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Retronauts

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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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Episodes

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Happy holidays! As a special Christmas treat, we're giving you one of this month's Patreon-exclusive extra episodes! To hear two full-length bonus episodes like this every month, please visit the official Retronauts Patreon at patreon.com/retronauts.

It's the yuletide season, which means it's time to head to the Retronauts Holiday Cabin in Parts Unknown yet again for another look at a Christmas-related video game thing. And even thought this is our tenth (!) holiday special, we haven't hit the bottom of the barrel just yet! This time around, we'll be looking at the Christmas (and final) episode of Earthworm Jim, the short-lived Kids' WB cartoon that, 25 years later, stands as one of the better games-to-animation adaptations out there. So smear on some wolf repellant and get ready for the only holiday travel not prohibited by law as host Bob Mackey and guest Henry Gilbert discuss this cartoon relic of the mid-90s. Groovy!

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Happy holidays! As a special Christmas treat, we're giving you one of this month's Patreon-exclusive extra episodes! To hear two full-length bonus episodes like this every month, please visit the official Retronauts Patreon at patreon.com/retronauts.

It's the yuletide season, which means it's time to head to the Retronauts Holiday Cabin in Parts Unknown yet again for another look at a Christmas-related video game thing. And even thought this is our tenth (!) holiday special, we haven't hit the bottom of the barrel just yet! This time around, we'll be looking at the Christmas (and final) episode of Earthworm Jim, the short-lived Kids' WB cartoon that, 25 years later, stands as one of the better games-to-animation adaptations out there. So smear on some wolf repellant and get ready for the only holiday travel not prohibited by law as host Bob Mackey and guest Henry Gilbert discuss this cartoon relic of the mid-90s. Groovy!

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Published 2020-12-21

Retronauts Episode 345: Doctor Who

129 min
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True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired.

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True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired.

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Published 2020-12-14

Retronauts Episode 344: Die Hard

91 min
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Jeremy Parish, Bob Mackey, and Henry Gilbert celebrate the ho-ho-holidays at Nakatomi Plaza—a machine gun in hand, feet clenched into fists—by looking back at the film and video game legacy of John McTiernan's seasonal classic Die Hard. Hit it, Argyle!

Art by Nick Wanserski. Edits by Greg Leahy.

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Jeremy Parish, Bob Mackey, and Henry Gilbert celebrate the ho-ho-holidays at Nakatomi Plaza—a machine gun in hand, feet clenched into fists—by looking back at the film and video game legacy of John McTiernan's seasonal classic Die Hard. Hit it, Argyle!

Art by Nick Wanserski. Edits by Greg Leahy.

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land

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Our non-chronological exploration of LucasArts adventure games continues with an episode all about the legendary developer's final entry in the genre: Escape from Monkey Island. Unfortunately, EMI ended this era of LucasArts with a whimper, as the clunky 3D interface and questionable puzzles make Guybrush Threepwood's Y2K adventure feel more like a voodoo curse than a barrel of monkeys. On this episode, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) as the two examine this unloved entry in the Monkey Island series to find out what went wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.

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Our non-chronological exploration of LucasArts adventure games continues with an episode all about the legendary developer's final entry in the genre: Escape from Monkey Island. Unfortunately, EMI ended this era of LucasArts with a whimper, as the clunky 3D interface and questionable puzzles make Guybrush Threepwood's Y2K adventure feel more like a voodoo curse than a barrel of monkeys. On this episode, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) as the two examine this unloved entry in the Monkey Island series to find out what went wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.

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Published 2020-12-05

Retronauts Episode 337 Preview: Lunar

6 min
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You're listening to a free preview of Retronauts Episode 337: Lunar. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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You're listening to a free preview of Retronauts Episode 337: Lunar. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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Jeremy Parish speaks to Bill Mudron and Matt Alt about the work of Nintendo legend Gunpei Yokoi and how his innovative pre-video game creations reflect the post-war culture and industrial boom Japan experienced during the ’60s and ’70s.

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Jeremy Parish speaks to Bill Mudron and Matt Alt about the work of Nintendo legend Gunpei Yokoi and how his innovative pre-video game creations reflect the post-war culture and industrial boom Japan experienced during the ’60s and ’70s.

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You're listening to a free preview of Retronauts Episode 340: Final Fantasy IX. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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You're listening to a free preview of Retronauts Episode 340: Final Fantasy IX. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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Earlier this year, we discussed the original 16-bit version of Trials of Mana (aka Seiken Densetsu 3). Now, Jeremy Parish, Chris Kohler, and Nadia Oxford dig into the 3D remake: What it does right, where it falls short, and pwaces it's vewy iwwitating. 

Cover illustration by Shaan Khan.

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Earlier this year, we discussed the original 16-bit version of Trials of Mana (aka Seiken Densetsu 3). Now, Jeremy Parish, Chris Kohler, and Nadia Oxford dig into the 3D remake: What it does right, where it falls short, and pwaces it's vewy iwwitating. 

Cover illustration by Shaan Khan.

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From the live archive: Jeremy Parish chats with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation about the evolution of their organization and how it's working to preserve the medium's past. Cover art by John Pading.

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From the live archive: Jeremy Parish chats with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation about the evolution of their organization and how it's working to preserve the medium's past. Cover art by John Pading.

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We're going back to the Back to the Future trilogy for a podcast discussion about what could be the most interesting sequel of all time! When Robert Zemeckis and Bob Gale put together the original Back to the Future in 1985, they had no idea they would have such a massive hit on their hands—or that their joke ending would set the second movie's plot in stone. But by working against adversity, the two crafted a highly satisfying sequel that doubled down on time travel antics, and even added alternate universes into the mix. (And might have even predicted the future with 1985-A...) On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew talks so much about Back to the Future Part II they have to save the video game discussion for the next episode. So listen now—unless you're chicken!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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We're going back to the Back to the Future trilogy for a podcast discussion about what could be the most interesting sequel of all time! When Robert Zemeckis and Bob Gale put together the original Back to the Future in 1985, they had no idea they would have such a massive hit on their hands—or that their joke ending would set the second movie's plot in stone. But by working against adversity, the two crafted a highly satisfying sequel that doubled down on time travel antics, and even added alternate universes into the mix. (And might have even predicted the future with 1985-A...) On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew talks so much about Back to the Future Part II they have to save the video game discussion for the next episode. So listen now—unless you're chicken!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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A double-request topic as we follow up our Final Fantasy VII coverage by looking back at its PSP-exclusive prequel Crisis Core. Bill Nielsen joins Jeremy Parish & Nadia Oxford as they fire up the Digital Mind Wave for some fond rememberies. Art: Greg Melo

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A double-request topic as we follow up our Final Fantasy VII coverage by looking back at its PSP-exclusive prequel Crisis Core. Bill Nielsen joins Jeremy Parish & Nadia Oxford as they fire up the Digital Mind Wave for some fond rememberies. Art: Greg Melo

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You're listening to a free preview of Retronauts 334: Cowboy Games Part 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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You're listening to a free preview of Retronauts 334: Cowboy Games Part 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

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Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.

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Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.

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Published 2020-10-19

Retronauts Episode 332: Akira

105 min
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Jeremy Parish, Bob Mackey, and Henry Gilbert grab a laser rifle and angrily scream each other's names in celebration of one of the all-time great animated movies—Akira—as well as the manga it was based on, and the games it inspired. TETSUOOOO!

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Jeremy Parish, Bob Mackey, and Henry Gilbert grab a laser rifle and angrily scream each other's names in celebration of one of the all-time great animated movies—Akira—as well as the manga it was based on, and the games it inspired. TETSUOOOO!

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Jeremy Parish, Bob Mackey, and Art of Nintendo Power (twitter.com/artofnp) curator Stephan Reese take a trip back through gaming's greatest propaganda rag: Nintendo Power.

For the full episode, subscribe to the show at: patreon.com/retronauts

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Jeremy Parish, Bob Mackey, and Art of Nintendo Power (twitter.com/artofnp) curator Stephan Reese take a trip back through gaming's greatest propaganda rag: Nintendo Power.

For the full episode, subscribe to the show at: patreon.com/retronauts

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Published 2020-10-12

Retronauts Episode 330: No More Heroes

108 min
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After more than a decade in game development, enigmatic creator Suda 51 had his American debut with Killer 7, but 2007 would bring about his first mainstream splash with No More Heroes. This series launched on the Wii when it was still white hot, and managed to distill the off-the-wall and often alienating ideas of Suda into a personality-driven action game. Nearly 13 years after we first met Travis Touchdown, just where has the series been, and where is it headed with its upcoming third game? On this episode, join Bob Mackey, Maddie Copp, and Matt McMuscles as the crew delves deep into the Garden of Madness to discover what makes this offbeat series so compelling.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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After more than a decade in game development, enigmatic creator Suda 51 had his American debut with Killer 7, but 2007 would bring about his first mainstream splash with No More Heroes. This series launched on the Wii when it was still white hot, and managed to distill the off-the-wall and often alienating ideas of Suda into a personality-driven action game. Nearly 13 years after we first met Travis Touchdown, just where has the series been, and where is it headed with its upcoming third game? On this episode, join Bob Mackey, Maddie Copp, and Matt McMuscles as the crew delves deep into the Garden of Madness to discover what makes this offbeat series so compelling.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Jeremy Parish takes a trip back 20-odd years to the early days of the World Wide Web to revisit the era's online culture with two pioneers of the games internet: Andrew Vestal (The Unofficial Squaresoft Homepage) and Brandon Teel (Zany Video Game Quotes). Cover art by John Pading.

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Jeremy Parish takes a trip back 20-odd years to the early days of the World Wide Web to revisit the era's online culture with two pioneers of the games internet: Andrew Vestal (The Unofficial Squaresoft Homepage) and Brandon Teel (Zany Video Game Quotes). Cover art by John Pading.

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You're listening to a free preview of Retronauts Episode 328: Batman: Arkham Asylum. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 328: Batman: Arkham Asylum. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Jeremy connects with the minds behind Numskull's ever-expanding collection of classic arcade mini-cabinets, then tags in Chris Sims to discuss the history and wonders of Spike Chun Soft's Fire Pro Wrestling franchise. Cover art: Greg Melo.

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Jeremy connects with the minds behind Numskull's ever-expanding collection of classic arcade mini-cabinets, then tags in Chris Sims to discuss the history and wonders of Spike Chun Soft's Fire Pro Wrestling franchise. Cover art: Greg Melo.

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Published 2020-09-21

Retronauts Episode 326: Streets of Rage

106 min
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Jeremy Parish, Stuart Gipp, and Digital Foundry's John Linneman master the art of counting to four as they deliver a video game history beatdown in the form of a comprehensive retrospective on Sega's Streets of Rage franchise. Cover illustration by Leeann Hamilton.

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Jeremy Parish, Stuart Gipp, and Digital Foundry's John Linneman master the art of counting to four as they deliver a video game history beatdown in the form of a comprehensive retrospective on Sega's Streets of Rage franchise. Cover illustration by Leeann Hamilton.

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Our final "Before Times" recording! Jeremy Parish, Bob Mackey, Nadia Oxford, and Jared Petty convene in (mostly) the same physical space to discuss the history and highlights of Coleco's almost-successful bid at console gaming fame, the ColecoVision. Art by Amanda Pruitt.

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Our final "Before Times" recording! Jeremy Parish, Bob Mackey, Nadia Oxford, and Jared Petty convene in (mostly) the same physical space to discuss the history and highlights of Coleco's almost-successful bid at console gaming fame, the ColecoVision. Art by Amanda Pruitt.

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Whether or not you know her name, you've definitely heard Jennifer Hale's voice if you played a video game in the past 25 years. Named "the most prolific video game voice actor" by The Guinness Book of World Records, Jennifer has an IMDB page that stretches on into infinity, with hundreds of roles in both video games in animation. On this episode, join us as we chat with Jennifer about her long career in video games, how her roles and voice acting technology have changed in the passing decades, and how voice acting is adapting to a COVID-19 world.

And be sure to check out Jennifer's role as the narrator for the audiobook version of Christopher Paolini's To Sleep in a Sea of Stars!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Whether or not you know her name, you've definitely heard Jennifer Hale's voice if you played a video game in the past 25 years. Named "the most prolific video game voice actor" by The Guinness Book of World Records, Jennifer has an IMDB page that stretches on into infinity, with hundreds of roles in both video games in animation. On this episode, join us as we chat with Jennifer about her long career in video games, how her roles and voice acting technology have changed in the passing decades, and how voice acting is adapting to a COVID-19 world.

And be sure to check out Jennifer's role as the narrator for the audiobook version of Christopher Paolini's To Sleep in a Sea of Stars!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp hop in their telephone booths to discuss the classic Bill & Ted films and their not-so-classic game tie-ins. Then Jeremy chats with Henrique Olifiers about the ZX Spectrum's return via Kickstarter. Cover art by John Pading.

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Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp hop in their telephone booths to discuss the classic Bill & Ted films and their not-so-classic game tie-ins. Then Jeremy chats with Henrique Olifiers about the ZX Spectrum's return via Kickstarter. Cover art by John Pading.

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You're listening to a free preview of Retronauts Episode 322: Dragon Quest: Your Story. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 322: Dragon Quest: Your Story. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Matt Alt, author of Pure Invention, joins Jeremy to discuss his research into the impact of technological innovation on the growth of Japanese society in the 20th century, and how it shaped video gaming. Cover art by Nick Wanserski.

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Matt Alt, author of Pure Invention, joins Jeremy to discuss his research into the impact of technological innovation on the growth of Japanese society in the 20th century, and how it shaped video gaming. Cover art by Nick Wanserski.

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Jeremy Parish, Shane Bettenhausen, and Nadia Oxford break quarantine to return to Transylvania for an in-depth look at the original Castlevania for NES and its many, many alternate versions and remakes through the years. Art: Greg Melo

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Jeremy Parish, Shane Bettenhausen, and Nadia Oxford break quarantine to return to Transylvania for an in-depth look at the original Castlevania for NES and its many, many alternate versions and remakes through the years. Art: Greg Melo

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Come sail away with Jeremy Parish, Bob Mackey, and Henry Gilbert as we turn back the hands of time more than a decade, somehow, to revisit Mario's most cosmic journey of all time: Super Mario Galaxy 1 & 2 for Nintendo Wii.

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Come sail away with Jeremy Parish, Bob Mackey, and Henry Gilbert as we turn back the hands of time more than a decade, somehow, to revisit Mario's most cosmic journey of all time: Super Mario Galaxy 1 & 2 for Nintendo Wii.

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Published 2020-08-17

Retronauts Episode 318: Cowboy Games

96 min
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Believe it or not, there are topics we've never covered in the past 14 years of Retronauts, so it's always a treat to shine the podcasting spotlight on a subject that's gone untouched. And this week, we're talking all about cowboy games: the genre that traces its roots back to the very beginning of the medium, and only recently came back into vogue thanks to the wildly popular Red Dead Redemption series. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Nina Matsumoto as the crew looks at the rootinest, shootinest Western games made between 1975 and 1991. And stay tuned for part two, ya varmint!

Be sure to read Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Believe it or not, there are topics we've never covered in the past 14 years of Retronauts, so it's always a treat to shine the podcasting spotlight on a subject that's gone untouched. And this week, we're talking all about cowboy games: the genre that traces its roots back to the very beginning of the medium, and only recently came back into vogue thanks to the wildly popular Red Dead Redemption series. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Nina Matsumoto as the crew looks at the rootinest, shootinest Western games made between 1975 and 1991. And stay tuned for part two, ya varmint!

Be sure to read Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Published 2020-08-10

Retronauts Episode 317: Chrono Cross

116 min
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Jeremy Parish crosses realities to recruit Nadia Oxford and Jared Petty for an in-depth discussion of controversial Squaresoft RPG classic Chrono Cross on the occasion of its 20th anniversary in the U.S. (No weird accents or speech quirks… we pwomise.) 

Artwork by Leeann Hamilton.

Retronauts is a listener-supported show. Please help keep things running and get early access/exclusive backer-only episodes/other goodies by subscribing at https://patreon.com/retronauts!

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Jeremy Parish crosses realities to recruit Nadia Oxford and Jared Petty for an in-depth discussion of controversial Squaresoft RPG classic Chrono Cross on the occasion of its 20th anniversary in the U.S. (No weird accents or speech quirks… we pwomise.) 

Artwork by Leeann Hamilton.

Retronauts is a listener-supported show. Please help keep things running and get early access/exclusive backer-only episodes/other goodies by subscribing at https://patreon.com/retronauts!

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You're listening to a free preview of Retronauts Episode 316: Nintendo Leaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 316: Nintendo Leaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Published 2020-08-03

Retronauts Episode 315: Samurai Shodown

77 min
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Jeremy Parish and Diamond Feit set the wayback machine for feudal Japan to learn about the secrets of the Samurai Shodown series from Brandon Sheffield, who trawled the SNK archives to research and write the Samurai Shodown Collection. Art: Shaan Khan.

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Jeremy Parish and Diamond Feit set the wayback machine for feudal Japan to learn about the secrets of the Samurai Shodown series from Brandon Sheffield, who trawled the SNK archives to research and write the Samurai Shodown Collection. Art: Shaan Khan.

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A diverse double-header this week as Jeremy Parish fields a patron request from Joseph Wawzonek to discuss Sony's Ape Escape before a chat with game archivist Leonard Herman about the history of chronicling game history. Art: John Pading.

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A diverse double-header this week as Jeremy Parish fields a patron request from Joseph Wawzonek to discuss Sony's Ape Escape before a chat with game archivist Leonard Herman about the history of chronicling game history. Art: John Pading.

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The exciting conclusion to the saga we began back in... episode 283?! We talk about—yes—more really bizarre and nonsensical gaming input devices. For the full episode, go to patreon.com/retronauts

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The exciting conclusion to the saga we began back in... episode 283?! We talk about—yes—more really bizarre and nonsensical gaming input devices. For the full episode, go to patreon.com/retronauts

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Published 2020-07-20

Retronauts Episode 312: Deadly Premonition

102 min
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We're just a few days out from the release of Deadly Premonition 2: A Blessing in Disguise, so it's about time we take a look back at the first game that just happened to turn ten years old earlier this year. Back when it launched in 2010, Deadly Premonition stood as a budget oddity, at first only seen as a wacky, broken game that cribbed a little too hard from Twin Peaks. But over time, this open-world mystery became something of a mini-phenomenon, and generated a small cult of fans willing to look past the rough exterior to see the brilliant ideas tucked away inside.

On this episode, join host Bob Mackey and guest supergreatfriend (Check out his YouTube channel!) as the two dig deep into the game that put SWERY on the map. Did you get all that, Zach?

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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We're just a few days out from the release of Deadly Premonition 2: A Blessing in Disguise, so it's about time we take a look back at the first game that just happened to turn ten years old earlier this year. Back when it launched in 2010, Deadly Premonition stood as a budget oddity, at first only seen as a wacky, broken game that cribbed a little too hard from Twin Peaks. But over time, this open-world mystery became something of a mini-phenomenon, and generated a small cult of fans willing to look past the rough exterior to see the brilliant ideas tucked away inside.

On this episode, join host Bob Mackey and guest supergreatfriend (Check out his YouTube channel!) as the two dig deep into the game that put SWERY on the map. Did you get all that, Zach?

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Published 2020-07-13

Retronauts Episode 311: Tales of Toad

96 min
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Just in time for another Toadstravaganza in the form of Paper Mario: The Origami King, Jeremy Parish joins Bob Mackey and Henry Gilbert to talk about the history of Nintendo's pluckiest little demi-mascot, Toad. He's the best! (Or so he says.)

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Just in time for another Toadstravaganza in the form of Paper Mario: The Origami King, Jeremy Parish joins Bob Mackey and Henry Gilbert to talk about the history of Nintendo's pluckiest little demi-mascot, Toad. He's the best! (Or so he says.)

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You're listening to a free preview of Retronauts Episode 310: Silent Hill 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 310: Silent Hill 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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USgamer's Mike Williams joins Jeremy to discuss the early days of Ubisoft's virtual history sim Assassin's Creed, then patron Andrew Oliveira steps in to walk us through the history of Sega's mech-powered brawling cult fave Virtual On. Art by Shaan Khan.

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USgamer's Mike Williams joins Jeremy to discuss the early days of Ubisoft's virtual history sim Assassin's Creed, then patron Andrew Oliveira steps in to walk us through the history of Sega's mech-powered brawling cult fave Virtual On. Art by Shaan Khan.

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Friend of the show Shivam Bhatt features this week as we talk about two gaming topics dear to his heart: Sid Meier's Civilization and (by patron request of segment guest Bill Nielsen) Magic: The Gathering.

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Friend of the show Shivam Bhatt features this week as we talk about two gaming topics dear to his heart: Sid Meier's Civilization and (by patron request of segment guest Bill Nielsen) Magic: The Gathering.

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The days of remote access segments continue as Jeremy chats with Danny Russell from Sega UK about the evolution of Sega Forever, then connects with patron Mohammed Taher about hard-rockin' Famicom anime soccer RPG (whew) Captain Tsubasa.

For the full episode (and access to all our patron-exclusive content!), go to patreon.com/retronauts and subscribe to the show at the $5/mo. level. Enjoy!

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The days of remote access segments continue as Jeremy chats with Danny Russell from Sega UK about the evolution of Sega Forever, then connects with patron Mohammed Taher about hard-rockin' Famicom anime soccer RPG (whew) Captain Tsubasa.

For the full episode (and access to all our patron-exclusive content!), go to patreon.com/retronauts and subscribe to the show at the $5/mo. level. Enjoy!

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We've got a mighty haul of listener comments and questions from our last three Monkey Island episodes, so this week we've brought on series expert Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) once again to help us make some informed responses! Plus, after months of sitting on them, we finally read and respond to your requested input on our video game apparel episode! And to wrap up this installment, we chat about Dolores: A Thimbleweed Park Mini-Adventure, Monkey Island creator Ron Gilbert's quarantine gift to us all. So listen in and remain indoors, lest ye wantin' to be keelhauled!

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.

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We've got a mighty haul of listener comments and questions from our last three Monkey Island episodes, so this week we've brought on series expert Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) once again to help us make some informed responses! Plus, after months of sitting on them, we finally read and respond to your requested input on our video game apparel episode! And to wrap up this installment, we chat about Dolores: A Thimbleweed Park Mini-Adventure, Monkey Island creator Ron Gilbert's quarantine gift to us all. So listen in and remain indoors, lest ye wantin' to be keelhauled!

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.

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The Retronauts East crew reunites (virtually) to complete their journey through the 2020 Years in Review Revue, wrapping up with a look at 2010—a year overflowing with greatness! Jeremy Parish, Chris Sims, and Ben Elgin buckle beneath its weight.

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The Retronauts East crew reunites (virtually) to complete their journey through the 2020 Years in Review Revue, wrapping up with a look at 2010—a year overflowing with greatness! Jeremy Parish, Chris Sims, and Ben Elgin buckle beneath its weight.

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You're listening to a free preview of Retronauts Episode 304: Back to the Future. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 304: Back to the Future. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Published 2020-06-08

Retronauts Episode 303: Game Boy Color

93 min
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The original power trio (Jeremy Parish, Bob Mackey, and Ray Barnholt) talk about the system that isn't a Game Boy. It's the Game Boy Color! A completely distinct platform! One that often gets overlooked. In this episode, we un-overlook it.

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The original power trio (Jeremy Parish, Bob Mackey, and Ray Barnholt) talk about the system that isn't a Game Boy. It's the Game Boy Color! A completely distinct platform! One that often gets overlooked. In this episode, we un-overlook it.

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Star Trek! Mega Man! These topics have nothing in common! Please enjoy two unrelated segments as Jeremy speaks to Diamond Feit about the very first Star Trek movie and its games before chatting with Nadia Oxford about very first Mega Man RPG.

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Star Trek! Mega Man! These topics have nothing in common! Please enjoy two unrelated segments as Jeremy speaks to Diamond Feit about the very first Star Trek movie and its games before chatting with Nadia Oxford about very first Mega Man RPG.

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Jeremy Parish, Bob Mackey, Kat Bailey, and Jason Wilson form up a guild and venture into the verdant history of Atlus's Etrian Odyssey series. Subscribe at http://www.patreon.com/retronauts for access to this and ALL exclusive episodes!

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Jeremy Parish, Bob Mackey, Kat Bailey, and Jason Wilson form up a guild and venture into the verdant history of Atlus's Etrian Odyssey series. Subscribe at http://www.patreon.com/retronauts for access to this and ALL exclusive episodes!

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Our LucasArts adventure miniseries continues this week as we explore the developer's first (relatively) high-res adventure: 1997's The Curse of Monkey Island. This late-'90s release had a lot going against it: the series creator had left the company years ago, the two guys responsible for most of the previous games' humor and design were busy with other projects, and this third entry in the trilogy went for an art style far more exaggerated than what had come before. And somehow, they didn't screw it up. On this episode of Retronauts, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) for a super-size exploration of this once-long-awaited sequel.

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Our LucasArts adventure miniseries continues this week as we explore the developer's first (relatively) high-res adventure: 1997's The Curse of Monkey Island. This late-'90s release had a lot going against it: the series creator had left the company years ago, the two guys responsible for most of the previous games' humor and design were busy with other projects, and this third entry in the trilogy went for an art style far more exaggerated than what had come before. And somehow, they didn't screw it up. On this episode of Retronauts, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) for a super-size exploration of this once-long-awaited sequel.

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

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Published 2020-05-18

Retronauts Episode 299: Worst of the Best

103 min
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In this blast from the past, Jeremy Parish, Bob Mackey, Steve Lin, and Jason Wilson get together to talk about the worst games ever created by our favorite developers—and do our best to find a glimmer of goodness in the bad.

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In this blast from the past, Jeremy Parish, Bob Mackey, Steve Lin, and Jason Wilson get together to talk about the worst games ever created by our favorite developers—and do our best to find a glimmer of goodness in the bad.

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You're listening to a free preview of Retronauts Episode 298: Final Fantasy VII Remake. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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You're listening to a free preview of Retronauts Episode 298: Final Fantasy VII Remake. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.

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Published 2020-05-11

Retronauts Episode 297: Sega Saturn

100 min
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On the occasion of the 25th anniversary of its launch, Sega Saturn is paid tribute by Jeremy Parish, Diamond Feit, and Stuart Gipp. The good (its games!), the bad (executive infighting!), and the ugly (umm... its Symphony of the Night port?).

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On the occasion of the 25th anniversary of its launch, Sega Saturn is paid tribute by Jeremy Parish, Diamond Feit, and Stuart Gipp. The good (its games!), the bad (executive infighting!), and the ugly (umm... its Symphony of the Night port?).

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