Retronauts
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When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Michal (@Miexriir on Twitter) as the crew digs into Sonic's sophomore stab into the world of 3D gaming.
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When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Michal (@Miexriir on Twitter) as the crew digs into Sonic's sophomore stab into the world of 3D gaming.
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Retronauts Episode 146: The Metroid sisterhood - Scurge Hive and Iconoclasts
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Retronauts Episode 141: Preserving future classics with Limited Run Games
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Retronauts Episode 137: How Symphony of the Night (almost) killed Metroidvania
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USgamer's Kat Bailey and Capcom's Brett Elston join Bob and Jeremy to take a deep dive into what might be the single finest entry in the entire Mega Man series: Mega Man X for Super NES. A nonlinear podcast adventure!
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USgamer's Kat Bailey and Capcom's Brett Elston join Bob and Jeremy to take a deep dive into what might be the single finest entry in the entire Mega Man series: Mega Man X for Super NES. A nonlinear podcast adventure!