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Retronauts

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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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Episodes

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Jeremy Parish, Bob Neal, and Benj Edwards sneak in a conversation about trackball games in a hidden cranny of PAX East, and Tim Lapetino talks about his work chronicling the artwork of the Atari 2600 for print.

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Jeremy Parish, Bob Neal, and Benj Edwards sneak in a conversation about trackball games in a hidden cranny of PAX East, and Tim Lapetino talks about his work chronicling the artwork of the Atari 2600 for print.

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A clip from our latest Patron-exclusive episode! Jeremy Parish, Bob Mackey, and USgamer's Kat Bailey look at the original version of the newly remade Trials of Mana, then dive into a discussion of Legend of Mana's stunning Yoko Shimomura soundtrack (by patron request of K-S-O). Art by Steph Sybydlo. For the full episode, check out http://patreon.com/retronauts

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A clip from our latest Patron-exclusive episode! Jeremy Parish, Bob Mackey, and USgamer's Kat Bailey look at the original version of the newly remade Trials of Mana, then dive into a discussion of Legend of Mana's stunning Yoko Shimomura soundtrack (by patron request of K-S-O). Art by Steph Sybydlo. For the full episode, check out http://patreon.com/retronauts

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It's time once again for another installment of our LucasArts adventure game series with what could be the only podcast episode ever created about the developer's least beloved (outside of Germany) game. Zak McKracken and the Alien Mindbenders might be the LucasArts adventure that's aged the worst, but it's a fascinating case of a game trapped between the design styles of Maniac Mansion and The Secret of Monkey Island, and one that decided to take an evolutionary path that ended up being a dead end. On this episode, join Bob Mackey and Duckfeed.tv's Gary Butterfield as the two take apart Zak McKracken to see what makes it so different from the rest of the LucasArts catalog.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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It's time once again for another installment of our LucasArts adventure game series with what could be the only podcast episode ever created about the developer's least beloved (outside of Germany) game. Zak McKracken and the Alien Mindbenders might be the LucasArts adventure that's aged the worst, but it's a fascinating case of a game trapped between the design styles of Maniac Mansion and The Secret of Monkey Island, and one that decided to take an evolutionary path that ended up being a dead end. On this episode, join Bob Mackey and Duckfeed.tv's Gary Butterfield as the two take apart Zak McKracken to see what makes it so different from the rest of the LucasArts catalog.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Jeremy Parish chats with Retronauts contributor Stuart Gipp about the mysterious appeal of Sega's Alex Kidd franchise, then talks to Shadowgate creator Dave Marsh about the history of the game and the inspiration behind its modern-day remake.

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Jeremy Parish chats with Retronauts contributor Stuart Gipp about the mysterious appeal of Sega's Alex Kidd franchise, then talks to Shadowgate creator Dave Marsh about the history of the game and the inspiration behind its modern-day remake.

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You're listening to a free preview of Retronauts Episode 292: Final Fantasy VII: Advent Children. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 292: Final Fantasy VII: Advent Children. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Live from PAX East, Jeremy Parish, Benj Edwards, and RetroRGB's Bob Neal discuss the evolution of physical media in video gaming and its impact on the tech and design of the medium.

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Live from PAX East, Jeremy Parish, Benj Edwards, and RetroRGB's Bob Neal discuss the evolution of physical media in video gaming and its impact on the tech and design of the medium.

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Cole Jones bop in time to the music as they revisit Mario's ugliest (but arguably best!!) adventures in the New Super Mario Bros. series. Cover illustration: Step Sybydlo

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Cole Jones bop in time to the music as they revisit Mario's ugliest (but arguably best!!) adventures in the New Super Mario Bros. series. Cover illustration: Step Sybydlo

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We talk about the handheld consoles that don't deserve their own episodes, from the criminally bad (R-Zone) to the just plain criminal (Gizmondo). For the full episode, subscribe to the show at patreon.com/retronauts! (Artwork: Amanda Pruitt)

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We talk about the handheld consoles that don't deserve their own episodes, from the criminally bad (R-Zone) to the just plain criminal (Gizmondo). For the full episode, subscribe to the show at patreon.com/retronauts! (Artwork: Amanda Pruitt)

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Published 2020-03-30

Retronauts Episode 288: Full Throttle

66 min
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It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.

Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.

Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Published 2020-03-23

Retronauts Episode 287: TurboGrafx-16

94 min
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Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen convene to discuss the legacy of the ultimate NEC and Hudson collaboration: the TurboGrafx-16. Just in time for the launch of the TG16 mini (in a parallel, pandemic-free universe)!

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Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen convene to discuss the legacy of the ultimate NEC and Hudson collaboration: the TurboGrafx-16. Just in time for the launch of the TG16 mini (in a parallel, pandemic-free universe)!

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You're listening to a free preview of Retronauts Episode 286: Sam & Max Hit the Road. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 286: Sam & Max Hit the Road. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Published 2020-03-16

Retronauts Episode 285: Animal Crossing

105 min
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Jeremy Parish, Bob Mackey, Mike Choi, and USgamer's Caty McCarthy chill out for an hour and a half to discuss the low-key world of Animal Crossing, from its primal Nintendo 64 version through its modern-day spinoffs. Music by Mike Choi; art by Greg Melo.

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Jeremy Parish, Bob Mackey, Mike Choi, and USgamer's Caty McCarthy chill out for an hour and a half to discuss the low-key world of Animal Crossing, from its primal Nintendo 64 version through its modern-day spinoffs. Music by Mike Choi; art by Greg Melo.

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Published 2020-03-09

Retronauts Episode 284: Parasite Eve

74 min
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Jeremy Parish, Bob Mackey, and Shane Bettenhausen continue the journey through the Final Fantasy saga with this side excursion into an abandoned Manhattan and 1998's Cinematic RPG Parasite Eve. (Cover art: Nina Matsumoto)

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Jeremy Parish, Bob Mackey, and Shane Bettenhausen continue the journey through the Final Fantasy saga with this side excursion into an abandoned Manhattan and 1998's Cinematic RPG Parasite Eve. (Cover art: Nina Matsumoto)

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Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin embark upon a comprehensive (maybe) historic overview of weird video game controllers, from punching bags to chainsaws to... butt-poking fingers!? Cover illustration: Shaan Khan

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Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin embark upon a comprehensive (maybe) historic overview of weird video game controllers, from punching bags to chainsaws to... butt-poking fingers!? Cover illustration: Shaan Khan

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In the not-too-distant past, the year 2000 used to signify the far-off future. But time makes fools of us all, and this mythical date has transformed into a distant memory, just as all years are destined to become. This week, we examine Y2K's fascinating gaming landscape, where the primitive Game Boy Color could compete with the cutting-edge PlayStation 2, immersive sims and life sims were new genres, and the Dreamcast still looked like it stood a chance. On this episode, join Bob Mackey, Jeremy Parish, USgamer's Kat Bailey, and IGN's Zachary Ryan as the crew soaks contentedly in the End of History where nothing could possiblie go wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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In the not-too-distant past, the year 2000 used to signify the far-off future. But time makes fools of us all, and this mythical date has transformed into a distant memory, just as all years are destined to become. This week, we examine Y2K's fascinating gaming landscape, where the primitive Game Boy Color could compete with the cutting-edge PlayStation 2, immersive sims and life sims were new genres, and the Dreamcast still looked like it stood a chance. On this episode, join Bob Mackey, Jeremy Parish, USgamer's Kat Bailey, and IGN's Zachary Ryan as the crew soaks contentedly in the End of History where nothing could possiblie go wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen resolution to take a deep dive into the 2D portable Super Mario games, from Super Mario Land to Super Mario Advance 4.

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Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen resolution to take a deep dive into the 2D portable Super Mario games, from Super Mario Land to Super Mario Advance 4.

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Published 2020-02-21

Retronauts Episode 280 Preview: Yakuza

4 min
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You're listening to a free preview of Retronauts Episode 280: Yakuza. To hear the rest, and get two exclusive extra episodes every month plus early access to ad-free episodes, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 280: Yakuza. To hear the rest, and get two exclusive extra episodes every month plus early access to ad-free episodes, please visit the official Retronauts Patreon.

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Published 2020-02-17

Retronauts Episode 279: RoboCop

99 min
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Jeremy Parish, Bob Mackey, and Henry Gilbert continue to take stock of the havoc wrought upon pop culture by Hollywood of the late ’80s with an in-depth survey of RoboCop: The movie, the games, the wholly inappropriate toys for kids!

Cover illustration: Amanda Pruitt

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Jeremy Parish, Bob Mackey, and Henry Gilbert continue to take stock of the havoc wrought upon pop culture by Hollywood of the late ’80s with an in-depth survey of RoboCop: The movie, the games, the wholly inappropriate toys for kids!

Cover illustration: Amanda Pruitt

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The Retronauts East crew (Jeremy Parish, Benj Edwards, Chris Sims, Ben Elgin) offer a quick overview of the gameplay and culture behind Atari's Paperboy; then designer John Salwitz shares his memories of its creation. Art: Step Sybydlo

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The Retronauts East crew (Jeremy Parish, Benj Edwards, Chris Sims, Ben Elgin) offer a quick overview of the gameplay and culture behind Atari's Paperboy; then designer John Salwitz shares his memories of its creation. Art: Step Sybydlo

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We may not have Virtual Console to dunk on anymore, but gosh darn it if Nintendo Switch Online doesn't fill that same unsatisfying void in our lives. Jeremy Parish, Benj Edwards, Ben Elgin, & Chris Sims banter about NSO's successes, failings, and swerves.

Special thanks this episode to Greg Leahy and Greg Melo for editing and illustrating this episode, respectively!

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We may not have Virtual Console to dunk on anymore, but gosh darn it if Nintendo Switch Online doesn't fill that same unsatisfying void in our lives. Jeremy Parish, Benj Edwards, Ben Elgin, & Chris Sims banter about NSO's successes, failings, and swerves.

Special thanks this episode to Greg Leahy and Greg Melo for editing and illustrating this episode, respectively!

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Published 2020-02-03

Retronauts Episode 276: Atari Lynx

70 min
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We've got a real blast from the past for you this week—which is kinda the point of Retronauts, but our newest episode is a blast from the past in an entirely different way. We originally recorded this one on December 6th, 2015, exclusively as an episode for our Kickstarter backers, but now so much time has passed that we feel it's the right time to release this podcast to the general public. So join Jeremy Parish, Bob Mackey, and special guests Steve Lin and Jaz Rignall as the crew discusses Atari's oversized handheld and says things they likely don't remember in the distant year of 2020. Transport yourself back to a time when we were still excited for more Star Wars and get ready for this week's episode!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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We've got a real blast from the past for you this week—which is kinda the point of Retronauts, but our newest episode is a blast from the past in an entirely different way. We originally recorded this one on December 6th, 2015, exclusively as an episode for our Kickstarter backers, but now so much time has passed that we feel it's the right time to release this podcast to the general public. So join Jeremy Parish, Bob Mackey, and special guests Steve Lin and Jaz Rignall as the crew discusses Atari's oversized handheld and says things they likely don't remember in the distant year of 2020. Transport yourself back to a time when we were still excited for more Star Wars and get ready for this week's episode!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Published 2020-01-27

Retronauts Episode 275: Pre-Atari Consoles

73 min
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Jeremy Parish and vintage gaming expert Kevin Bunch turn back the hands of time to an era when the idea of the Atari 2600 was just a twinkle in someone's eyes, putting the focus on two pioneering consoles: RCA's Studio II and the Fairchild Channel F.

The Retronauts is supported by listeners! Subscribe to us on Patreon and get early, higher-quality downloads, exclusive episodes, bonus features about gaming history, topic request opportunities, and more! Learn more at http://www.patreon.com/retronauts

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Jeremy Parish and vintage gaming expert Kevin Bunch turn back the hands of time to an era when the idea of the Atari 2600 was just a twinkle in someone's eyes, putting the focus on two pioneering consoles: RCA's Studio II and the Fairchild Channel F.

The Retronauts is supported by listeners! Subscribe to us on Patreon and get early, higher-quality downloads, exclusive episodes, bonus features about gaming history, topic request opportunities, and more! Learn more at http://www.patreon.com/retronauts

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You're listening to a free preview of Retronauts Episode 274: Super Mario RPG. To hear the rest, and get two extra episodes every month plus early access, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 274: Super Mario RPG. To hear the rest, and get two extra episodes every month plus early access, please visit the official Retronauts Patreon.

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The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, Chris Sims) attempts to explore the highlights and disasters of gaming history in 1980/1990/2000/2010 in our annual by-the-decade recap... but only make it to 1990. It was a big year, OK?

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The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, Chris Sims) attempts to explore the highlights and disasters of gaming history in 1980/1990/2000/2010 in our annual by-the-decade recap... but only make it to 1990. It was a big year, OK?

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Published 2020-01-13

Retronauts Episode 272: The Matrix

90 min
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Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of, and (of course) video games based on the Wachowski siblings' mind-bending 1999 sci-fi classic: The Matrix.

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Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of, and (of course) video games based on the Wachowski siblings' mind-bending 1999 sci-fi classic: The Matrix.

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The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensitive sunglasses and attempt to escape the planet before the Vogons arrive in this real-time playthrough of Infocom's The Hitchhiker's Guide to the Galaxy.

The full content of this episode is exclusively available to Patreon supporters at the $5/mo. level and above. Retronauts is crowd-funded by listener support. Please see patreon.com/retronauts for more details!

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The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensitive sunglasses and attempt to escape the planet before the Vogons arrive in this real-time playthrough of Infocom's The Hitchhiker's Guide to the Galaxy.

The full content of this episode is exclusively available to Patreon supporters at the $5/mo. level and above. Retronauts is crowd-funded by listener support. Please see patreon.com/retronauts for more details!

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Published 2020-01-06

Retronauts Episode 270: Video Game Apparel

96 min
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Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Woodwest founder Louis Castle on the creation of the original game (among other topics).

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The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Woodwest founder Louis Castle on the creation of the original game (among other topics).

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It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a video-game-adjacent Christmas thing! We've worked our way through quite a few video game cartoon Christmas specials over the past few years, so this time around we're going to switch gears and explore another medium entirely. The late '90s/early '00s Pokemon Boom brought us many cheap cash-ins, so of course it spawned one of the cheapest cash-ins of all time: a cheesy Christmas album! Is it truly the reason for the season? There's only one way to find out! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the magic and wonder of 2001's Pokemon Christmas Blast, and ponder over the supposed popularity of Stantler.

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It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a video-game-adjacent Christmas thing! We've worked our way through quite a few video game cartoon Christmas specials over the past few years, so this time around we're going to switch gears and explore another medium entirely. The late '90s/early '00s Pokemon Boom brought us many cheap cash-ins, so of course it spawned one of the cheapest cash-ins of all time: a cheesy Christmas album! Is it truly the reason for the season? There's only one way to find out! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the magic and wonder of 2001's Pokemon Christmas Blast, and ponder over the supposed popularity of Stantler.

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Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils, pitfalls, and occasional perfidy surrounding the rarest/costliest/most non-existent video game collectibles in history.

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Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils, pitfalls, and occasional perfidy surrounding the rarest/costliest/most non-existent video game collectibles in history.

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Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the franchise's cinematic high point (and all the related games) with Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims.

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Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the franchise's cinematic high point (and all the related games) with Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims.

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Published 2019-12-13

Retronauts Episode 265: The Messenger

50 min
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Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro indie hit The Messenger as Jeremy Parish speaks to creators Thierry Boulanger and Martin Brouard.

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Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro indie hit The Messenger as Jeremy Parish speaks to creators Thierry Boulanger and Martin Brouard.

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Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today.

Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.

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Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today.

Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.

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Published 2019-12-02

Retronauts Episode 263: Donkey Kong

102 min
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We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)

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We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)

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It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker.

Originally recorded September 2, 2019 at PAX West.

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It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker.

Originally recorded September 2, 2019 at PAX West.

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Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.

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Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.

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Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.

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Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.

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Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.

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Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.

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Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.

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Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.

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Published 2019-11-04

Retronauts Episode 257: Metal Gear Solid

96 min
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Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.

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Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.

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Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.

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Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.

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Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!

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Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!

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Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!

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Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!

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Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about loving unpopular game systems, then muses on the means and philosophy behind playing old games with VGHF's Frank Cifaldi and MLIG's Coury Carlson.

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Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about loving unpopular game systems, then muses on the means and philosophy behind playing old games with VGHF's Frank Cifaldi and MLIG's Coury Carlson.

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For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.

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For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.

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We're coming back to the Portland Retro Gaming Expo this year for another live appearance!

When: Saturday, October 19 at 9:00pm

Where: Auditorium A at the Portland Retro Gaming Expo

What: Our latest live panel, "When Celebrities and Video Games Collide!"

For more info, check out the official PRGE schedule, or the official website. We hope to see you there!

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We're coming back to the Portland Retro Gaming Expo this year for another live appearance!

When: Saturday, October 19 at 9:00pm

Where: Auditorium A at the Portland Retro Gaming Expo

What: Our latest live panel, "When Celebrities and Video Games Collide!"

For more info, check out the official PRGE schedule, or the official website. We hope to see you there!

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Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to evaluate the failings and successes (mostly failings) of Indiana Jones's most Problematic-with-a-capital-P adventure—and its impact on games, of course. Frickin' mine carts....

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Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to evaluate the failings and successes (mostly failings) of Indiana Jones's most Problematic-with-a-capital-P adventure—and its impact on games, of course. Frickin' mine carts....

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Published 2019-10-04

Retronauts Episode 250: Loom

41 min
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As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.

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As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.

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Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey, Jason Wilson, and John Harris explore latter-day roguelikes and how we got to the weird, wonderful world of Spelunky.

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Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey, Jason Wilson, and John Harris explore latter-day roguelikes and how we got to the weird, wonderful world of Spelunky.

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Published 2019-09-23

Retronauts Episode 248: Contra

99 min
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Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.

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Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.

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