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Retronauts

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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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Episodes

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Published 2019-01-28

Retronauts Episode 197: Konami on MSX

80 min
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Kurt Kalata and Rob Russo of Hardcore Gaming 101 join Jeremy Parish to explore the alternate reality version of Konami's legendary run of NES games: Their extensive MSX home computer library. From Metal Gear to Nemesis, it's all familiar, and yet... not.

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Kurt Kalata and Rob Russo of Hardcore Gaming 101 join Jeremy Parish to explore the alternate reality version of Konami's legendary run of NES games: Their extensive MSX home computer library. From Metal Gear to Nemesis, it's all familiar, and yet... not.

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You've heard of Hudson's Adventure Island, but how about Hudson's adventure games? Though the developer was mostly known for platforming and bomber men, in their pre-console-development years, Hudson cashed in on the adventure game craze. And one remnant from this era managed to sneak over to American shores: the NES port of Princess Tomato in the Salad Kingdom. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Nina Matsumoto, and Chris Sims as the crew ponders this clunky-but-charming vegetarian adventure.
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You've heard of Hudson's Adventure Island, but how about Hudson's adventure games? Though the developer was mostly known for platforming and bomber men, in their pre-console-development years, Hudson cashed in on the adventure game craze. And one remnant from this era managed to sneak over to American shores: the NES port of Princess Tomato in the Salad Kingdom. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Nina Matsumoto, and Chris Sims as the crew ponders this clunky-but-charming vegetarian adventure.
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Chris Kohler joins Jeremy Parish and Bob Mackey to tackle the topic of piracy. It's not the same thing as emulation! But it's closely related? And it's bad! But it's important, good, and essential to game preservation!? There's a lot to unpack this week!

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Chris Kohler joins Jeremy Parish and Bob Mackey to tackle the topic of piracy. It's not the same thing as emulation! But it's closely related? And it's bad! But it's important, good, and essential to game preservation!? There's a lot to unpack this week!

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In an episode that's nearly retro itself, we go back to GDC 2018 for an interview with Zynga's Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro's failed NEMO console, and the spiritual connection between arcade and mobile gaming.

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In an episode that's nearly retro itself, we go back to GDC 2018 for an interview with Zynga's Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro's failed NEMO console, and the spiritual connection between arcade and mobile gaming.

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Published 2019-01-08

Retronauts Episode 192: WarioWare

104 min
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Wario started out as literally the anti-Mario, and his platforming series did a great job of playing with the tropes of the genre. But in 2003, Wario would have a much bigger task: subverting the ongoing trend of bloated game design with sheer minimalism and absurdism. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew examines the subversive brilliance of WarioWare series on its 15th birthday.
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Wario started out as literally the anti-Mario, and his platforming series did a great job of playing with the tropes of the genre. But in 2003, Wario would have a much bigger task: subverting the ongoing trend of bloated game design with sheer minimalism and absurdism. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew examines the subversive brilliance of WarioWare series on its 15th birthday.
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The whole East gang's here: Ben, Benj, AND Chris join Jeremy for the traditional New Year's look back at 10/20/30/40 and even 50 (!) years ago. Naturally, the usual Retronauts East banter and digressions take the whole thing so far off track we only get halfway through our planned discussion this time through. See you for the follow-up in 2019!

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The whole East gang's here: Ben, Benj, AND Chris join Jeremy for the traditional New Year's look back at 10/20/30/40 and even 50 (!) years ago. Naturally, the usual Retronauts East banter and digressions take the whole thing so far off track we only get halfway through our planned discussion this time through. See you for the follow-up in 2019!

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It's that time of the year again: when listeners brave the harsh climates, territorial wolves, and malfunctioning home security devices for a chance to visit the Retronauts Holiday Cabin in parts unknown. And, just like in past years, we'll be using this holiday getaway as a good excuse to discuss a video game-related Christmas cartoon. For 2018, we set our sights on the long-running Pokemon cartoon's first Xmas adventure: "Holiday Hi-Jynx." Along with featuring perhaps the most controversial Pokemon, this episode carries a pretty interesting history--one that goes back to the anime series' lowest moment ever. So grab yourself a warm cup of whatever, find a corner to hide away from your family, and join us for this very Japanese tour of the holiday season.
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It's that time of the year again: when listeners brave the harsh climates, territorial wolves, and malfunctioning home security devices for a chance to visit the Retronauts Holiday Cabin in parts unknown. And, just like in past years, we'll be using this holiday getaway as a good excuse to discuss a video game-related Christmas cartoon. For 2018, we set our sights on the long-running Pokemon cartoon's first Xmas adventure: "Holiday Hi-Jynx." Along with featuring perhaps the most controversial Pokemon, this episode carries a pretty interesting history--one that goes back to the anime series' lowest moment ever. So grab yourself a warm cup of whatever, find a corner to hide away from your family, and join us for this very Japanese tour of the holiday season.
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You mustn't run away… from this episode! Classic sci-fi anime Neon Genesis Evangelion is coming to Netflix soon, and Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey to explore the show, its legacy, and (of course) its video game tie-ins.

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You mustn't run away… from this episode! Classic sci-fi anime Neon Genesis Evangelion is coming to Netflix soon, and Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey to explore the show, its legacy, and (of course) its video game tie-ins.

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An animated feature double feature! First, Funimation walks us through the decades-overdue English version of Sega tie-in anime Zillion. Then, Netflix's Castlevania creator Adi Shankar talks about indie games and preserving Belmont lore for television.

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An animated feature double feature! First, Funimation walks us through the decades-overdue English version of Sega tie-in anime Zillion. Then, Netflix's Castlevania creator Adi Shankar talks about indie games and preserving Belmont lore for television.

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Published 2018-12-14

Retronauts Episode 187: Drill Dozer

47 min
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After Pokemon took off in a huge way, developer Game Freak didn't exactly have the time or incentive to dabble outside of their cash cow. But all that changed in 2006, when they created Drill Dozer: a fun, compact little game built entirely around the concept of drilling. Unfortunately, Drill Dozer's release on the Game Boy Advance well into the DS's lifespan means very few people got a chance to experience Game Freak's inventive platformer. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, Nick Daniel, and Chris Daniel as the crew explores Drill Dozer and ponders whether or not drilling truly is horizontal digging.
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After Pokemon took off in a huge way, developer Game Freak didn't exactly have the time or incentive to dabble outside of their cash cow. But all that changed in 2006, when they created Drill Dozer: a fun, compact little game built entirely around the concept of drilling. Unfortunately, Drill Dozer's release on the Game Boy Advance well into the DS's lifespan means very few people got a chance to experience Game Freak's inventive platformer. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, Nick Daniel, and Chris Daniel as the crew explores Drill Dozer and ponders whether or not drilling truly is horizontal digging.
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SNK 40th Anniversary Collection producer Frank Cifaldi walks us through the process of creating a definitive playable historic record of SNK's decades-old pre-Neo•Geo catalog.

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SNK 40th Anniversary Collection producer Frank Cifaldi walks us through the process of creating a definitive playable historic record of SNK's decades-old pre-Neo•Geo catalog.

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Shane Bettenhausen joins Jeremy Parish, Bob Mackey, and a plethora of Retronauts listeners to enthuse about the games that took advantage of Sony PlayStation's groundbreaking audio capabilities by including bangin' soundtracks.

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Shane Bettenhausen joins Jeremy Parish, Bob Mackey, and a plethora of Retronauts listeners to enthuse about the games that took advantage of Sony PlayStation's groundbreaking audio capabilities by including bangin' soundtracks.

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Published 2018-11-26

Retronauts Episode 184: PC Roguelikes

102 min
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By patron request, we delve into the cryptic history of what might be the world's most complex genre: PC roguelikes. Genre aficionado Steve Tramer walks Bob and Jeremy through the unforeseen consequences of Rogue, Nethack, Dwarf Fortress, and more!

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By patron request, we delve into the cryptic history of what might be the world's most complex genre: PC roguelikes. Genre aficionado Steve Tramer walks Bob and Jeremy through the unforeseen consequences of Rogue, Nethack, Dwarf Fortress, and more!

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Published 2018-11-19

Retronauts Episode 183: SNK's 40th, Pt. 1

107 min
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Retronauts contributor and SNK ultra-fan D. Feit joins Jeremy Parish for a casual conversation about the games of SNK's 40th Anniversary Collection for Switch—the first in a two-part exploration of this landmark anthology!

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Retronauts contributor and SNK ultra-fan D. Feit joins Jeremy Parish for a casual conversation about the games of SNK's 40th Anniversary Collection for Switch—the first in a two-part exploration of this landmark anthology!

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Ken Horowitz from Sega-16.com joins Jeremy to offer some perspective on SEGA's 30-year-old console from someone who's been on the front lines with it nearly from the beginning, in this side story to our recent Genesis anniversary tribute.
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Ken Horowitz from Sega-16.com joins Jeremy to offer some perspective on SEGA's 30-year-old console from someone who's been on the front lines with it nearly from the beginning, in this side story to our recent Genesis anniversary tribute.
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Ah, Dragon Ball and Sailor Moon: The twin jewels of '90s anime. Though many series have surpassed these two in longevity and popularity, these anime titans hold sole responsibility for getting so many Americans into anime during the late 90s, when Japanese animation wasn't so commonplace in our country. And, of course, when you have two properties so huge and influential, you're gonna see a whole bunch of video game adaptations. On this episode of Retronauts, GameSpot's Sam Leichtamer and Kallie Plagge join Bob and Jeremy to explore these anime mega-hits and the many games they spawned. Listen now, or in the name of the moon, we'll send you to another dimension!
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Ah, Dragon Ball and Sailor Moon: The twin jewels of '90s anime. Though many series have surpassed these two in longevity and popularity, these anime titans hold sole responsibility for getting so many Americans into anime during the late 90s, when Japanese animation wasn't so commonplace in our country. And, of course, when you have two properties so huge and influential, you're gonna see a whole bunch of video game adaptations. On this episode of Retronauts, GameSpot's Sam Leichtamer and Kallie Plagge join Bob and Jeremy to explore these anime mega-hits and the many games they spawned. Listen now, or in the name of the moon, we'll send you to another dimension!
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Jeremy Parish, Benj Edwards, Chris Sims, and a host of Retronauts listeners recount the best moments and memories of SEGA's 16-bit Genesis on the occasion of the console's 30th birthday.
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Jeremy Parish, Benj Edwards, Chris Sims, and a host of Retronauts listeners recount the best moments and memories of SEGA's 16-bit Genesis on the occasion of the console's 30th birthday.
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Published 2018-11-02

Retronauts Episode 179: Luigi's Mansion

79 min
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Hey, this game really SUCKS! But only because it's supposed to. This week on Retronauts, we jump back to the ancient year of 2001 to dig deep into Luigi's Mansion: the GameCube launch title that underwhelmed at the time, but really holds up today. And, thanks to a new 3DS port, it's more playable than ever before! On this episode, join Bob Mackey and Henry Gilbert as they shine their flashlights all over Luigi's first adventures in the paranormal.
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Hey, this game really SUCKS! But only because it's supposed to. This week on Retronauts, we jump back to the ancient year of 2001 to dig deep into Luigi's Mansion: the GameCube launch title that underwhelmed at the time, but really holds up today. And, thanks to a new 3DS port, it's more playable than ever before! On this episode, join Bob Mackey and Henry Gilbert as they shine their flashlights all over Luigi's first adventures in the paranormal.
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Jeremy Parish and Bob Mackey talk to USgamer's Caty McCarthy and Polygon's Matt Leone about modern-day takes on classic series--their history, the best and worst of them, and whether or not they're even necessary.
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Jeremy Parish and Bob Mackey talk to USgamer's Caty McCarthy and Polygon's Matt Leone about modern-day takes on classic series--their history, the best and worst of them, and whether or not they're even necessary.
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Published 2018-10-22

Retronauts Episode 177: Double Dragon

112 min
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Jeremy Parish teams up with HG101's Kurt Kalata and Rob Russo to take on the violent, deadly history of the Double Dragon franchise (and hopefully save Marion in the process).
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Jeremy Parish teams up with HG101's Kurt Kalata and Rob Russo to take on the violent, deadly history of the Double Dragon franchise (and hopefully save Marion in the process).
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Published 2018-10-19

Retronauts Episode 176: G.I. Joe

99 min
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America's daring, highly trained special podcasting force of Jeremy Parish, Benj Edwards, and Chris Sims take on G.I. Joe, the ruthless comics/toy/games franchise that ruled the world during the ’80s.
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America's daring, highly trained special podcasting force of Jeremy Parish, Benj Edwards, and Chris Sims take on G.I. Joe, the ruthless comics/toy/games franchise that ruled the world during the ’80s.
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Published 2018-10-15

Retronauts Episode 175: Chrono Trigger

117 min
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Jeremy Parish and Bob Mackey travel back (and forward) in time with Kat Bailey and Chris Kohler to revisit one of the greatest RPGs of all time: Final Fantasy and Dragon Quest mash-up Chrono Trigger.
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Jeremy Parish and Bob Mackey travel back (and forward) in time with Kat Bailey and Chris Kohler to revisit one of the greatest RPGs of all time: Final Fantasy and Dragon Quest mash-up Chrono Trigger.
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Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy hardware led to the creation of the first true 3D game on Super NES, Star Fox.
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Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy hardware led to the creation of the first true 3D game on Super NES, Star Fox.
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When Mario debuted in 1981's Donkey Kong, he entered a gaming landscape devoid of voice acting, so Nintendo never stopped to think, "Hey, what's this little guy supposed to sound like?" Over the years, though, as Mario entered the world of cartoons, live-action TV shows, and movies, someone had to sit down and decide on the voice of this formerly voiceless character. And decide they did! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the many voices of Mario, and trace the roots of his current, Nintendo-approved vocal interpretation. Mama mia!
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When Mario debuted in 1981's Donkey Kong, he entered a gaming landscape devoid of voice acting, so Nintendo never stopped to think, "Hey, what's this little guy supposed to sound like?" Over the years, though, as Mario entered the world of cartoons, live-action TV shows, and movies, someone had to sit down and decide on the voice of this formerly voiceless character. And decide they did! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the many voices of Mario, and trace the roots of his current, Nintendo-approved vocal interpretation. Mama mia!
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Published 2018-10-01

Retronauts Episode 172: PlayStation 2

117 min
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We at Retronauts regret to inform you once again that something is very old. (Hey, we're just doing our job.) That's right: The PlayStation 2 turns 18 this month, and to celebrate its passage into adulthood we've put together two whole hours of podcasting fun about Sony's market-dominating beast of a console. Just how important was DVD support? And will any console ever outsell the PS2? On this podcast, Bob Mackey, Jeremy Parish, Henry Gilbert, and Matthew Jay rev up their Emotion Engines and attempt to describe just how indescribably huge Sony's sequel system was in its heyday. [Note: All of the music in this episode is from the PlayStation 2 game Shadow Hearts: Covenant.]
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We at Retronauts regret to inform you once again that something is very old. (Hey, we're just doing our job.) That's right: The PlayStation 2 turns 18 this month, and to celebrate its passage into adulthood we've put together two whole hours of podcasting fun about Sony's market-dominating beast of a console. Just how important was DVD support? And will any console ever outsell the PS2? On this podcast, Bob Mackey, Jeremy Parish, Henry Gilbert, and Matthew Jay rev up their Emotion Engines and attempt to describe just how indescribably huge Sony's sequel system was in its heyday. [Note: All of the music in this episode is from the PlayStation 2 game Shadow Hearts: Covenant.]
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The Retronauts East survey of Namco's arcade legacy continues! Jeremy, Benj, and Chris tackle the coin-op doldrums of 1983-1985 while dreaming of more interesting days to come.
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The Retronauts East survey of Namco's arcade legacy continues! Jeremy, Benj, and Chris tackle the coin-op doldrums of 1983-1985 while dreaming of more interesting days to come.
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Published 2018-09-21

Retronauts Episode 170: Iron Man

81 min
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To mark the 10th anniversary of the movie that changed the face of modern cinema (for better or worse), Jeremy talks Iron Man—the character, the games, and the weird lack of games—with comics expert Chris Sims and long-time Iron Man superfan Benj Edwards. Also this episode: The end of "Micros"! Now the biweekly Friday episode will just be plain ol' "Retronauts," whatever their length. Because this week's 80-minute podcast sure doesn't look so "micro" to us...
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To mark the 10th anniversary of the movie that changed the face of modern cinema (for better or worse), Jeremy talks Iron Man—the character, the games, and the weird lack of games—with comics expert Chris Sims and long-time Iron Man superfan Benj Edwards. Also this episode: The end of "Micros"! Now the biweekly Friday episode will just be plain ol' "Retronauts," whatever their length. Because this week's 80-minute podcast sure doesn't look so "micro" to us...
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Jeremy and Bob go international to examine the origins of the world's most influential console RPG series. First, we stop in Nagoya to talk Dragon Quest with Alex Fraioli. Then, USgamer's Nadia Oxford beams in from Canada to lament the cruelty of DQII.
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Jeremy and Bob go international to examine the origins of the world's most influential console RPG series. First, we stop in Nagoya to talk Dragon Quest with Alex Fraioli. Then, USgamer's Nadia Oxford beams in from Canada to lament the cruelty of DQII.
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The end is nigh! Sort of. Jeremy, Ben, and Benj return to look one last time at SEGA's classic arcade legacy, exploring their coin-on megabits of the late ’90s. From Virtua Fighter 3 to Crazy Taxi, it's like crib notes for the Dreamcast era...
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The end is nigh! Sort of. Jeremy, Ben, and Benj return to look one last time at SEGA's classic arcade legacy, exploring their coin-on megabits of the late ’90s. From Virtua Fighter 3 to Crazy Taxi, it's like crib notes for the Dreamcast era...
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Nadia Oxford dials in to swap listener mail submissions with Bob and Jeremy for episodes we've recorded but not yet published. Get a preview of things to come in the weeks ahead with community opinions on Dragon Quest, Final Fantasy VII, and more!
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Nadia Oxford dials in to swap listener mail submissions with Bob and Jeremy for episodes we've recorded but not yet published. Get a preview of things to come in the weeks ahead with community opinions on Dragon Quest, Final Fantasy VII, and more!
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Ray Barnholt and Henry Gilbert join Bob and Jeremy to talk about the OTHER Super Mario Bros. 2—plus, we fill in the 8-bit Mario gaps we've never touched on before. Call Foreman Spike, 'cause we're the Wrecking Crew, baby.
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Ray Barnholt and Henry Gilbert join Bob and Jeremy to talk about the OTHER Super Mario Bros. 2—plus, we fill in the 8-bit Mario gaps we've never touched on before. Call Foreman Spike, 'cause we're the Wrecking Crew, baby.
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Jeremy talks to Chasm's James Petruzzi about creating the best IGA-vania style exploratory platformer in a decade, along with the challenges of meeting modern player expectations with a game built so clearly in the classic spirit of Symphony of the Night.
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Jeremy talks to Chasm's James Petruzzi about creating the best IGA-vania style exploratory platformer in a decade, along with the challenges of meeting modern player expectations with a game built so clearly in the classic spirit of Symphony of the Night.
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Published 2018-08-24

Retronauts Micro 94: Tron

75 min
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Greetings, programs! Anthony Schwader of the Game & Movie podcast joins Jeremy to discuss games about a movie about games: Disney's Tron, and all its tie-in video game creations.
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Greetings, programs! Anthony Schwader of the Game & Movie podcast joins Jeremy to discuss games about a movie about games: Disney's Tron, and all its tie-in video game creations.
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Published 2018-08-20

Retronauts Episode 165: The Bard's Tale

86 min
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It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. Then, designer Michael Cranford regales us with the saga of its creation.
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It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. Then, designer Michael Cranford regales us with the saga of its creation.
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A potpourri of topics this week as Ben Elgin and Benj Edwards talk Jeremy through the early days of dial-up gaming and BBS madness. Then, Shivam Bhatt and Bob help tackle a long-overdue listener mailbag.
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A potpourri of topics this week as Ben Elgin and Benj Edwards talk Jeremy through the early days of dial-up gaming and BBS madness. Then, Shivam Bhatt and Bob help tackle a long-overdue listener mailbag.
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Published 2018-08-10

Retronauts Micro 93: Sega Pico

50 min
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In 1994, Sega released the Pico: a cute little purple-and-teal suitcase that ran on Genesis hardware and promised to enhance young minds rather than rot them. While it was a neat little piece of tech at the time, America didn't take as kindly to the Pico as Japan did--though Sega's little "learning computer" managed to touch a few tiny lives before it disappeared with only 20 releases to its name. On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Pico enthusiast Sam Leichtamer (of GameSpot) as the crew explores the computer that thinks it's a toy.
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In 1994, Sega released the Pico: a cute little purple-and-teal suitcase that ran on Genesis hardware and promised to enhance young minds rather than rot them. While it was a neat little piece of tech at the time, America didn't take as kindly to the Pico as Japan did--though Sega's little "learning computer" managed to touch a few tiny lives before it disappeared with only 20 releases to its name. On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Pico enthusiast Sam Leichtamer (of GameSpot) as the crew explores the computer that thinks it's a toy.
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Published 2018-08-06

Retronauts Episode 163: BioShock

113 min
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Back in 2007, Irrational Games wowed the world with BioShock, an FPS experience that bridged the gap between PC and console games with its role as the "thinking man's shooter." With 2013's Infinite closing the book on the series—and Irrational Games as a whole—and still no new Ken Levine game to speak of, there's never been a better time to revisit the recent past and a game that really kicked the HD generation into high gear. On this episode, join Bob Mackey, Jeremy Parish, and Gary Butterfield as the crew dives deep into BioShock and decides if the world of Rapture is just as enthralling as it was over a decade ago. Now, would you kindly leave us a five-star review on the iTunes Music Store?
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Back in 2007, Irrational Games wowed the world with BioShock, an FPS experience that bridged the gap between PC and console games with its role as the "thinking man's shooter." With 2013's Infinite closing the book on the series—and Irrational Games as a whole—and still no new Ken Levine game to speak of, there's never been a better time to revisit the recent past and a game that really kicked the HD generation into high gear. On this episode, join Bob Mackey, Jeremy Parish, and Gary Butterfield as the crew dives deep into BioShock and decides if the world of Rapture is just as enthralling as it was over a decade ago. Now, would you kindly leave us a five-star review on the iTunes Music Store?
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Jeremy, Chris, and Benj take a wildly disorganized (one might say "postmodern") journey through the original adventure of Indiana Jones... and eventually remember to touch on the games based on the film, too.
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Jeremy, Chris, and Benj take a wildly disorganized (one might say "postmodern") journey through the original adventure of Indiana Jones... and eventually remember to touch on the games based on the film, too.
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We celebrate five years of rebooted Retronauts by getting the original band back together! Ray Barnholt and Dr. Sparkle return to discuss Mario Madness: The U.S. version of Super Mario Bros.
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We celebrate five years of rebooted Retronauts by getting the original band back together! Ray Barnholt and Dr. Sparkle return to discuss Mario Madness: The U.S. version of Super Mario Bros.
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Jeremy chats with 17-Bit Studios boss Jake Kazdal about the road he traveled from working an NES-era Nintendo game counselor to collaborating on SEGA classics like Rez to running his own game development studio in Japan.
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Jeremy chats with 17-Bit Studios boss Jake Kazdal about the road he traveled from working an NES-era Nintendo game counselor to collaborating on SEGA classics like Rez to running his own game development studio in Japan.
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For this Retronauts Micro, we're going for a community-focused approach as we respond to YOUR comments about Bob's latest round of episodes! This week, join Bob Mackey, Henry Gilbert, and Matthew Jay as the crew fields responses to previous Retronauts installments about video game ads, the Nintendo GameCube, Doom, television games, and Spider-Man games. All this, and a close examination of a video where Stan Lee excoriates Todd McFarlane and Rob Liefeld! Could you ask for anything more?
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For this Retronauts Micro, we're going for a community-focused approach as we respond to YOUR comments about Bob's latest round of episodes! This week, join Bob Mackey, Henry Gilbert, and Matthew Jay as the crew fields responses to previous Retronauts installments about video game ads, the Nintendo GameCube, Doom, television games, and Spider-Man games. All this, and a close examination of a video where Stan Lee excoriates Todd McFarlane and Rob Liefeld! Could you ask for anything more?
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In 2004, Hideo Kojima restored his famous series' reputation with Metal Gear Solid 3: Snake Eater. This third entry in the Metal Gear Solid series eschewed the excessively meta approach of the previous sequel for a James Bond-ish romp in an entirely new setting that still provided plenty of convoluted--and incredibly amusing--twists and turns. The result is a modern classic that's brimming over with so many great, unique ideas, we barely have time to scratch the surface in 90 minutes! On this episode, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Wes Fenlon as the crew takes a closer look at Metal Gear Solid 3 under the survival viewer.
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In 2004, Hideo Kojima restored his famous series' reputation with Metal Gear Solid 3: Snake Eater. This third entry in the Metal Gear Solid series eschewed the excessively meta approach of the previous sequel for a James Bond-ish romp in an entirely new setting that still provided plenty of convoluted--and incredibly amusing--twists and turns. The result is a modern classic that's brimming over with so many great, unique ideas, we barely have time to scratch the surface in 90 minutes! On this episode, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Wes Fenlon as the crew takes a closer look at Metal Gear Solid 3 under the survival viewer.
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Published 2018-07-02

Retronauts Episode 158: Ranma 1/2

98 min
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Travel back in time to Midwest Gaming Classic, when Jeremy, Bob, and guest Caitlin Oliver (@sacaitlin) traveled even further back in time to the ’90s and the wild world of gender-bending anime Ranma 1/2... and all the games based on the series.
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Travel back in time to Midwest Gaming Classic, when Jeremy, Bob, and guest Caitlin Oliver (@sacaitlin) traveled even further back in time to the ’90s and the wild world of gender-bending anime Ranma 1/2... and all the games based on the series.
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With the recent news that former Donkey Kong champion Billy Mitchell has had his score records revoked, Jeremy, Chris, and Benj look back at King of Kong, the documentary that chronicled his attempt to defend his records and painted him as a villain.
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With the recent news that former Donkey Kong champion Billy Mitchell has had his score records revoked, Jeremy, Chris, and Benj look back at King of Kong, the documentary that chronicled his attempt to defend his records and painted him as a villain.
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Jeremy, Benj, and Chris bring their multi-episode history of metroidvania games to a conclusion with a look at the genre's resurgence on Game Boy Advance and its new lease on life thanks to plucky indie gaming upstarts. Now, on to New Game +…
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Jeremy, Benj, and Chris bring their multi-episode history of metroidvania games to a conclusion with a look at the genre's resurgence on Game Boy Advance and its new lease on life thanks to plucky indie gaming upstarts. Now, on to New Game +…
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It's a double dose of Ultima! First, Jeremy and Bob chat with Jason Wilson and Rowan Kaiser from Gamesbeat to explore the RPG series' legacy, then Richard Garriott (Lord British himself) shares anecdotes about the origins and evolution of the games.
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It's a double dose of Ultima! First, Jeremy and Bob chat with Jason Wilson and Rowan Kaiser from Gamesbeat to explore the RPG series' legacy, then Richard Garriott (Lord British himself) shares anecdotes about the origins and evolution of the games.
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We're back with our follow-up to Retronauts Micro 87, which dives even deeper into the history of video game advertising. This time around, we leap from the "Have you played Atari today?" era of TV spots to the brilliant-but-now-amusing way Nintendo carefully worked around Americans' anxiety about video games with their focus on R.O.B. And, unfortunately, this era also sees basically everyone but boys being phased out of the marketing--a decision that had some pretty big effects we're still feeling today. On this episode, join Bob Mackey, Jeremy Parish, Matthew Jay, and Henry Gilbert as the crew once again laughs at and learns from the history of video game ads. (Sadly, no George Plimpton this time.)
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We're back with our follow-up to Retronauts Micro 87, which dives even deeper into the history of video game advertising. This time around, we leap from the "Have you played Atari today?" era of TV spots to the brilliant-but-now-amusing way Nintendo carefully worked around Americans' anxiety about video games with their focus on R.O.B. And, unfortunately, this era also sees basically everyone but boys being phased out of the marketing--a decision that had some pretty big effects we're still feeling today. On this episode, join Bob Mackey, Jeremy Parish, Matthew Jay, and Henry Gilbert as the crew once again laughs at and learns from the history of video game ads. (Sadly, no George Plimpton this time.)
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Published 2018-06-11

Retronauts Episode 155: Nintendo GameCube

115 min
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Nintendo followed up the modest success of the N64 with the GameCube: A small, sleek little system devoted solely to playing games. But in an era where the PlayStation 2's exclusives, backwards compatibility, and DVD playback features obliterated the competition, Nintendo found their nice little piece of hardware unable to gain any true traction. On this episode of Retronauts, join Bob Mackey, Kat Bailey, Jeremy Parish and Dave Rudden as the crew explores the console best known as "half of a Wii but without the duct tape:" the Nintendo GameCube.
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Nintendo followed up the modest success of the N64 with the GameCube: A small, sleek little system devoted solely to playing games. But in an era where the PlayStation 2's exclusives, backwards compatibility, and DVD playback features obliterated the competition, Nintendo found their nice little piece of hardware unable to gain any true traction. On this episode of Retronauts, join Bob Mackey, Kat Bailey, Jeremy Parish and Dave Rudden as the crew explores the console best known as "half of a Wii but without the duct tape:" the Nintendo GameCube.
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