won our Winter Action RPG 2015 poll, and Kole sincerely hopes he doesn't offend any listeners by saying mean things about this game.

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Gary Butterfield and Kole Ross absorb Brave Fencer Musashi.

What happens when a young swordsman is summoned into a world built entirely around food puns? An episode that splits our hosts on whether or not Brave Fencer Musashi stood the test of time. This won our Winter Action RPG 2015 poll, and Kole sincerely hopes he doesn't offend any listeners by saying mean things about this game.

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Gary Butterfield and Kole Ross read your responses to Rock Band.

Links of Note:
  • [Gneiss Schist](en.wikipedia.org/wiki/Schist)

  • [Guitar Hero Arcade](guitarhero.wikia.com/wiki/Guitar_Hero_Arcade)

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Gary Butterfield and Kole Ross read your responses to Rock Band.

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  • [Gneiss Schist](en.wikipedia.org/wiki/Schist)

  • [Guitar Hero Arcade](guitarhero.wikia.com/wiki/Guitar_Hero_Arcade)

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Published 2015-01-07

Watch Out for Fireballs! 91: Rock Band

174 min
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Gary Butterfield and Kole Ross jam on Rock Band.

Music games used to be massive, but now they barely exist. Those plastic instruments helped us feel like we could play music. For me personally, these games helped me get better at appreciating music, and encouraged me to learn more instruments myself. Rock Band was the king of the heap, in quality if not always in sales, and now you can hear us jaw about music for three hours.

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Gary Butterfield and Kole Ross jam on Rock Band.

Music games used to be massive, but now they barely exist. Those plastic instruments helped us feel like we could play music. For me personally, these games helped me get better at appreciating music, and encouraged me to learn more instruments myself. Rock Band was the king of the heap, in quality if not always in sales, and now you can hear us jaw about music for three hours.

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Gary Butterfield and Kole Ross read your responses to The Elder Scrolls III: Morrowind.

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Gary Butterfield and Kole Ross read your responses to The Elder Scrolls III: Morrowind.

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Gary Butterfield and Kole Ross meander through the remaining quest lines in The Elder Scrolls III: Morrowind.

This is the final chapter of our Morrowind adventure. Things take a religious bent as we look at the Tribunal Temple and the Imperial Cult, then we get a little martial with the Imperial Legion. We ask which Great House is the greatest, and decide that building your own house is kinda dumb. Finally, we serve the occult by doing the Vampire and Daedra quests. It's a show 'n' tell grab bag of the rest of the best.

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Gary Butterfield and Kole Ross meander through the remaining quest lines in The Elder Scrolls III: Morrowind.

This is the final chapter of our Morrowind adventure. Things take a religious bent as we look at the Tribunal Temple and the Imperial Cult, then we get a little martial with the Imperial Legion. We ask which Great House is the greatest, and decide that building your own house is kinda dumb. Finally, we serve the occult by doing the Vampire and Daedra quests. It's a show 'n' tell grab bag of the rest of the best.

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Gary Butterfield and Kole Ross profess ambivalence about the guild quests in The Elder Scrolls III: Morrowind.

Sure, the world is in danger... but there's rats to be slain. Also, corrupt and inept guild leaders to oust. Part 2 of our Morrowind series dives into the Fighters, Mages and Thieves guilds, along with the Morag Tong (Assassins). This is where the game falls down a little bit, and the "go here, kill thing, grab thing, return with thing" quest structure starts to wear thin.

Links of Note:
  • [Lamarckism](en.wikipedia.org/wiki/Lamarckism)

  • [Percious Mercious, Vvardenfell State](www.youtube.com/watch?v=gODZzSOelss)

  • [The Peter Principle](en.wikipedia.org/wiki/Peter_Principle)

  • [Liartown](liartownusa.tumblr.com/)

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Gary Butterfield and Kole Ross profess ambivalence about the guild quests in The Elder Scrolls III: Morrowind.

Sure, the world is in danger... but there's rats to be slain. Also, corrupt and inept guild leaders to oust. Part 2 of our Morrowind series dives into the Fighters, Mages and Thieves guilds, along with the Morag Tong (Assassins). This is where the game falls down a little bit, and the "go here, kill thing, grab thing, return with thing" quest structure starts to wear thin.

Links of Note:
  • [Lamarckism](en.wikipedia.org/wiki/Lamarckism)

  • [Percious Mercious, Vvardenfell State](www.youtube.com/watch?v=gODZzSOelss)

  • [The Peter Principle](en.wikipedia.org/wiki/Peter_Principle)

  • [Liartown](liartownusa.tumblr.com/)

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Gary Butterfield and Kole Ross expand upon the main quest of The Elder Scrolls III: Morrowind.

It's the biggest game we've ever done for the show. It's so big that it's immune to our usual treatment. This isn't a text you can read from front to back. Instead, it's a world you inhabit. This episode sees us completing the main quest of Morrowind, fulfilling the Nerevarine prophecies and defeating the evil Dagoth Ur. But that's only one part of the story. Next week, we will look into the various guilds of Morrowind.

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Gary Butterfield and Kole Ross expand upon the main quest of The Elder Scrolls III: Morrowind.

It's the biggest game we've ever done for the show. It's so big that it's immune to our usual treatment. This isn't a text you can read from front to back. Instead, it's a world you inhabit. This episode sees us completing the main quest of Morrowind, fulfilling the Nerevarine prophecies and defeating the evil Dagoth Ur. But that's only one part of the story. Next week, we will look into the various guilds of Morrowind.

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross frame-jab a double-floop in Street Fighter II, live from the Portland Retro Gaming Expo 2014.

We managed to do it, guys. We managed to not only expose how bad we are at Street Fighter II to a whole convention hall of convention-goers... but we got up on stage and acted like experts. This is the first live episode of the show to go out on the feed, and we couldn't be more grateful for the support of our listeners. It made the whole thing possible.

Extra-special thanks to Brayton Cameron and Nick Glauber for helping us man the booth. You are magical people.

Links of Note:
  • [From Masher to Master](shoryuken.com/srk/FightingGamePrimer.pdf)

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Gary Butterfield and Kole Ross frame-jab a double-floop in Street Fighter II, live from the Portland Retro Gaming Expo 2014.

We managed to do it, guys. We managed to not only expose how bad we are at Street Fighter II to a whole convention hall of convention-goers... but we got up on stage and acted like experts. This is the first live episode of the show to go out on the feed, and we couldn't be more grateful for the support of our listeners. It made the whole thing possible.

Extra-special thanks to Brayton Cameron and Nick Glauber for helping us man the booth. You are magical people.

Links of Note:
  • [From Masher to Master](shoryuken.com/srk/FightingGamePrimer.pdf)

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Gary Butterfield and Kole Ross read your responses to I Have No Mouth and I Must Scream.

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Gary Butterfield and Kole Ross read your responses to I Have No Mouth and I Must Scream.

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Gary Butterfield and Kole Ross analyze I Have No Mouth and I Must Scream.

An evil AI named AM has destroyed the world, but he saved five people... in order to torture them for an eternity. Why did he pick these five people? This strange adventure game answers that question through symbolism, ironic punishment, and aberrant psychology.

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Gary Butterfield and Kole Ross analyze I Have No Mouth and I Must Scream.

An evil AI named AM has destroyed the world, but he saved five people... in order to torture them for an eternity. Why did he pick these five people? This strange adventure game answers that question through symbolism, ironic punishment, and aberrant psychology.

Links of Note:

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Gary Butterfield and Kole Ross read your responses to the 2002 remake of Resident Evil.

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Gary Butterfield and Kole Ross read your responses to the 2002 remake of Resident Evil.

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Published 2014-10-29

Watch Out for Fireballs! 85: Resident Evil

145 min
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Gary Butterfield and Kole Ross experiment with the 2002 remake of Resident Evil.

It's the best example of what a video game remake should be: Don't just keep what worked before, but add to it while still remembering what made the original special. The first Resident Evil is an establishing work in the survival horror cannon, but this remake is the definitive version. Beautiful and horrifying, this is a game you should play.

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Gary Butterfield and Kole Ross experiment with the 2002 remake of Resident Evil.

It's the best example of what a video game remake should be: Don't just keep what worked before, but add to it while still remembering what made the original special. The first Resident Evil is an establishing work in the survival horror cannon, but this remake is the definitive version. Beautiful and horrifying, this is a game you should play.

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Gary Butterfield and Kole Ross read your responses to God Hand.

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Gary Butterfield and Kole Ross read your responses to God Hand.

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Published 2014-10-15

Watch Out for Fireballs! 84: God Hand

123 min
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Gary Butterfield and Kole Ross get spanked by God Hand.

It's as simple as can be: You have special kung fu arms, and demons want them. What follows is one of the craziest games we've played for the show. Crazy FUN, that is. By all rights, we shouldn't like this as much as we do, but we do. Pro-play.

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Gary Butterfield and Kole Ross get spanked by God Hand.

It's as simple as can be: You have special kung fu arms, and demons want them. What follows is one of the craziest games we've played for the show. Crazy FUN, that is. By all rights, we shouldn't like this as much as we do, but we do. Pro-play.

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Gary Butterfield and Kole Ross read your responses to Half-Life.

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Gary Butterfield and Kole Ross read your responses to Half-Life.

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Published 2014-10-01

Watch Out for Fireballs! 83: Half-Life

129 min
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Gary Butterfield and Kole Ross bang out a conversation about Half-Life.

It's pretty safe to divide first person shooters into two categories: everything that came before Half-Life, and everything that came after Half-Life. Gordon Freeman's journey through Black Mesa has left an indelible mark on video game history... but does it hold up?

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Gary Butterfield and Kole Ross bang out a conversation about Half-Life.

It's pretty safe to divide first person shooters into two categories: everything that came before Half-Life, and everything that came after Half-Life. Gordon Freeman's journey through Black Mesa has left an indelible mark on video game history... but does it hold up?

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross read your responses to Half-Life.

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Gary Butterfield and Kole Ross read your responses to Half-Life.

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross bang out a conversation about Half-Life.

It's pretty safe to divide first person shooters into two categories: everything that came before Half-Life, and everything that came after Half-Life. Gordon Freeman's journey through Black Mesa has left an indelible mark on video game history... but does it hold up?

Links of Note:

Support Watch Out for Fireballs!

More description

Gary Butterfield and Kole Ross bang out a conversation about Half-Life.

It's pretty safe to divide first person shooters into two categories: everything that came before Half-Life, and everything that came after Half-Life. Gordon Freeman's journey through Black Mesa has left an indelible mark on video game history... but does it hold up?

Links of Note:

Support Watch Out for Fireballs!

Extract Knowledge
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Gary Butterfield and Kole Ross read your responses to Contra and Little Nemo: The Dream Master.

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Gary Butterfield and Kole Ross read your responses to Contra and Little Nemo: The Dream Master.

LINKS OF NOTE:

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Gary Butterfield and Kole Ross turn the tables on the back half of Suikoden II.

The tides of war are turning, and the City State of Jowston is making its advances on the Highland Army and the evil Luca Blight. But what happens after they win? Our opinion of Suikoden II remains high, but some of the shine comes off of the apple.

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross turn the tables on the back half of Suikoden II.

The tides of war are turning, and the City State of Jowston is making its advances on the Highland Army and the evil Luca Blight. But what happens after they win? Our opinion of Suikoden II remains high, but some of the shine comes off of the apple.

Links of Note:

Support Watch Out for Fireballs!

Extract Knowledge
Listen elsewhere

Gary Butterfield and Kole Ross read your responses to the first half of Suikoden II.

Links of Note:
  • [Iron Sheik](twitter.com/the_ironsheik)

  • [iOS Dragon Quest](www.youtube.com/watch?v=3CCAMcaJMo8)

  • [Lunar 2 Collector's Edition](cdn10.mixrmedia.com/wp-uploads/wire…at-94801-am.jpg)

  • [Boxing Ghaleon](client-cdn.crystalcommerce.com/photo/pin…407288525)

  • [PRGE](retrogamingexpo.com/)

Support Watch Out for Fireballs!

More description

Gary Butterfield and Kole Ross read your responses to the first half of Suikoden II.

Links of Note:
  • [Iron Sheik](twitter.com/the_ironsheik)

  • [iOS Dragon Quest](www.youtube.com/watch?v=3CCAMcaJMo8)

  • [Lunar 2 Collector's Edition](cdn10.mixrmedia.com/wp-uploads/wire…at-94801-am.jpg)

  • [Boxing Ghaleon](client-cdn.crystalcommerce.com/photo/pin…407288525)

  • [PRGE](retrogamingexpo.com/)

Support Watch Out for Fireballs!

Extract Knowledge
Listen elsewhere

Gary Butterfield and Kole Ross join up to talk about the first half of Suikoden II.

It's Summer RPG time, and this year we turn our attention toward Suikoden II. It's probably known best nowadays for being incredibly rare and expensive, but there's so much more that makes this game remarkable. The tense struggle between the Kingdom of Highland and the City State of Jowston is memorable, and so are its key players. On the play side, several different genres are represented here, and greatly simplified.

For this episode, we play up through Two River. Next episode, we'll finish the game out.

Before you listen to the episode, please watch this trailer to get in the proper mindset (thanks, [@AllisonByProxy](twitter.com/allisonbyproxy)!).

www.youtube.com/watch?v=lNgjIoakzUk

LINKS OF NOTE:

Support Watch Out for Fireballs!

More description

Gary Butterfield and Kole Ross join up to talk about the first half of Suikoden II.

It's Summer RPG time, and this year we turn our attention toward Suikoden II. It's probably known best nowadays for being incredibly rare and expensive, but there's so much more that makes this game remarkable. The tense struggle between the Kingdom of Highland and the City State of Jowston is memorable, and so are its key players. On the play side, several different genres are represented here, and greatly simplified.

For this episode, we play up through Two River. Next episode, we'll finish the game out.

Before you listen to the episode, please watch this trailer to get in the proper mindset (thanks, [@AllisonByProxy](twitter.com/allisonbyproxy)!).

www.youtube.com/watch?v=lNgjIoakzUk

LINKS OF NOTE:

Support Watch Out for Fireballs!

Extract Knowledge
Listen elsewhere

Gary Butterfield and Kole Ross read your responses to Metal Gear: Ghost Babel.

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross read your responses to Metal Gear: Ghost Babel.

Links of Note:

Support Watch Out for Fireballs!

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Gary Butterfield and Kole Ross wheez Metal Gear: Ghost Babel.

It’s Solid Snake’s tiniest adventure yet! Returning to an old place to fight an old enemy, this unjustly forgotten entry in the series returns to Metal Gear’s roots on the MSX. 2D stealth is great. This game defies what you’d expect from the Gameboy Color.

LINKS OF NOTE:

Support Watch Out for Fireballs!

More description

Gary Butterfield and Kole Ross wheez Metal Gear: Ghost Babel.

It’s Solid Snake’s tiniest adventure yet! Returning to an old place to fight an old enemy, this unjustly forgotten entry in the series returns to Metal Gear’s roots on the MSX. 2D stealth is great. This game defies what you’d expect from the Gameboy Color.

LINKS OF NOTE:

Support Watch Out for Fireballs!

Extract Knowledge
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